Table of Contents

Class GameState

Namespace
Android.App
Assembly
MASES.Netdroid.dll
public class GameState : Parcelable, IDynamicMetaObjectProvider, IJVMBridgeCore, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeDefinition, IParcelable
Inheritance
JVMBridgeBase
JVMBridgeBase<Parcelable>
GameState
Implements
IJVMBridgeCore
IJVMBridgeBaseStatic
IJVMBridgeBase
IJVMBridgeDefinition
Inherited Members
JVMBridgeBase<Parcelable>.IsAssignableFrom(IJavaType)
JVMBridgeBase<Parcelable>.IsAssignableFrom<T>()
JVMBridgeBase<Parcelable>.Execute<T>(params T[])
JVMBridgeBase<Parcelable>.DynBridgeClazz
JVMBridgeBase<Parcelable>.BridgeClazz
JVMBridgeBase.RuntimeClassNameOf<T>()
JVMBridgeBase.ClassNameOf<T>()
JVMBridgeBase.ClassOf<T>()
JVMBridgeBase.WrapsDirect<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn, TConverter>(IJavaObject)
JVMBridgeBase.MonitorEnter()
JVMBridgeBase.MonitorExit()
JVMBridgeBase.IsInstanceOf(IJavaType)
JVMBridgeBase.IsInstanceOf<T>()
JVMBridgeBase.RuntimeIsInstanceOf<T>()
JVMBridgeBase.CastTo<TNewClass>()
JVMBridgeBase.CastDirect<TNewClass>()
JVMBridgeBase.Dispose()
JVMBridgeBase.ToString()
JVMBridgeBase.GetHashCode()
JVMBridgeBase.Notify()
JVMBridgeBase.NotifyAll()
JVMBridgeBase.Wait()
JVMBridgeBase.DynBridgeInstance
JVMBridgeBase.BridgeInstance
JVMBridgeBase.IsBridgeListener
Extension Methods

Constructors

GameState()

Default constructor: even if the corresponding Java class does not have one, it is mandatory for JCOBridge

public GameState()

GameState(bool, int)

public GameState(bool arg0, int arg1)

Parameters

arg0 bool

bool

arg1 int

int

GameState(bool, int, int, int)

public GameState(bool arg0, int arg1, int arg2, int arg3)

Parameters

arg0 bool

bool

arg1 int

int

arg2 int

int

arg3 int

int

GameState(params object[])

Generic constructor: it is useful for JCOBridge when there is a derived class which needs to pass arguments to the highest JVMBridgeBase class

public GameState(params object[] args)

Parameters

args object[]

Properties

BridgeClassName

public override string BridgeClassName { get; }

Property Value

string

CREATOR

public static Parcelable.Creator CREATOR { get; }

Property Value

Parcelable.Creator

IsBridgeAbstract

public override bool IsBridgeAbstract { get; }

Property Value

bool

IsBridgeCloseable

public override bool IsBridgeCloseable { get; }

Property Value

bool

IsBridgeInterface

public override bool IsBridgeInterface { get; }

Property Value

bool

IsBridgeStatic

public override bool IsBridgeStatic { get; }

Property Value

bool

MODE_CONTENT

public static int MODE_CONTENT { get; }

Property Value

int

MODE_GAMEPLAY_INTERRUPTIBLE

public static int MODE_GAMEPLAY_INTERRUPTIBLE { get; }

Property Value

int

MODE_GAMEPLAY_UNINTERRUPTIBLE

public static int MODE_GAMEPLAY_UNINTERRUPTIBLE { get; }

Property Value

int

MODE_NONE

public static int MODE_NONE { get; }

Property Value

int

MODE_UNKNOWN

public static int MODE_UNKNOWN { get; }

Property Value

int

Methods

DescribeContents()

public int DescribeContents()

Returns

int

int

GetLabel()

public int GetLabel()

Returns

int

int

GetMode()

public int GetMode()

Returns

int

int

GetQuality()

public int GetQuality()

Returns

int

int

IsLoading()

public bool IsLoading()

Returns

bool

bool

WriteToParcel(Parcel, int)

public void WriteToParcel(Parcel arg0, int arg1)

Parameters

arg0 Parcel

Parcel

arg1 int

int