Table of Contents

Class GameState

Namespace
Android.App
Assembly
MASES.Netdroid.dll
public class GameState : Parcelable, IDynamicMetaObjectProvider, IJVMBridgeCore, IEquatable<IJVMBridgeBaseInstance>, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeBaseInstance, IJVMBridgeDefinition, IParcelable
Inheritance
GameState
Implements
Inherited Members
Extension Methods

Constructors

GameState(IJVMBridgeBaseInitializer)

Initializer used internally by JCOBridge. Do not use directly.

[Obsolete("This public initializer is needed for JCOBridge internal use, other uses can produce unidentible behaviors.")]
public GameState(IJVMBridgeBaseInitializer initializer)

Parameters

initializer IJVMBridgeBaseInitializer

GameState(bool, int)

public GameState(bool arg0, int arg1)

Parameters

arg0 bool

bool

arg1 int

int

GameState(bool, int, int, int)

public GameState(bool arg0, int arg1, int arg2, int arg3)

Parameters

arg0 bool

bool

arg1 int

int

arg2 int

int

arg3 int

int

Properties

BridgeClassName

Java class name to be instantiated

public override string BridgeClassName { get; }

Property Value

string

CREATOR

public static Parcelable.Creator CREATOR { get; set; }

Property Value

Parcelable.Creator

IsBridgeAbstract

true if the BridgeClassName is an abstract class, i.e. cannot be created an instance

public override bool IsBridgeAbstract { get; }

Property Value

bool

IsBridgeCloseable

true if the BridgeClassName implements java.lang.AutoCloseable

public override bool IsBridgeCloseable { get; }

Property Value

bool

IsBridgeInterface

true if the BridgeClassName is an interface, i.e. does not have any public constructor

public override bool IsBridgeInterface { get; }

Property Value

bool

IsBridgeStatic

true if the BridgeClassName is a static class, i.e. does not have any public constructor

public override bool IsBridgeStatic { get; }

Property Value

bool

MODE_CONTENT

public static int MODE_CONTENT { get; set; }

Property Value

int

MODE_GAMEPLAY_INTERRUPTIBLE

public static int MODE_GAMEPLAY_INTERRUPTIBLE { get; set; }

Property Value

int

MODE_GAMEPLAY_UNINTERRUPTIBLE

public static int MODE_GAMEPLAY_UNINTERRUPTIBLE { get; set; }

Property Value

int

MODE_NONE

public static int MODE_NONE { get; set; }

Property Value

int

MODE_UNKNOWN

public static int MODE_UNKNOWN { get; set; }

Property Value

int

Methods

CreatePoolableInstance(bool, int)

HPA initializer for GameState(bool arg0, int arg1)

public static GameState CreatePoolableInstance(bool arg0, int arg1)

Parameters

arg0 bool
arg1 int

Returns

GameState

CreatePoolableInstance(bool, int, int, int)

HPA initializer for GameState(bool arg0, int arg1, int arg2, int arg3)

public static GameState CreatePoolableInstance(bool arg0, int arg1, int arg2, int arg3)

Parameters

arg0 bool
arg1 int
arg2 int
arg3 int

Returns

GameState

DescribeContents()

public int DescribeContents()

Returns

int

int

GetLabel()

public int GetLabel()

Returns

int

int

GetMode()

public int GetMode()

Returns

int

int

GetQuality()

public int GetQuality()

Returns

int

int

IsLoading()

public bool IsLoading()

Returns

bool

bool

WriteToParcel(Parcel, int)

public void WriteToParcel(Parcel arg0, int arg1)

Parameters

arg0 Parcel

Parcel

arg1 int

int