Table of Contents

Class GLES11

Namespace
Android.Opengl
Assembly
MASES.Netdroid.dll
public class GLES11 : GLES10, IDynamicMetaObjectProvider, IJVMBridgeCore, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeDefinition
Inheritance
JVMBridgeBase
JVMBridgeBase<GLES10>
GLES11
Implements
IJVMBridgeCore
IJVMBridgeBaseStatic
IJVMBridgeBase
IJVMBridgeDefinition
Inherited Members
JVMBridgeBase<GLES10>.IsAssignableFrom(IJavaType)
JVMBridgeBase<GLES10>.IsAssignableFrom<T>()
JVMBridgeBase<GLES10>.Execute<T>(params T[])
JVMBridgeBase<GLES10>.DynBridgeClazz
JVMBridgeBase<GLES10>.BridgeClazz
JVMBridgeBase.RuntimeClassNameOf<T>()
JVMBridgeBase.ClassNameOf<T>()
JVMBridgeBase.ClassOf<T>()
JVMBridgeBase.WrapsDirect<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn, TConverter>(IJavaObject)
JVMBridgeBase.MonitorEnter()
JVMBridgeBase.MonitorExit()
JVMBridgeBase.IsInstanceOf(IJavaType)
JVMBridgeBase.IsInstanceOf<T>()
JVMBridgeBase.RuntimeIsInstanceOf<T>()
JVMBridgeBase.CastTo<TNewClass>()
JVMBridgeBase.CastDirect<TNewClass>()
JVMBridgeBase.Dispose()
JVMBridgeBase.ToString()
JVMBridgeBase.GetHashCode()
JVMBridgeBase.Notify()
JVMBridgeBase.NotifyAll()
JVMBridgeBase.Wait()
JVMBridgeBase.DynBridgeInstance
JVMBridgeBase.BridgeInstance
JVMBridgeBase.IsBridgeListener
Extension Methods

Constructors

GLES11()

Default constructor: even if the corresponding Java class does not have one, it is mandatory for JCOBridge

public GLES11()

GLES11(params object[])

Generic constructor: it is useful for JCOBridge when there is a derived class which needs to pass arguments to the highest JVMBridgeBase class

public GLES11(params object[] args)

Parameters

args object[]

Properties

BridgeClassName

public override string BridgeClassName { get; }

Property Value

string

GL_ACTIVE_TEXTURE

public static int GL_ACTIVE_TEXTURE { get; }

Property Value

int

GL_ADD_SIGNED

public static int GL_ADD_SIGNED { get; }

Property Value

int

GL_ALPHA_SCALE

public static int GL_ALPHA_SCALE { get; }

Property Value

int

GL_ALPHA_TEST_FUNC

public static int GL_ALPHA_TEST_FUNC { get; }

Property Value

int

GL_ALPHA_TEST_REF

public static int GL_ALPHA_TEST_REF { get; }

Property Value

int

GL_ARRAY_BUFFER

public static int GL_ARRAY_BUFFER { get; }

Property Value

int

GL_ARRAY_BUFFER_BINDING

public static int GL_ARRAY_BUFFER_BINDING { get; }

Property Value

int

GL_BLEND_DST

public static int GL_BLEND_DST { get; }

Property Value

int

GL_BLEND_SRC

public static int GL_BLEND_SRC { get; }

Property Value

int

GL_BUFFER_ACCESS

public static int GL_BUFFER_ACCESS { get; }

Property Value

int

GL_BUFFER_SIZE

public static int GL_BUFFER_SIZE { get; }

Property Value

int

GL_BUFFER_USAGE

public static int GL_BUFFER_USAGE { get; }

Property Value

int

GL_CLIENT_ACTIVE_TEXTURE

public static int GL_CLIENT_ACTIVE_TEXTURE { get; }

Property Value

int

GL_CLIP_PLANE0

public static int GL_CLIP_PLANE0 { get; }

Property Value

int

GL_CLIP_PLANE1

public static int GL_CLIP_PLANE1 { get; }

Property Value

int

GL_CLIP_PLANE2

public static int GL_CLIP_PLANE2 { get; }

Property Value

int

GL_CLIP_PLANE3

public static int GL_CLIP_PLANE3 { get; }

Property Value

int

GL_CLIP_PLANE4

public static int GL_CLIP_PLANE4 { get; }

Property Value

int

GL_CLIP_PLANE5

public static int GL_CLIP_PLANE5 { get; }

Property Value

int

GL_COLOR_ARRAY_BUFFER_BINDING

public static int GL_COLOR_ARRAY_BUFFER_BINDING { get; }

Property Value

int

GL_COLOR_ARRAY_POINTER

public static int GL_COLOR_ARRAY_POINTER { get; }

Property Value

int

GL_COLOR_ARRAY_SIZE

public static int GL_COLOR_ARRAY_SIZE { get; }

Property Value

int

GL_COLOR_ARRAY_STRIDE

public static int GL_COLOR_ARRAY_STRIDE { get; }

Property Value

int

GL_COLOR_ARRAY_TYPE

public static int GL_COLOR_ARRAY_TYPE { get; }

Property Value

int

GL_COLOR_CLEAR_VALUE

public static int GL_COLOR_CLEAR_VALUE { get; }

Property Value

int

GL_COLOR_WRITEMASK

public static int GL_COLOR_WRITEMASK { get; }

Property Value

int

GL_COMBINE

public static int GL_COMBINE { get; }

Property Value

int

GL_COMBINE_ALPHA

public static int GL_COMBINE_ALPHA { get; }

Property Value

int

GL_COMBINE_RGB

public static int GL_COMBINE_RGB { get; }

Property Value

int

GL_CONSTANT

public static int GL_CONSTANT { get; }

Property Value

int

GL_COORD_REPLACE_OES

public static int GL_COORD_REPLACE_OES { get; }

Property Value

int

GL_CULL_FACE_MODE

public static int GL_CULL_FACE_MODE { get; }

Property Value

int

GL_CURRENT_COLOR

public static int GL_CURRENT_COLOR { get; }

Property Value

int

GL_CURRENT_NORMAL

public static int GL_CURRENT_NORMAL { get; }

Property Value

int

GL_CURRENT_TEXTURE_COORDS

public static int GL_CURRENT_TEXTURE_COORDS { get; }

Property Value

int

GL_DEPTH_CLEAR_VALUE

public static int GL_DEPTH_CLEAR_VALUE { get; }

Property Value

int

GL_DEPTH_FUNC

public static int GL_DEPTH_FUNC { get; }

Property Value

int

GL_DEPTH_RANGE

public static int GL_DEPTH_RANGE { get; }

Property Value

int

GL_DEPTH_WRITEMASK

public static int GL_DEPTH_WRITEMASK { get; }

Property Value

int

GL_DOT3_RGB

public static int GL_DOT3_RGB { get; }

Property Value

int

GL_DOT3_RGBA

public static int GL_DOT3_RGBA { get; }

Property Value

int

GL_DYNAMIC_DRAW

public static int GL_DYNAMIC_DRAW { get; }

Property Value

int

GL_ELEMENT_ARRAY_BUFFER

public static int GL_ELEMENT_ARRAY_BUFFER { get; }

Property Value

int

GL_ELEMENT_ARRAY_BUFFER_BINDING

public static int GL_ELEMENT_ARRAY_BUFFER_BINDING { get; }

Property Value

int

GL_FRONT_FACE

public static int GL_FRONT_FACE { get; }

Property Value

int

GL_GENERATE_MIPMAP

public static int GL_GENERATE_MIPMAP { get; }

Property Value

int

GL_GENERATE_MIPMAP_HINT

public static int GL_GENERATE_MIPMAP_HINT { get; }

Property Value

int

GL_INTERPOLATE

public static int GL_INTERPOLATE { get; }

Property Value

int

GL_LINE_WIDTH

public static int GL_LINE_WIDTH { get; }

Property Value

int

GL_LOGIC_OP_MODE

public static int GL_LOGIC_OP_MODE { get; }

Property Value

int

GL_MATRIX_MODE

public static int GL_MATRIX_MODE { get; }

Property Value

int

GL_MAX_CLIP_PLANES

public static int GL_MAX_CLIP_PLANES { get; }

Property Value

int

GL_MODELVIEW_MATRIX

public static int GL_MODELVIEW_MATRIX { get; }

Property Value

int

GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES

public static int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES { get; }

Property Value

int

GL_MODELVIEW_STACK_DEPTH

public static int GL_MODELVIEW_STACK_DEPTH { get; }

Property Value

int

GL_NORMAL_ARRAY_BUFFER_BINDING

public static int GL_NORMAL_ARRAY_BUFFER_BINDING { get; }

Property Value

int

GL_NORMAL_ARRAY_POINTER

public static int GL_NORMAL_ARRAY_POINTER { get; }

Property Value

int

GL_NORMAL_ARRAY_STRIDE

public static int GL_NORMAL_ARRAY_STRIDE { get; }

Property Value

int

GL_NORMAL_ARRAY_TYPE

public static int GL_NORMAL_ARRAY_TYPE { get; }

Property Value

int

GL_OPERAND0_ALPHA

public static int GL_OPERAND0_ALPHA { get; }

Property Value

int

GL_OPERAND0_RGB

public static int GL_OPERAND0_RGB { get; }

Property Value

int

GL_OPERAND1_ALPHA

public static int GL_OPERAND1_ALPHA { get; }

Property Value

int

GL_OPERAND1_RGB

public static int GL_OPERAND1_RGB { get; }

Property Value

int

GL_OPERAND2_ALPHA

public static int GL_OPERAND2_ALPHA { get; }

Property Value

int

GL_OPERAND2_RGB

public static int GL_OPERAND2_RGB { get; }

Property Value

int

GL_POINT_DISTANCE_ATTENUATION

public static int GL_POINT_DISTANCE_ATTENUATION { get; }

Property Value

int

GL_POINT_FADE_THRESHOLD_SIZE

public static int GL_POINT_FADE_THRESHOLD_SIZE { get; }

Property Value

int

GL_POINT_SIZE

public static int GL_POINT_SIZE { get; }

Property Value

int

GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES

public static int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES { get; }

Property Value

int

GL_POINT_SIZE_ARRAY_OES

public static int GL_POINT_SIZE_ARRAY_OES { get; }

Property Value

int

GL_POINT_SIZE_ARRAY_POINTER_OES

public static int GL_POINT_SIZE_ARRAY_POINTER_OES { get; }

Property Value

int

GL_POINT_SIZE_ARRAY_STRIDE_OES

public static int GL_POINT_SIZE_ARRAY_STRIDE_OES { get; }

Property Value

int

GL_POINT_SIZE_ARRAY_TYPE_OES

public static int GL_POINT_SIZE_ARRAY_TYPE_OES { get; }

Property Value

int

GL_POINT_SIZE_MAX

public static int GL_POINT_SIZE_MAX { get; }

Property Value

int

GL_POINT_SIZE_MIN

public static int GL_POINT_SIZE_MIN { get; }

Property Value

int

GL_POINT_SPRITE_OES

public static int GL_POINT_SPRITE_OES { get; }

Property Value

int

GL_POLYGON_OFFSET_FACTOR

public static int GL_POLYGON_OFFSET_FACTOR { get; }

Property Value

int

GL_POLYGON_OFFSET_UNITS

public static int GL_POLYGON_OFFSET_UNITS { get; }

Property Value

int

GL_PREVIOUS

public static int GL_PREVIOUS { get; }

Property Value

int

GL_PRIMARY_COLOR

public static int GL_PRIMARY_COLOR { get; }

Property Value

int

GL_PROJECTION_MATRIX

public static int GL_PROJECTION_MATRIX { get; }

Property Value

int

GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES

public static int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES { get; }

Property Value

int

GL_PROJECTION_STACK_DEPTH

public static int GL_PROJECTION_STACK_DEPTH { get; }

Property Value

int

GL_RGB_SCALE

public static int GL_RGB_SCALE { get; }

Property Value

int

GL_SAMPLES

public static int GL_SAMPLES { get; }

Property Value

int

GL_SAMPLE_BUFFERS

public static int GL_SAMPLE_BUFFERS { get; }

Property Value

int

GL_SAMPLE_COVERAGE_INVERT

public static int GL_SAMPLE_COVERAGE_INVERT { get; }

Property Value

int

GL_SAMPLE_COVERAGE_VALUE

public static int GL_SAMPLE_COVERAGE_VALUE { get; }

Property Value

int

GL_SCISSOR_BOX

public static int GL_SCISSOR_BOX { get; }

Property Value

int

GL_SHADE_MODEL

public static int GL_SHADE_MODEL { get; }

Property Value

int

GL_SRC0_ALPHA

public static int GL_SRC0_ALPHA { get; }

Property Value

int

GL_SRC0_RGB

public static int GL_SRC0_RGB { get; }

Property Value

int

GL_SRC1_ALPHA

public static int GL_SRC1_ALPHA { get; }

Property Value

int

GL_SRC1_RGB

public static int GL_SRC1_RGB { get; }

Property Value

int

GL_SRC2_ALPHA

public static int GL_SRC2_ALPHA { get; }

Property Value

int

GL_SRC2_RGB

public static int GL_SRC2_RGB { get; }

Property Value

int

GL_STATIC_DRAW

public static int GL_STATIC_DRAW { get; }

Property Value

int

GL_STENCIL_CLEAR_VALUE

public static int GL_STENCIL_CLEAR_VALUE { get; }

Property Value

int

GL_STENCIL_FAIL

public static int GL_STENCIL_FAIL { get; }

Property Value

int

GL_STENCIL_FUNC

public static int GL_STENCIL_FUNC { get; }

Property Value

int

GL_STENCIL_PASS_DEPTH_FAIL

public static int GL_STENCIL_PASS_DEPTH_FAIL { get; }

Property Value

int

GL_STENCIL_PASS_DEPTH_PASS

public static int GL_STENCIL_PASS_DEPTH_PASS { get; }

Property Value

int

GL_STENCIL_REF

public static int GL_STENCIL_REF { get; }

Property Value

int

GL_STENCIL_VALUE_MASK

public static int GL_STENCIL_VALUE_MASK { get; }

Property Value

int

GL_STENCIL_WRITEMASK

public static int GL_STENCIL_WRITEMASK { get; }

Property Value

int

GL_SUBTRACT

public static int GL_SUBTRACT { get; }

Property Value

int

GL_TEXTURE_BINDING_2D

public static int GL_TEXTURE_BINDING_2D { get; }

Property Value

int

GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

public static int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING { get; }

Property Value

int

GL_TEXTURE_COORD_ARRAY_POINTER

public static int GL_TEXTURE_COORD_ARRAY_POINTER { get; }

Property Value

int

GL_TEXTURE_COORD_ARRAY_SIZE

public static int GL_TEXTURE_COORD_ARRAY_SIZE { get; }

Property Value

int

GL_TEXTURE_COORD_ARRAY_STRIDE

public static int GL_TEXTURE_COORD_ARRAY_STRIDE { get; }

Property Value

int

GL_TEXTURE_COORD_ARRAY_TYPE

public static int GL_TEXTURE_COORD_ARRAY_TYPE { get; }

Property Value

int

GL_TEXTURE_MATRIX

public static int GL_TEXTURE_MATRIX { get; }

Property Value

int

GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES

public static int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES { get; }

Property Value

int

GL_TEXTURE_STACK_DEPTH

public static int GL_TEXTURE_STACK_DEPTH { get; }

Property Value

int

GL_VERTEX_ARRAY_BUFFER_BINDING

public static int GL_VERTEX_ARRAY_BUFFER_BINDING { get; }

Property Value

int

GL_VERTEX_ARRAY_POINTER

public static int GL_VERTEX_ARRAY_POINTER { get; }

Property Value

int

GL_VERTEX_ARRAY_SIZE

public static int GL_VERTEX_ARRAY_SIZE { get; }

Property Value

int

GL_VERTEX_ARRAY_STRIDE

public static int GL_VERTEX_ARRAY_STRIDE { get; }

Property Value

int

GL_VERTEX_ARRAY_TYPE

public static int GL_VERTEX_ARRAY_TYPE { get; }

Property Value

int

GL_VIEWPORT

public static int GL_VIEWPORT { get; }

Property Value

int

GL_WRITE_ONLY

public static int GL_WRITE_ONLY { get; }

Property Value

int

IsBridgeAbstract

public override bool IsBridgeAbstract { get; }

Property Value

bool

IsBridgeCloseable

public override bool IsBridgeCloseable { get; }

Property Value

bool

IsBridgeInterface

public override bool IsBridgeInterface { get; }

Property Value

bool

IsBridgeStatic

public override bool IsBridgeStatic { get; }

Property Value

bool

Methods

GlBindBuffer(int, int)

public static void GlBindBuffer(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBufferData(int, int, Buffer, int)

public static void GlBufferData(int arg0, int arg1, Buffer arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 Buffer

Buffer

arg3 int

int

GlBufferSubData(int, int, int, Buffer)

public static void GlBufferSubData(int arg0, int arg1, int arg2, Buffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

GlClipPlanef(int, FloatBuffer)

public static void GlClipPlanef(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlClipPlanef(int, float[], int)

public static void GlClipPlanef(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlClipPlanex(int, IntBuffer)

public static void GlClipPlanex(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlClipPlanex(int, int[], int)

public static void GlClipPlanex(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlColor4ub(byte, byte, byte, byte)

public static void GlColor4ub(byte arg0, byte arg1, byte arg2, byte arg3)

Parameters

arg0 byte

byte

arg1 byte

byte

arg2 byte

byte

arg3 byte

byte

GlColorPointer(int, int, int, int)

public static void GlColorPointer(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlDeleteBuffers(int, IntBuffer)

public static void GlDeleteBuffers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteBuffers(int, int[], int)

public static void GlDeleteBuffers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDrawElements(int, int, int, int)

public static void GlDrawElements(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlGenBuffers(int, IntBuffer)

public static void GlGenBuffers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenBuffers(int, int[], int)

public static void GlGenBuffers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGetBooleanv(int, IntBuffer)

public static void GlGetBooleanv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGetBooleanv(int, bool[], int)

public static void GlGetBooleanv(int arg0, bool[] arg1, int arg2)

Parameters

arg0 int

int

arg1 bool[]

bool

arg2 int

int

GlGetBufferParameteriv(int, int, IntBuffer)

public static void GlGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetBufferParameteriv(int, int, int[], int)

public static void GlGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetClipPlanef(int, FloatBuffer)

public static void GlGetClipPlanef(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlGetClipPlanef(int, float[], int)

public static void GlGetClipPlanef(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlGetClipPlanex(int, IntBuffer)

public static void GlGetClipPlanex(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGetClipPlanex(int, int[], int)

public static void GlGetClipPlanex(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGetFixedv(int, IntBuffer)

public static void GlGetFixedv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGetFixedv(int, int[], int)

public static void GlGetFixedv(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGetFloatv(int, FloatBuffer)

public static void GlGetFloatv(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlGetFloatv(int, float[], int)

public static void GlGetFloatv(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlGetLightfv(int, int, FloatBuffer)

public static void GlGetLightfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlGetLightfv(int, int, float[], int)

public static void GlGetLightfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlGetLightxv(int, int, IntBuffer)

public static void GlGetLightxv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetLightxv(int, int, int[], int)

public static void GlGetLightxv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetMaterialfv(int, int, FloatBuffer)

public static void GlGetMaterialfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlGetMaterialfv(int, int, float[], int)

public static void GlGetMaterialfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlGetMaterialxv(int, int, IntBuffer)

public static void GlGetMaterialxv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetMaterialxv(int, int, int[], int)

public static void GlGetMaterialxv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetTexEnvfv(int, int, FloatBuffer)

public static void GlGetTexEnvfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlGetTexEnvfv(int, int, float[], int)

public static void GlGetTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlGetTexEnviv(int, int, IntBuffer)

public static void GlGetTexEnviv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetTexEnviv(int, int, int[], int)

public static void GlGetTexEnviv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetTexEnvxv(int, int, IntBuffer)

public static void GlGetTexEnvxv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetTexEnvxv(int, int, int[], int)

public static void GlGetTexEnvxv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetTexParameterfv(int, int, FloatBuffer)

public static void GlGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlGetTexParameterfv(int, int, float[], int)

public static void GlGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlGetTexParameteriv(int, int, IntBuffer)

public static void GlGetTexParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetTexParameteriv(int, int, int[], int)

public static void GlGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetTexParameterxv(int, int, IntBuffer)

public static void GlGetTexParameterxv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetTexParameterxv(int, int, int[], int)

public static void GlGetTexParameterxv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlIsBuffer(int)

public static bool GlIsBuffer(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsEnabled(int)

public static bool GlIsEnabled(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsTexture(int)

public static bool GlIsTexture(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlNormalPointer(int, int, int)

public static void GlNormalPointer(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlPointParameterf(int, float)

public static void GlPointParameterf(int arg0, float arg1)

Parameters

arg0 int

int

arg1 float

float

GlPointParameterfv(int, FloatBuffer)

public static void GlPointParameterfv(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlPointParameterfv(int, float[], int)

public static void GlPointParameterfv(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlPointParameterx(int, int)

public static void GlPointParameterx(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlPointParameterxv(int, IntBuffer)

public static void GlPointParameterxv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlPointParameterxv(int, int[], int)

public static void GlPointParameterxv(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlPointSizePointerOES(int, int, Buffer)

public static void GlPointSizePointerOES(int arg0, int arg1, Buffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 Buffer

Buffer

GlTexCoordPointer(int, int, int, int)

public static void GlTexCoordPointer(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlTexEnvi(int, int, int)

public static void GlTexEnvi(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlTexEnviv(int, int, IntBuffer)

public static void GlTexEnviv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlTexEnviv(int, int, int[], int)

public static void GlTexEnviv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlTexParameterfv(int, int, FloatBuffer)

public static void GlTexParameterfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlTexParameterfv(int, int, float[], int)

public static void GlTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlTexParameteri(int, int, int)

public static void GlTexParameteri(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlTexParameteriv(int, int, IntBuffer)

public static void GlTexParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlTexParameteriv(int, int, int[], int)

public static void GlTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlTexParameterxv(int, int, IntBuffer)

public static void GlTexParameterxv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlTexParameterxv(int, int, int[], int)

public static void GlTexParameterxv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlVertexPointer(int, int, int, int)

public static void GlVertexPointer(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int