Table of Contents

Class GL10

Namespace
Javax.Microedition.Khronos.Opengles
Assembly
MASES.Netdroid.dll
public class GL10 : GL, IDynamicMetaObjectProvider, IJVMBridgeCore, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeDefinition, IGL10, IGL
Inheritance
JVMBridgeBase
JVMBridgeBase<GL>
GL10
Implements
IJVMBridgeCore
IJVMBridgeBaseStatic
IJVMBridgeBase
IJVMBridgeDefinition
Derived
Inherited Members
JVMBridgeBase<GL>.IsAssignableFrom(IJavaType)
JVMBridgeBase<GL>.IsAssignableFrom<T>()
JVMBridgeBase<GL>.Execute<T>(params T[])
JVMBridgeBase<GL>.DynBridgeClazz
JVMBridgeBase<GL>.BridgeClazz
JVMBridgeBase.RuntimeClassNameOf<T>()
JVMBridgeBase.ClassNameOf<T>()
JVMBridgeBase.ClassOf<T>()
JVMBridgeBase.WrapsDirect<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn, TConverter>(IJavaObject)
JVMBridgeBase.MonitorEnter()
JVMBridgeBase.MonitorExit()
JVMBridgeBase.IsInstanceOf(IJavaType)
JVMBridgeBase.IsInstanceOf<T>()
JVMBridgeBase.RuntimeIsInstanceOf<T>()
JVMBridgeBase.CastTo<TNewClass>()
JVMBridgeBase.CastDirect<TNewClass>()
JVMBridgeBase.Dispose()
JVMBridgeBase.ToString()
JVMBridgeBase.GetHashCode()
JVMBridgeBase.Notify()
JVMBridgeBase.NotifyAll()
JVMBridgeBase.Wait()
JVMBridgeBase.DynBridgeInstance
JVMBridgeBase.BridgeInstance
JVMBridgeBase.IsBridgeListener
Extension Methods

Constructors

GL10()

Default constructor: even if the corresponding Java class does not have one, it is mandatory for JCOBridge

[Obsolete("GL10 class represents, in .NET, an instance of a JVM interface or abstract class. This public initializer is needed for JCOBridge internal use, other uses can produce unidentible behaviors.")]
public GL10()

GL10(params object[])

Generic constructor: it is useful for JCOBridge when there is a derived class which needs to pass arguments to the highest JVMBridgeBase class

[Obsolete("GL10 class represents, in .NET, an instance of a JVM interface or abstract class. This public initializer is needed for JCOBridge internal use, other uses can produce unidentible behaviors.")]
public GL10(params object[] args)

Parameters

args object[]

Properties

BridgeClassName

public override string BridgeClassName { get; }

Property Value

string

GL_ADD

public static int GL_ADD { get; }

Property Value

int

GL_ALIASED_LINE_WIDTH_RANGE

public static int GL_ALIASED_LINE_WIDTH_RANGE { get; }

Property Value

int

GL_ALIASED_POINT_SIZE_RANGE

public static int GL_ALIASED_POINT_SIZE_RANGE { get; }

Property Value

int

GL_ALPHA

public static int GL_ALPHA { get; }

Property Value

int

GL_ALPHA_BITS

public static int GL_ALPHA_BITS { get; }

Property Value

int

GL_ALPHA_TEST

public static int GL_ALPHA_TEST { get; }

Property Value

int

GL_ALWAYS

public static int GL_ALWAYS { get; }

Property Value

int

GL_AMBIENT

public static int GL_AMBIENT { get; }

Property Value

int

GL_AMBIENT_AND_DIFFUSE

public static int GL_AMBIENT_AND_DIFFUSE { get; }

Property Value

int

GL_AND

public static int GL_AND { get; }

Property Value

int

GL_AND_INVERTED

public static int GL_AND_INVERTED { get; }

Property Value

int

GL_AND_REVERSE

public static int GL_AND_REVERSE { get; }

Property Value

int

GL_BACK

public static int GL_BACK { get; }

Property Value

int

GL_BLEND

public static int GL_BLEND { get; }

Property Value

int

GL_BLUE_BITS

public static int GL_BLUE_BITS { get; }

Property Value

int

GL_BYTE

public static int GL_BYTE { get; }

Property Value

int

GL_CCW

public static int GL_CCW { get; }

Property Value

int

GL_CLAMP_TO_EDGE

public static int GL_CLAMP_TO_EDGE { get; }

Property Value

int

GL_CLEAR

public static int GL_CLEAR { get; }

Property Value

int

GL_COLOR_ARRAY

public static int GL_COLOR_ARRAY { get; }

Property Value

int

GL_COLOR_BUFFER_BIT

public static int GL_COLOR_BUFFER_BIT { get; }

Property Value

int

GL_COLOR_LOGIC_OP

public static int GL_COLOR_LOGIC_OP { get; }

Property Value

int

GL_COLOR_MATERIAL

public static int GL_COLOR_MATERIAL { get; }

Property Value

int

GL_COMPRESSED_TEXTURE_FORMATS

public static int GL_COMPRESSED_TEXTURE_FORMATS { get; }

Property Value

int

GL_CONSTANT_ATTENUATION

public static int GL_CONSTANT_ATTENUATION { get; }

Property Value

int

GL_COPY

public static int GL_COPY { get; }

Property Value

int

GL_COPY_INVERTED

public static int GL_COPY_INVERTED { get; }

Property Value

int

GL_CULL_FACE

public static int GL_CULL_FACE { get; }

Property Value

int

GL_CW

public static int GL_CW { get; }

Property Value

int

GL_DECAL

public static int GL_DECAL { get; }

Property Value

int

GL_DECR

public static int GL_DECR { get; }

Property Value

int

GL_DEPTH_BITS

public static int GL_DEPTH_BITS { get; }

Property Value

int

GL_DEPTH_BUFFER_BIT

public static int GL_DEPTH_BUFFER_BIT { get; }

Property Value

int

GL_DEPTH_TEST

public static int GL_DEPTH_TEST { get; }

Property Value

int

GL_DIFFUSE

public static int GL_DIFFUSE { get; }

Property Value

int

GL_DITHER

public static int GL_DITHER { get; }

Property Value

int

GL_DONT_CARE

public static int GL_DONT_CARE { get; }

Property Value

int

GL_DST_ALPHA

public static int GL_DST_ALPHA { get; }

Property Value

int

GL_DST_COLOR

public static int GL_DST_COLOR { get; }

Property Value

int

GL_EMISSION

public static int GL_EMISSION { get; }

Property Value

int

GL_EQUAL

public static int GL_EQUAL { get; }

Property Value

int

GL_EQUIV

public static int GL_EQUIV { get; }

Property Value

int

GL_EXP

public static int GL_EXP { get; }

Property Value

int

GL_EXP2

public static int GL_EXP2 { get; }

Property Value

int

GL_EXTENSIONS

public static int GL_EXTENSIONS { get; }

Property Value

int

GL_FALSE

public static int GL_FALSE { get; }

Property Value

int

GL_FASTEST

public static int GL_FASTEST { get; }

Property Value

int

GL_FIXED

public static int GL_FIXED { get; }

Property Value

int

GL_FLAT

public static int GL_FLAT { get; }

Property Value

int

GL_FLOAT

public static int GL_FLOAT { get; }

Property Value

int

GL_FOG

public static int GL_FOG { get; }

Property Value

int

GL_FOG_COLOR

public static int GL_FOG_COLOR { get; }

Property Value

int

GL_FOG_DENSITY

public static int GL_FOG_DENSITY { get; }

Property Value

int

GL_FOG_END

public static int GL_FOG_END { get; }

Property Value

int

GL_FOG_HINT

public static int GL_FOG_HINT { get; }

Property Value

int

GL_FOG_MODE

public static int GL_FOG_MODE { get; }

Property Value

int

GL_FOG_START

public static int GL_FOG_START { get; }

Property Value

int

GL_FRONT

public static int GL_FRONT { get; }

Property Value

int

GL_FRONT_AND_BACK

public static int GL_FRONT_AND_BACK { get; }

Property Value

int

GL_GEQUAL

public static int GL_GEQUAL { get; }

Property Value

int

GL_GREATER

public static int GL_GREATER { get; }

Property Value

int

GL_GREEN_BITS

public static int GL_GREEN_BITS { get; }

Property Value

int

GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES

public static int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES { get; }

Property Value

int

GL_IMPLEMENTATION_COLOR_READ_TYPE_OES

public static int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES { get; }

Property Value

int

GL_INCR

public static int GL_INCR { get; }

Property Value

int

GL_INVALID_ENUM

public static int GL_INVALID_ENUM { get; }

Property Value

int

GL_INVALID_OPERATION

public static int GL_INVALID_OPERATION { get; }

Property Value

int

GL_INVALID_VALUE

public static int GL_INVALID_VALUE { get; }

Property Value

int

GL_INVERT

public static int GL_INVERT { get; }

Property Value

int

GL_KEEP

public static int GL_KEEP { get; }

Property Value

int

GL_LEQUAL

public static int GL_LEQUAL { get; }

Property Value

int

GL_LESS

public static int GL_LESS { get; }

Property Value

int

GL_LIGHT0

public static int GL_LIGHT0 { get; }

Property Value

int

GL_LIGHT1

public static int GL_LIGHT1 { get; }

Property Value

int

GL_LIGHT2

public static int GL_LIGHT2 { get; }

Property Value

int

GL_LIGHT3

public static int GL_LIGHT3 { get; }

Property Value

int

GL_LIGHT4

public static int GL_LIGHT4 { get; }

Property Value

int

GL_LIGHT5

public static int GL_LIGHT5 { get; }

Property Value

int

GL_LIGHT6

public static int GL_LIGHT6 { get; }

Property Value

int

GL_LIGHT7

public static int GL_LIGHT7 { get; }

Property Value

int

GL_LIGHTING

public static int GL_LIGHTING { get; }

Property Value

int

GL_LIGHT_MODEL_AMBIENT

public static int GL_LIGHT_MODEL_AMBIENT { get; }

Property Value

int

GL_LIGHT_MODEL_TWO_SIDE

public static int GL_LIGHT_MODEL_TWO_SIDE { get; }

Property Value

int

GL_LINEAR

public static int GL_LINEAR { get; }

Property Value

int

GL_LINEAR_ATTENUATION

public static int GL_LINEAR_ATTENUATION { get; }

Property Value

int

GL_LINEAR_MIPMAP_LINEAR

public static int GL_LINEAR_MIPMAP_LINEAR { get; }

Property Value

int

GL_LINEAR_MIPMAP_NEAREST

public static int GL_LINEAR_MIPMAP_NEAREST { get; }

Property Value

int

GL_LINES

public static int GL_LINES { get; }

Property Value

int

GL_LINE_LOOP

public static int GL_LINE_LOOP { get; }

Property Value

int

GL_LINE_SMOOTH

public static int GL_LINE_SMOOTH { get; }

Property Value

int

GL_LINE_SMOOTH_HINT

public static int GL_LINE_SMOOTH_HINT { get; }

Property Value

int

GL_LINE_STRIP

public static int GL_LINE_STRIP { get; }

Property Value

int

GL_LUMINANCE

public static int GL_LUMINANCE { get; }

Property Value

int

GL_LUMINANCE_ALPHA

public static int GL_LUMINANCE_ALPHA { get; }

Property Value

int

GL_MAX_ELEMENTS_INDICES

public static int GL_MAX_ELEMENTS_INDICES { get; }

Property Value

int

GL_MAX_ELEMENTS_VERTICES

public static int GL_MAX_ELEMENTS_VERTICES { get; }

Property Value

int

GL_MAX_LIGHTS

public static int GL_MAX_LIGHTS { get; }

Property Value

int

GL_MAX_MODELVIEW_STACK_DEPTH

public static int GL_MAX_MODELVIEW_STACK_DEPTH { get; }

Property Value

int

GL_MAX_PROJECTION_STACK_DEPTH

public static int GL_MAX_PROJECTION_STACK_DEPTH { get; }

Property Value

int

GL_MAX_TEXTURE_SIZE

public static int GL_MAX_TEXTURE_SIZE { get; }

Property Value

int

GL_MAX_TEXTURE_STACK_DEPTH

public static int GL_MAX_TEXTURE_STACK_DEPTH { get; }

Property Value

int

GL_MAX_TEXTURE_UNITS

public static int GL_MAX_TEXTURE_UNITS { get; }

Property Value

int

GL_MAX_VIEWPORT_DIMS

public static int GL_MAX_VIEWPORT_DIMS { get; }

Property Value

int

GL_MODELVIEW

public static int GL_MODELVIEW { get; }

Property Value

int

GL_MODULATE

public static int GL_MODULATE { get; }

Property Value

int

GL_MULTISAMPLE

public static int GL_MULTISAMPLE { get; }

Property Value

int

GL_NAND

public static int GL_NAND { get; }

Property Value

int

GL_NEAREST

public static int GL_NEAREST { get; }

Property Value

int

GL_NEAREST_MIPMAP_LINEAR

public static int GL_NEAREST_MIPMAP_LINEAR { get; }

Property Value

int

GL_NEAREST_MIPMAP_NEAREST

public static int GL_NEAREST_MIPMAP_NEAREST { get; }

Property Value

int

GL_NEVER

public static int GL_NEVER { get; }

Property Value

int

GL_NICEST

public static int GL_NICEST { get; }

Property Value

int

GL_NOOP

public static int GL_NOOP { get; }

Property Value

int

GL_NOR

public static int GL_NOR { get; }

Property Value

int

GL_NORMALIZE

public static int GL_NORMALIZE { get; }

Property Value

int

GL_NORMAL_ARRAY

public static int GL_NORMAL_ARRAY { get; }

Property Value

int

GL_NOTEQUAL

public static int GL_NOTEQUAL { get; }

Property Value

int

GL_NO_ERROR

public static int GL_NO_ERROR { get; }

Property Value

int

GL_NUM_COMPRESSED_TEXTURE_FORMATS

public static int GL_NUM_COMPRESSED_TEXTURE_FORMATS { get; }

Property Value

int

GL_ONE

public static int GL_ONE { get; }

Property Value

int

GL_ONE_MINUS_DST_ALPHA

public static int GL_ONE_MINUS_DST_ALPHA { get; }

Property Value

int

GL_ONE_MINUS_DST_COLOR

public static int GL_ONE_MINUS_DST_COLOR { get; }

Property Value

int

GL_ONE_MINUS_SRC_ALPHA

public static int GL_ONE_MINUS_SRC_ALPHA { get; }

Property Value

int

GL_ONE_MINUS_SRC_COLOR

public static int GL_ONE_MINUS_SRC_COLOR { get; }

Property Value

int

GL_OR

public static int GL_OR { get; }

Property Value

int

GL_OR_INVERTED

public static int GL_OR_INVERTED { get; }

Property Value

int

GL_OR_REVERSE

public static int GL_OR_REVERSE { get; }

Property Value

int

GL_OUT_OF_MEMORY

public static int GL_OUT_OF_MEMORY { get; }

Property Value

int

GL_PACK_ALIGNMENT

public static int GL_PACK_ALIGNMENT { get; }

Property Value

int

GL_PALETTE4_R5_G6_B5_OES

public static int GL_PALETTE4_R5_G6_B5_OES { get; }

Property Value

int

GL_PALETTE4_RGB5_A1_OES

public static int GL_PALETTE4_RGB5_A1_OES { get; }

Property Value

int

GL_PALETTE4_RGB8_OES

public static int GL_PALETTE4_RGB8_OES { get; }

Property Value

int

GL_PALETTE4_RGBA4_OES

public static int GL_PALETTE4_RGBA4_OES { get; }

Property Value

int

GL_PALETTE4_RGBA8_OES

public static int GL_PALETTE4_RGBA8_OES { get; }

Property Value

int

GL_PALETTE8_R5_G6_B5_OES

public static int GL_PALETTE8_R5_G6_B5_OES { get; }

Property Value

int

GL_PALETTE8_RGB5_A1_OES

public static int GL_PALETTE8_RGB5_A1_OES { get; }

Property Value

int

GL_PALETTE8_RGB8_OES

public static int GL_PALETTE8_RGB8_OES { get; }

Property Value

int

GL_PALETTE8_RGBA4_OES

public static int GL_PALETTE8_RGBA4_OES { get; }

Property Value

int

GL_PALETTE8_RGBA8_OES

public static int GL_PALETTE8_RGBA8_OES { get; }

Property Value

int

GL_PERSPECTIVE_CORRECTION_HINT

public static int GL_PERSPECTIVE_CORRECTION_HINT { get; }

Property Value

int

GL_POINTS

public static int GL_POINTS { get; }

Property Value

int

GL_POINT_FADE_THRESHOLD_SIZE

public static int GL_POINT_FADE_THRESHOLD_SIZE { get; }

Property Value

int

GL_POINT_SIZE

public static int GL_POINT_SIZE { get; }

Property Value

int

GL_POINT_SMOOTH

public static int GL_POINT_SMOOTH { get; }

Property Value

int

GL_POINT_SMOOTH_HINT

public static int GL_POINT_SMOOTH_HINT { get; }

Property Value

int

GL_POLYGON_OFFSET_FILL

public static int GL_POLYGON_OFFSET_FILL { get; }

Property Value

int

GL_POLYGON_SMOOTH_HINT

public static int GL_POLYGON_SMOOTH_HINT { get; }

Property Value

int

GL_POSITION

public static int GL_POSITION { get; }

Property Value

int

GL_PROJECTION

public static int GL_PROJECTION { get; }

Property Value

int

GL_QUADRATIC_ATTENUATION

public static int GL_QUADRATIC_ATTENUATION { get; }

Property Value

int

GL_RED_BITS

public static int GL_RED_BITS { get; }

Property Value

int

GL_RENDERER

public static int GL_RENDERER { get; }

Property Value

int

GL_REPEAT

public static int GL_REPEAT { get; }

Property Value

int

GL_REPLACE

public static int GL_REPLACE { get; }

Property Value

int

GL_RESCALE_NORMAL

public static int GL_RESCALE_NORMAL { get; }

Property Value

int

GL_RGB

public static int GL_RGB { get; }

Property Value

int

GL_RGBA

public static int GL_RGBA { get; }

Property Value

int

GL_SAMPLE_ALPHA_TO_COVERAGE

public static int GL_SAMPLE_ALPHA_TO_COVERAGE { get; }

Property Value

int

GL_SAMPLE_ALPHA_TO_ONE

public static int GL_SAMPLE_ALPHA_TO_ONE { get; }

Property Value

int

GL_SAMPLE_COVERAGE

public static int GL_SAMPLE_COVERAGE { get; }

Property Value

int

GL_SCISSOR_TEST

public static int GL_SCISSOR_TEST { get; }

Property Value

int

GL_SET

public static int GL_SET { get; }

Property Value

int

GL_SHININESS

public static int GL_SHININESS { get; }

Property Value

int

GL_SHORT

public static int GL_SHORT { get; }

Property Value

int

GL_SMOOTH

public static int GL_SMOOTH { get; }

Property Value

int

GL_SMOOTH_LINE_WIDTH_RANGE

public static int GL_SMOOTH_LINE_WIDTH_RANGE { get; }

Property Value

int

GL_SMOOTH_POINT_SIZE_RANGE

public static int GL_SMOOTH_POINT_SIZE_RANGE { get; }

Property Value

int

GL_SPECULAR

public static int GL_SPECULAR { get; }

Property Value

int

GL_SPOT_CUTOFF

public static int GL_SPOT_CUTOFF { get; }

Property Value

int

GL_SPOT_DIRECTION

public static int GL_SPOT_DIRECTION { get; }

Property Value

int

GL_SPOT_EXPONENT

public static int GL_SPOT_EXPONENT { get; }

Property Value

int

GL_SRC_ALPHA

public static int GL_SRC_ALPHA { get; }

Property Value

int

GL_SRC_ALPHA_SATURATE

public static int GL_SRC_ALPHA_SATURATE { get; }

Property Value

int

GL_SRC_COLOR

public static int GL_SRC_COLOR { get; }

Property Value

int

GL_STACK_OVERFLOW

public static int GL_STACK_OVERFLOW { get; }

Property Value

int

GL_STACK_UNDERFLOW

public static int GL_STACK_UNDERFLOW { get; }

Property Value

int

GL_STENCIL_BITS

public static int GL_STENCIL_BITS { get; }

Property Value

int

GL_STENCIL_BUFFER_BIT

public static int GL_STENCIL_BUFFER_BIT { get; }

Property Value

int

GL_STENCIL_TEST

public static int GL_STENCIL_TEST { get; }

Property Value

int

GL_SUBPIXEL_BITS

public static int GL_SUBPIXEL_BITS { get; }

Property Value

int

GL_TEXTURE

public static int GL_TEXTURE { get; }

Property Value

int

GL_TEXTURE0

public static int GL_TEXTURE0 { get; }

Property Value

int

GL_TEXTURE1

public static int GL_TEXTURE1 { get; }

Property Value

int

GL_TEXTURE10

public static int GL_TEXTURE10 { get; }

Property Value

int

GL_TEXTURE11

public static int GL_TEXTURE11 { get; }

Property Value

int

GL_TEXTURE12

public static int GL_TEXTURE12 { get; }

Property Value

int

GL_TEXTURE13

public static int GL_TEXTURE13 { get; }

Property Value

int

GL_TEXTURE14

public static int GL_TEXTURE14 { get; }

Property Value

int

GL_TEXTURE15

public static int GL_TEXTURE15 { get; }

Property Value

int

GL_TEXTURE16

public static int GL_TEXTURE16 { get; }

Property Value

int

GL_TEXTURE17

public static int GL_TEXTURE17 { get; }

Property Value

int

GL_TEXTURE18

public static int GL_TEXTURE18 { get; }

Property Value

int

GL_TEXTURE19

public static int GL_TEXTURE19 { get; }

Property Value

int

GL_TEXTURE2

public static int GL_TEXTURE2 { get; }

Property Value

int

GL_TEXTURE20

public static int GL_TEXTURE20 { get; }

Property Value

int

GL_TEXTURE21

public static int GL_TEXTURE21 { get; }

Property Value

int

GL_TEXTURE22

public static int GL_TEXTURE22 { get; }

Property Value

int

GL_TEXTURE23

public static int GL_TEXTURE23 { get; }

Property Value

int

GL_TEXTURE24

public static int GL_TEXTURE24 { get; }

Property Value

int

GL_TEXTURE25

public static int GL_TEXTURE25 { get; }

Property Value

int

GL_TEXTURE26

public static int GL_TEXTURE26 { get; }

Property Value

int

GL_TEXTURE27

public static int GL_TEXTURE27 { get; }

Property Value

int

GL_TEXTURE28

public static int GL_TEXTURE28 { get; }

Property Value

int

GL_TEXTURE29

public static int GL_TEXTURE29 { get; }

Property Value

int

GL_TEXTURE3

public static int GL_TEXTURE3 { get; }

Property Value

int

GL_TEXTURE30

public static int GL_TEXTURE30 { get; }

Property Value

int

GL_TEXTURE31

public static int GL_TEXTURE31 { get; }

Property Value

int

GL_TEXTURE4

public static int GL_TEXTURE4 { get; }

Property Value

int

GL_TEXTURE5

public static int GL_TEXTURE5 { get; }

Property Value

int

GL_TEXTURE6

public static int GL_TEXTURE6 { get; }

Property Value

int

GL_TEXTURE7

public static int GL_TEXTURE7 { get; }

Property Value

int

GL_TEXTURE8

public static int GL_TEXTURE8 { get; }

Property Value

int

GL_TEXTURE9

public static int GL_TEXTURE9 { get; }

Property Value

int

GL_TEXTURE_2D

public static int GL_TEXTURE_2D { get; }

Property Value

int

GL_TEXTURE_COORD_ARRAY

public static int GL_TEXTURE_COORD_ARRAY { get; }

Property Value

int

GL_TEXTURE_ENV

public static int GL_TEXTURE_ENV { get; }

Property Value

int

GL_TEXTURE_ENV_COLOR

public static int GL_TEXTURE_ENV_COLOR { get; }

Property Value

int

GL_TEXTURE_ENV_MODE

public static int GL_TEXTURE_ENV_MODE { get; }

Property Value

int

GL_TEXTURE_MAG_FILTER

public static int GL_TEXTURE_MAG_FILTER { get; }

Property Value

int

GL_TEXTURE_MIN_FILTER

public static int GL_TEXTURE_MIN_FILTER { get; }

Property Value

int

GL_TEXTURE_WRAP_S

public static int GL_TEXTURE_WRAP_S { get; }

Property Value

int

GL_TEXTURE_WRAP_T

public static int GL_TEXTURE_WRAP_T { get; }

Property Value

int

GL_TRIANGLES

public static int GL_TRIANGLES { get; }

Property Value

int

GL_TRIANGLE_FAN

public static int GL_TRIANGLE_FAN { get; }

Property Value

int

GL_TRIANGLE_STRIP

public static int GL_TRIANGLE_STRIP { get; }

Property Value

int

GL_TRUE

public static int GL_TRUE { get; }

Property Value

int

GL_UNPACK_ALIGNMENT

public static int GL_UNPACK_ALIGNMENT { get; }

Property Value

int

GL_UNSIGNED_BYTE

public static int GL_UNSIGNED_BYTE { get; }

Property Value

int

GL_UNSIGNED_SHORT

public static int GL_UNSIGNED_SHORT { get; }

Property Value

int

GL_UNSIGNED_SHORT_4_4_4_4

public static int GL_UNSIGNED_SHORT_4_4_4_4 { get; }

Property Value

int

GL_UNSIGNED_SHORT_5_5_5_1

public static int GL_UNSIGNED_SHORT_5_5_5_1 { get; }

Property Value

int

GL_UNSIGNED_SHORT_5_6_5

public static int GL_UNSIGNED_SHORT_5_6_5 { get; }

Property Value

int

GL_VENDOR

public static int GL_VENDOR { get; }

Property Value

int

GL_VERSION

public static int GL_VERSION { get; }

Property Value

int

GL_VERTEX_ARRAY

public static int GL_VERTEX_ARRAY { get; }

Property Value

int

GL_XOR

public static int GL_XOR { get; }

Property Value

int

GL_ZERO

public static int GL_ZERO { get; }

Property Value

int

IsBridgeAbstract

public override bool IsBridgeAbstract { get; }

Property Value

bool

IsBridgeCloseable

public override bool IsBridgeCloseable { get; }

Property Value

bool

IsBridgeInterface

public override bool IsBridgeInterface { get; }

Property Value

bool

IsBridgeStatic

public override bool IsBridgeStatic { get; }

Property Value

bool

Methods

GlActiveTexture(int)

public void GlActiveTexture(int arg0)

Parameters

arg0 int

int

GlAlphaFunc(int, float)

public void GlAlphaFunc(int arg0, float arg1)

Parameters

arg0 int

int

arg1 float

float

GlAlphaFuncx(int, int)

public void GlAlphaFuncx(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBindTexture(int, int)

public void GlBindTexture(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBlendFunc(int, int)

public void GlBlendFunc(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlClear(int)

public void GlClear(int arg0)

Parameters

arg0 int

int

GlClearColor(float, float, float, float)

public void GlClearColor(float arg0, float arg1, float arg2, float arg3)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

arg3 float

float

GlClearColorx(int, int, int, int)

public void GlClearColorx(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlClearDepthf(float)

public void GlClearDepthf(float arg0)

Parameters

arg0 float

float

GlClearDepthx(int)

public void GlClearDepthx(int arg0)

Parameters

arg0 int

int

GlClearStencil(int)

public void GlClearStencil(int arg0)

Parameters

arg0 int

int

GlClientActiveTexture(int)

public void GlClientActiveTexture(int arg0)

Parameters

arg0 int

int

GlColor4f(float, float, float, float)

public void GlColor4f(float arg0, float arg1, float arg2, float arg3)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

arg3 float

float

GlColor4x(int, int, int, int)

public void GlColor4x(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlColorMask(bool, bool, bool, bool)

public void GlColorMask(bool arg0, bool arg1, bool arg2, bool arg3)

Parameters

arg0 bool

bool

arg1 bool

bool

arg2 bool

bool

arg3 bool

bool

GlColorPointer(int, int, int, Buffer)

public void GlColorPointer(int arg0, int arg1, int arg2, Buffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

GlCompressedTexImage2D(int, int, int, int, int, int, int, Buffer)

public void GlCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 Buffer

Buffer

GlCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)

public void GlCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 Buffer

Buffer

GlCopyTexImage2D(int, int, int, int, int, int, int, int)

public void GlCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

GlCopyTexSubImage2D(int, int, int, int, int, int, int, int)

public void GlCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

GlCullFace(int)

public void GlCullFace(int arg0)

Parameters

arg0 int

int

GlDeleteTextures(int, IntBuffer)

public void GlDeleteTextures(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteTextures(int, int[], int)

public void GlDeleteTextures(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDepthFunc(int)

public void GlDepthFunc(int arg0)

Parameters

arg0 int

int

GlDepthMask(bool)

public void GlDepthMask(bool arg0)

Parameters

arg0 bool

bool

GlDepthRangef(float, float)

public void GlDepthRangef(float arg0, float arg1)

Parameters

arg0 float

float

arg1 float

float

GlDepthRangex(int, int)

public void GlDepthRangex(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlDisable(int)

public void GlDisable(int arg0)

Parameters

arg0 int

int

GlDisableClientState(int)

public void GlDisableClientState(int arg0)

Parameters

arg0 int

int

GlDrawArrays(int, int, int)

public void GlDrawArrays(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlDrawElements(int, int, int, Buffer)

public void GlDrawElements(int arg0, int arg1, int arg2, Buffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

GlEnable(int)

public void GlEnable(int arg0)

Parameters

arg0 int

int

GlEnableClientState(int)

public void GlEnableClientState(int arg0)

Parameters

arg0 int

int

GlFinish()

public void GlFinish()

GlFlush()

public void GlFlush()

GlFogf(int, float)

public void GlFogf(int arg0, float arg1)

Parameters

arg0 int

int

arg1 float

float

GlFogfv(int, FloatBuffer)

public void GlFogfv(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlFogfv(int, float[], int)

public void GlFogfv(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlFogx(int, int)

public void GlFogx(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlFogxv(int, IntBuffer)

public void GlFogxv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlFogxv(int, int[], int)

public void GlFogxv(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlFrontFace(int)

public void GlFrontFace(int arg0)

Parameters

arg0 int

int

GlFrustumf(float, float, float, float, float, float)

public void GlFrustumf(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

arg3 float

float

arg4 float

float

arg5 float

float

GlFrustumx(int, int, int, int, int, int)

public void GlFrustumx(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

GlGenTextures(int, IntBuffer)

public void GlGenTextures(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenTextures(int, int[], int)

public void GlGenTextures(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGetError()

public int GlGetError()

Returns

int

int

GlGetIntegerv(int, IntBuffer)

public void GlGetIntegerv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGetIntegerv(int, int[], int)

public void GlGetIntegerv(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGetString(int)

public String GlGetString(int arg0)

Parameters

arg0 int

int

Returns

String

String

GlHint(int, int)

public void GlHint(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlLightModelf(int, float)

public void GlLightModelf(int arg0, float arg1)

Parameters

arg0 int

int

arg1 float

float

GlLightModelfv(int, FloatBuffer)

public void GlLightModelfv(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlLightModelfv(int, float[], int)

public void GlLightModelfv(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlLightModelx(int, int)

public void GlLightModelx(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlLightModelxv(int, IntBuffer)

public void GlLightModelxv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlLightModelxv(int, int[], int)

public void GlLightModelxv(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlLightf(int, int, float)

public void GlLightf(int arg0, int arg1, float arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

GlLightfv(int, int, FloatBuffer)

public void GlLightfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlLightfv(int, int, float[], int)

public void GlLightfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlLightx(int, int, int)

public void GlLightx(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlLightxv(int, int, IntBuffer)

public void GlLightxv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlLightxv(int, int, int[], int)

public void GlLightxv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlLineWidth(float)

public void GlLineWidth(float arg0)

Parameters

arg0 float

float

GlLineWidthx(int)

public void GlLineWidthx(int arg0)

Parameters

arg0 int

int

GlLoadIdentity()

public void GlLoadIdentity()

GlLoadMatrixf(FloatBuffer)

public void GlLoadMatrixf(FloatBuffer arg0)

Parameters

arg0 FloatBuffer

FloatBuffer

GlLoadMatrixf(float[], int)

public void GlLoadMatrixf(float[] arg0, int arg1)

Parameters

arg0 float[]

float

arg1 int

int

GlLoadMatrixx(IntBuffer)

public void GlLoadMatrixx(IntBuffer arg0)

Parameters

arg0 IntBuffer

IntBuffer

GlLoadMatrixx(int[], int)

public void GlLoadMatrixx(int[] arg0, int arg1)

Parameters

arg0 int[]

int

arg1 int

int

GlLogicOp(int)

public void GlLogicOp(int arg0)

Parameters

arg0 int

int

GlMaterialf(int, int, float)

public void GlMaterialf(int arg0, int arg1, float arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

GlMaterialfv(int, int, FloatBuffer)

public void GlMaterialfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlMaterialfv(int, int, float[], int)

public void GlMaterialfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlMaterialx(int, int, int)

public void GlMaterialx(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlMaterialxv(int, int, IntBuffer)

public void GlMaterialxv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlMaterialxv(int, int, int[], int)

public void GlMaterialxv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlMatrixMode(int)

public void GlMatrixMode(int arg0)

Parameters

arg0 int

int

GlMultMatrixf(FloatBuffer)

public void GlMultMatrixf(FloatBuffer arg0)

Parameters

arg0 FloatBuffer

FloatBuffer

GlMultMatrixf(float[], int)

public void GlMultMatrixf(float[] arg0, int arg1)

Parameters

arg0 float[]

float

arg1 int

int

GlMultMatrixx(IntBuffer)

public void GlMultMatrixx(IntBuffer arg0)

Parameters

arg0 IntBuffer

IntBuffer

GlMultMatrixx(int[], int)

public void GlMultMatrixx(int[] arg0, int arg1)

Parameters

arg0 int[]

int

arg1 int

int

GlMultiTexCoord4f(int, float, float, float, float)

public void GlMultiTexCoord4f(int arg0, float arg1, float arg2, float arg3, float arg4)

Parameters

arg0 int

int

arg1 float

float

arg2 float

float

arg3 float

float

arg4 float

float

GlMultiTexCoord4x(int, int, int, int, int)

public void GlMultiTexCoord4x(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlNormal3f(float, float, float)

public void GlNormal3f(float arg0, float arg1, float arg2)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

GlNormal3x(int, int, int)

public void GlNormal3x(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlNormalPointer(int, int, Buffer)

public void GlNormalPointer(int arg0, int arg1, Buffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 Buffer

Buffer

GlOrthof(float, float, float, float, float, float)

public void GlOrthof(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

arg3 float

float

arg4 float

float

arg5 float

float

GlOrthox(int, int, int, int, int, int)

public void GlOrthox(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

GlPixelStorei(int, int)

public void GlPixelStorei(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlPointSize(float)

public void GlPointSize(float arg0)

Parameters

arg0 float

float

GlPointSizex(int)

public void GlPointSizex(int arg0)

Parameters

arg0 int

int

GlPolygonOffset(float, float)

public void GlPolygonOffset(float arg0, float arg1)

Parameters

arg0 float

float

arg1 float

float

GlPolygonOffsetx(int, int)

public void GlPolygonOffsetx(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlPopMatrix()

public void GlPopMatrix()

GlPushMatrix()

public void GlPushMatrix()

GlReadPixels(int, int, int, int, int, int, Buffer)

public void GlReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 Buffer

Buffer

GlRotatef(float, float, float, float)

public void GlRotatef(float arg0, float arg1, float arg2, float arg3)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

arg3 float

float

GlRotatex(int, int, int, int)

public void GlRotatex(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlSampleCoverage(float, bool)

public void GlSampleCoverage(float arg0, bool arg1)

Parameters

arg0 float

float

arg1 bool

bool

GlSampleCoveragex(int, bool)

public void GlSampleCoveragex(int arg0, bool arg1)

Parameters

arg0 int

int

arg1 bool

bool

GlScalef(float, float, float)

public void GlScalef(float arg0, float arg1, float arg2)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

GlScalex(int, int, int)

public void GlScalex(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlScissor(int, int, int, int)

public void GlScissor(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlShadeModel(int)

public void GlShadeModel(int arg0)

Parameters

arg0 int

int

GlStencilFunc(int, int, int)

public void GlStencilFunc(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlStencilMask(int)

public void GlStencilMask(int arg0)

Parameters

arg0 int

int

GlStencilOp(int, int, int)

public void GlStencilOp(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlTexCoordPointer(int, int, int, Buffer)

public void GlTexCoordPointer(int arg0, int arg1, int arg2, Buffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

GlTexEnvf(int, int, float)

public void GlTexEnvf(int arg0, int arg1, float arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

GlTexEnvfv(int, int, FloatBuffer)

public void GlTexEnvfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlTexEnvfv(int, int, float[], int)

public void GlTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlTexEnvx(int, int, int)

public void GlTexEnvx(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlTexEnvxv(int, int, IntBuffer)

public void GlTexEnvxv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlTexEnvxv(int, int, int[], int)

public void GlTexEnvxv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlTexImage2D(int, int, int, int, int, int, int, int, Buffer)

public void GlTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 Buffer

Buffer

GlTexParameterf(int, int, float)

public void GlTexParameterf(int arg0, int arg1, float arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

GlTexParameterx(int, int, int)

public void GlTexParameterx(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)

public void GlTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 Buffer

Buffer

GlTranslatef(float, float, float)

public void GlTranslatef(float arg0, float arg1, float arg2)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

GlTranslatex(int, int, int)

public void GlTranslatex(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlVertexPointer(int, int, int, Buffer)

public void GlVertexPointer(int arg0, int arg1, int arg2, Buffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

GlViewport(int, int, int, int)

public void GlViewport(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int