Table of Contents

Class GLES20

Namespace
Android.Opengl
Assembly
MASES.Netdroid.dll
public class GLES20 : JVMBridgeBase<GLES20>, IDynamicMetaObjectProvider, IJVMBridgeCore, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeDefinition
Inheritance
JVMBridgeBase
JVMBridgeBase<GLES20>
GLES20
Implements
IJVMBridgeCore
IJVMBridgeBaseStatic
IJVMBridgeBase
IJVMBridgeDefinition
Derived
Inherited Members
JVMBridgeBase<GLES20>.IsAssignableFrom(IJavaType)
JVMBridgeBase<GLES20>.IsAssignableFrom<T>()
JVMBridgeBase<GLES20>.Execute<T>(params T[])
JVMBridgeBase<GLES20>.DynBridgeClazz
JVMBridgeBase<GLES20>.BridgeClazz
JVMBridgeBase.RuntimeClassNameOf<T>()
JVMBridgeBase.ClassNameOf<T>()
JVMBridgeBase.ClassOf<T>()
JVMBridgeBase.WrapsDirect<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn, TConverter>(IJavaObject)
JVMBridgeBase.MonitorEnter()
JVMBridgeBase.MonitorExit()
JVMBridgeBase.IsInstanceOf(IJavaType)
JVMBridgeBase.IsInstanceOf<T>()
JVMBridgeBase.RuntimeIsInstanceOf<T>()
JVMBridgeBase.CastTo<TNewClass>()
JVMBridgeBase.CastDirect<TNewClass>()
JVMBridgeBase.Dispose()
JVMBridgeBase.ToString()
JVMBridgeBase.GetHashCode()
JVMBridgeBase.Notify()
JVMBridgeBase.NotifyAll()
JVMBridgeBase.Wait()
JVMBridgeBase.DynBridgeInstance
JVMBridgeBase.BridgeInstance
JVMBridgeBase.IsBridgeListener
Extension Methods

Constructors

GLES20()

Default constructor: even if the corresponding Java class does not have one, it is mandatory for JCOBridge

public GLES20()

GLES20(params object[])

Generic constructor: it is useful for JCOBridge when there is a derived class which needs to pass arguments to the highest JVMBridgeBase class

public GLES20(params object[] args)

Parameters

args object[]

Properties

BridgeClassName

public override string BridgeClassName { get; }

Property Value

string

GL_ACTIVE_ATTRIBUTES

public static int GL_ACTIVE_ATTRIBUTES { get; }

Property Value

int

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

public static int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH { get; }

Property Value

int

GL_ACTIVE_TEXTURE

public static int GL_ACTIVE_TEXTURE { get; }

Property Value

int

GL_ACTIVE_UNIFORMS

public static int GL_ACTIVE_UNIFORMS { get; }

Property Value

int

GL_ACTIVE_UNIFORM_MAX_LENGTH

public static int GL_ACTIVE_UNIFORM_MAX_LENGTH { get; }

Property Value

int

GL_ALIASED_LINE_WIDTH_RANGE

public static int GL_ALIASED_LINE_WIDTH_RANGE { get; }

Property Value

int

GL_ALIASED_POINT_SIZE_RANGE

public static int GL_ALIASED_POINT_SIZE_RANGE { get; }

Property Value

int

GL_ALPHA

public static int GL_ALPHA { get; }

Property Value

int

GL_ALPHA_BITS

public static int GL_ALPHA_BITS { get; }

Property Value

int

GL_ALWAYS

public static int GL_ALWAYS { get; }

Property Value

int

GL_ARRAY_BUFFER

public static int GL_ARRAY_BUFFER { get; }

Property Value

int

GL_ARRAY_BUFFER_BINDING

public static int GL_ARRAY_BUFFER_BINDING { get; }

Property Value

int

GL_ATTACHED_SHADERS

public static int GL_ATTACHED_SHADERS { get; }

Property Value

int

GL_BACK

public static int GL_BACK { get; }

Property Value

int

GL_BLEND

public static int GL_BLEND { get; }

Property Value

int

GL_BLEND_COLOR

public static int GL_BLEND_COLOR { get; }

Property Value

int

GL_BLEND_DST_ALPHA

public static int GL_BLEND_DST_ALPHA { get; }

Property Value

int

GL_BLEND_DST_RGB

public static int GL_BLEND_DST_RGB { get; }

Property Value

int

GL_BLEND_EQUATION

public static int GL_BLEND_EQUATION { get; }

Property Value

int

GL_BLEND_EQUATION_ALPHA

public static int GL_BLEND_EQUATION_ALPHA { get; }

Property Value

int

GL_BLEND_EQUATION_RGB

public static int GL_BLEND_EQUATION_RGB { get; }

Property Value

int

GL_BLEND_SRC_ALPHA

public static int GL_BLEND_SRC_ALPHA { get; }

Property Value

int

GL_BLEND_SRC_RGB

public static int GL_BLEND_SRC_RGB { get; }

Property Value

int

GL_BLUE_BITS

public static int GL_BLUE_BITS { get; }

Property Value

int

GL_BOOL

public static int GL_BOOL { get; }

Property Value

int

GL_BOOL_VEC2

public static int GL_BOOL_VEC2 { get; }

Property Value

int

GL_BOOL_VEC3

public static int GL_BOOL_VEC3 { get; }

Property Value

int

GL_BOOL_VEC4

public static int GL_BOOL_VEC4 { get; }

Property Value

int

GL_BUFFER_SIZE

public static int GL_BUFFER_SIZE { get; }

Property Value

int

GL_BUFFER_USAGE

public static int GL_BUFFER_USAGE { get; }

Property Value

int

GL_BYTE

public static int GL_BYTE { get; }

Property Value

int

GL_CCW

public static int GL_CCW { get; }

Property Value

int

GL_CLAMP_TO_EDGE

public static int GL_CLAMP_TO_EDGE { get; }

Property Value

int

GL_COLOR_ATTACHMENT0

public static int GL_COLOR_ATTACHMENT0 { get; }

Property Value

int

GL_COLOR_BUFFER_BIT

public static int GL_COLOR_BUFFER_BIT { get; }

Property Value

int

GL_COLOR_CLEAR_VALUE

public static int GL_COLOR_CLEAR_VALUE { get; }

Property Value

int

GL_COLOR_WRITEMASK

public static int GL_COLOR_WRITEMASK { get; }

Property Value

int

GL_COMPILE_STATUS

public static int GL_COMPILE_STATUS { get; }

Property Value

int

GL_COMPRESSED_TEXTURE_FORMATS

public static int GL_COMPRESSED_TEXTURE_FORMATS { get; }

Property Value

int

GL_CONSTANT_ALPHA

public static int GL_CONSTANT_ALPHA { get; }

Property Value

int

GL_CONSTANT_COLOR

public static int GL_CONSTANT_COLOR { get; }

Property Value

int

GL_CULL_FACE

public static int GL_CULL_FACE { get; }

Property Value

int

GL_CULL_FACE_MODE

public static int GL_CULL_FACE_MODE { get; }

Property Value

int

GL_CURRENT_PROGRAM

public static int GL_CURRENT_PROGRAM { get; }

Property Value

int

GL_CURRENT_VERTEX_ATTRIB

public static int GL_CURRENT_VERTEX_ATTRIB { get; }

Property Value

int

GL_CW

public static int GL_CW { get; }

Property Value

int

GL_DECR

public static int GL_DECR { get; }

Property Value

int

GL_DECR_WRAP

public static int GL_DECR_WRAP { get; }

Property Value

int

GL_DELETE_STATUS

public static int GL_DELETE_STATUS { get; }

Property Value

int

GL_DEPTH_ATTACHMENT

public static int GL_DEPTH_ATTACHMENT { get; }

Property Value

int

GL_DEPTH_BITS

public static int GL_DEPTH_BITS { get; }

Property Value

int

GL_DEPTH_BUFFER_BIT

public static int GL_DEPTH_BUFFER_BIT { get; }

Property Value

int

GL_DEPTH_CLEAR_VALUE

public static int GL_DEPTH_CLEAR_VALUE { get; }

Property Value

int

GL_DEPTH_COMPONENT

public static int GL_DEPTH_COMPONENT { get; }

Property Value

int

GL_DEPTH_COMPONENT16

public static int GL_DEPTH_COMPONENT16 { get; }

Property Value

int

GL_DEPTH_FUNC

public static int GL_DEPTH_FUNC { get; }

Property Value

int

GL_DEPTH_RANGE

public static int GL_DEPTH_RANGE { get; }

Property Value

int

GL_DEPTH_TEST

public static int GL_DEPTH_TEST { get; }

Property Value

int

GL_DEPTH_WRITEMASK

public static int GL_DEPTH_WRITEMASK { get; }

Property Value

int

GL_DITHER

public static int GL_DITHER { get; }

Property Value

int

GL_DONT_CARE

public static int GL_DONT_CARE { get; }

Property Value

int

GL_DST_ALPHA

public static int GL_DST_ALPHA { get; }

Property Value

int

GL_DST_COLOR

public static int GL_DST_COLOR { get; }

Property Value

int

GL_DYNAMIC_DRAW

public static int GL_DYNAMIC_DRAW { get; }

Property Value

int

GL_ELEMENT_ARRAY_BUFFER

public static int GL_ELEMENT_ARRAY_BUFFER { get; }

Property Value

int

GL_ELEMENT_ARRAY_BUFFER_BINDING

public static int GL_ELEMENT_ARRAY_BUFFER_BINDING { get; }

Property Value

int

GL_EQUAL

public static int GL_EQUAL { get; }

Property Value

int

GL_EXTENSIONS

public static int GL_EXTENSIONS { get; }

Property Value

int

GL_FALSE

public static int GL_FALSE { get; }

Property Value

int

GL_FASTEST

public static int GL_FASTEST { get; }

Property Value

int

GL_FIXED

public static int GL_FIXED { get; }

Property Value

int

GL_FLOAT

public static int GL_FLOAT { get; }

Property Value

int

GL_FLOAT_MAT2

public static int GL_FLOAT_MAT2 { get; }

Property Value

int

GL_FLOAT_MAT3

public static int GL_FLOAT_MAT3 { get; }

Property Value

int

GL_FLOAT_MAT4

public static int GL_FLOAT_MAT4 { get; }

Property Value

int

GL_FLOAT_VEC2

public static int GL_FLOAT_VEC2 { get; }

Property Value

int

GL_FLOAT_VEC3

public static int GL_FLOAT_VEC3 { get; }

Property Value

int

GL_FLOAT_VEC4

public static int GL_FLOAT_VEC4 { get; }

Property Value

int

GL_FRAGMENT_SHADER

public static int GL_FRAGMENT_SHADER { get; }

Property Value

int

GL_FRAMEBUFFER

public static int GL_FRAMEBUFFER { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

public static int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

public static int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

public static int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

public static int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL { get; }

Property Value

int

GL_FRAMEBUFFER_BINDING

public static int GL_FRAMEBUFFER_BINDING { get; }

Property Value

int

GL_FRAMEBUFFER_COMPLETE

public static int GL_FRAMEBUFFER_COMPLETE { get; }

Property Value

int

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

public static int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT { get; }

Property Value

int

GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS

public static int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS { get; }

Property Value

int

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

public static int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT { get; }

Property Value

int

GL_FRAMEBUFFER_UNSUPPORTED

public static int GL_FRAMEBUFFER_UNSUPPORTED { get; }

Property Value

int

GL_FRONT

public static int GL_FRONT { get; }

Property Value

int

GL_FRONT_AND_BACK

public static int GL_FRONT_AND_BACK { get; }

Property Value

int

GL_FRONT_FACE

public static int GL_FRONT_FACE { get; }

Property Value

int

GL_FUNC_ADD

public static int GL_FUNC_ADD { get; }

Property Value

int

GL_FUNC_REVERSE_SUBTRACT

public static int GL_FUNC_REVERSE_SUBTRACT { get; }

Property Value

int

GL_FUNC_SUBTRACT

public static int GL_FUNC_SUBTRACT { get; }

Property Value

int

GL_GENERATE_MIPMAP_HINT

public static int GL_GENERATE_MIPMAP_HINT { get; }

Property Value

int

GL_GEQUAL

public static int GL_GEQUAL { get; }

Property Value

int

GL_GREATER

public static int GL_GREATER { get; }

Property Value

int

GL_GREEN_BITS

public static int GL_GREEN_BITS { get; }

Property Value

int

GL_HIGH_FLOAT

public static int GL_HIGH_FLOAT { get; }

Property Value

int

GL_HIGH_INT

public static int GL_HIGH_INT { get; }

Property Value

int

GL_IMPLEMENTATION_COLOR_READ_FORMAT

public static int GL_IMPLEMENTATION_COLOR_READ_FORMAT { get; }

Property Value

int

GL_IMPLEMENTATION_COLOR_READ_TYPE

public static int GL_IMPLEMENTATION_COLOR_READ_TYPE { get; }

Property Value

int

GL_INCR

public static int GL_INCR { get; }

Property Value

int

GL_INCR_WRAP

public static int GL_INCR_WRAP { get; }

Property Value

int

GL_INFO_LOG_LENGTH

public static int GL_INFO_LOG_LENGTH { get; }

Property Value

int

GL_INT

public static int GL_INT { get; }

Property Value

int

GL_INT_VEC2

public static int GL_INT_VEC2 { get; }

Property Value

int

GL_INT_VEC3

public static int GL_INT_VEC3 { get; }

Property Value

int

GL_INT_VEC4

public static int GL_INT_VEC4 { get; }

Property Value

int

GL_INVALID_ENUM

public static int GL_INVALID_ENUM { get; }

Property Value

int

GL_INVALID_FRAMEBUFFER_OPERATION

public static int GL_INVALID_FRAMEBUFFER_OPERATION { get; }

Property Value

int

GL_INVALID_OPERATION

public static int GL_INVALID_OPERATION { get; }

Property Value

int

GL_INVALID_VALUE

public static int GL_INVALID_VALUE { get; }

Property Value

int

GL_INVERT

public static int GL_INVERT { get; }

Property Value

int

GL_KEEP

public static int GL_KEEP { get; }

Property Value

int

GL_LEQUAL

public static int GL_LEQUAL { get; }

Property Value

int

GL_LESS

public static int GL_LESS { get; }

Property Value

int

GL_LINEAR

public static int GL_LINEAR { get; }

Property Value

int

GL_LINEAR_MIPMAP_LINEAR

public static int GL_LINEAR_MIPMAP_LINEAR { get; }

Property Value

int

GL_LINEAR_MIPMAP_NEAREST

public static int GL_LINEAR_MIPMAP_NEAREST { get; }

Property Value

int

GL_LINES

public static int GL_LINES { get; }

Property Value

int

GL_LINE_LOOP

public static int GL_LINE_LOOP { get; }

Property Value

int

GL_LINE_STRIP

public static int GL_LINE_STRIP { get; }

Property Value

int

GL_LINE_WIDTH

public static int GL_LINE_WIDTH { get; }

Property Value

int
public static int GL_LINK_STATUS { get; }

Property Value

int

GL_LOW_FLOAT

public static int GL_LOW_FLOAT { get; }

Property Value

int

GL_LOW_INT

public static int GL_LOW_INT { get; }

Property Value

int

GL_LUMINANCE

public static int GL_LUMINANCE { get; }

Property Value

int

GL_LUMINANCE_ALPHA

public static int GL_LUMINANCE_ALPHA { get; }

Property Value

int

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

public static int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS { get; }

Property Value

int

GL_MAX_CUBE_MAP_TEXTURE_SIZE

public static int GL_MAX_CUBE_MAP_TEXTURE_SIZE { get; }

Property Value

int

GL_MAX_FRAGMENT_UNIFORM_VECTORS

public static int GL_MAX_FRAGMENT_UNIFORM_VECTORS { get; }

Property Value

int

GL_MAX_RENDERBUFFER_SIZE

public static int GL_MAX_RENDERBUFFER_SIZE { get; }

Property Value

int

GL_MAX_TEXTURE_IMAGE_UNITS

public static int GL_MAX_TEXTURE_IMAGE_UNITS { get; }

Property Value

int

GL_MAX_TEXTURE_SIZE

public static int GL_MAX_TEXTURE_SIZE { get; }

Property Value

int

GL_MAX_VARYING_VECTORS

public static int GL_MAX_VARYING_VECTORS { get; }

Property Value

int

GL_MAX_VERTEX_ATTRIBS

public static int GL_MAX_VERTEX_ATTRIBS { get; }

Property Value

int

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

public static int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS { get; }

Property Value

int

GL_MAX_VERTEX_UNIFORM_VECTORS

public static int GL_MAX_VERTEX_UNIFORM_VECTORS { get; }

Property Value

int

GL_MAX_VIEWPORT_DIMS

public static int GL_MAX_VIEWPORT_DIMS { get; }

Property Value

int

GL_MEDIUM_FLOAT

public static int GL_MEDIUM_FLOAT { get; }

Property Value

int

GL_MEDIUM_INT

public static int GL_MEDIUM_INT { get; }

Property Value

int

GL_MIRRORED_REPEAT

public static int GL_MIRRORED_REPEAT { get; }

Property Value

int

GL_NEAREST

public static int GL_NEAREST { get; }

Property Value

int

GL_NEAREST_MIPMAP_LINEAR

public static int GL_NEAREST_MIPMAP_LINEAR { get; }

Property Value

int

GL_NEAREST_MIPMAP_NEAREST

public static int GL_NEAREST_MIPMAP_NEAREST { get; }

Property Value

int

GL_NEVER

public static int GL_NEVER { get; }

Property Value

int

GL_NICEST

public static int GL_NICEST { get; }

Property Value

int

GL_NONE

public static int GL_NONE { get; }

Property Value

int

GL_NOTEQUAL

public static int GL_NOTEQUAL { get; }

Property Value

int

GL_NO_ERROR

public static int GL_NO_ERROR { get; }

Property Value

int

GL_NUM_COMPRESSED_TEXTURE_FORMATS

public static int GL_NUM_COMPRESSED_TEXTURE_FORMATS { get; }

Property Value

int

GL_NUM_SHADER_BINARY_FORMATS

public static int GL_NUM_SHADER_BINARY_FORMATS { get; }

Property Value

int

GL_ONE

public static int GL_ONE { get; }

Property Value

int

GL_ONE_MINUS_CONSTANT_ALPHA

public static int GL_ONE_MINUS_CONSTANT_ALPHA { get; }

Property Value

int

GL_ONE_MINUS_CONSTANT_COLOR

public static int GL_ONE_MINUS_CONSTANT_COLOR { get; }

Property Value

int

GL_ONE_MINUS_DST_ALPHA

public static int GL_ONE_MINUS_DST_ALPHA { get; }

Property Value

int

GL_ONE_MINUS_DST_COLOR

public static int GL_ONE_MINUS_DST_COLOR { get; }

Property Value

int

GL_ONE_MINUS_SRC_ALPHA

public static int GL_ONE_MINUS_SRC_ALPHA { get; }

Property Value

int

GL_ONE_MINUS_SRC_COLOR

public static int GL_ONE_MINUS_SRC_COLOR { get; }

Property Value

int

GL_OUT_OF_MEMORY

public static int GL_OUT_OF_MEMORY { get; }

Property Value

int

GL_PACK_ALIGNMENT

public static int GL_PACK_ALIGNMENT { get; }

Property Value

int

GL_POINTS

public static int GL_POINTS { get; }

Property Value

int

GL_POLYGON_OFFSET_FACTOR

public static int GL_POLYGON_OFFSET_FACTOR { get; }

Property Value

int

GL_POLYGON_OFFSET_FILL

public static int GL_POLYGON_OFFSET_FILL { get; }

Property Value

int

GL_POLYGON_OFFSET_UNITS

public static int GL_POLYGON_OFFSET_UNITS { get; }

Property Value

int

GL_RED_BITS

public static int GL_RED_BITS { get; }

Property Value

int

GL_RENDERBUFFER

public static int GL_RENDERBUFFER { get; }

Property Value

int

GL_RENDERBUFFER_ALPHA_SIZE

public static int GL_RENDERBUFFER_ALPHA_SIZE { get; }

Property Value

int

GL_RENDERBUFFER_BINDING

public static int GL_RENDERBUFFER_BINDING { get; }

Property Value

int

GL_RENDERBUFFER_BLUE_SIZE

public static int GL_RENDERBUFFER_BLUE_SIZE { get; }

Property Value

int

GL_RENDERBUFFER_DEPTH_SIZE

public static int GL_RENDERBUFFER_DEPTH_SIZE { get; }

Property Value

int

GL_RENDERBUFFER_GREEN_SIZE

public static int GL_RENDERBUFFER_GREEN_SIZE { get; }

Property Value

int

GL_RENDERBUFFER_HEIGHT

public static int GL_RENDERBUFFER_HEIGHT { get; }

Property Value

int

GL_RENDERBUFFER_INTERNAL_FORMAT

public static int GL_RENDERBUFFER_INTERNAL_FORMAT { get; }

Property Value

int

GL_RENDERBUFFER_RED_SIZE

public static int GL_RENDERBUFFER_RED_SIZE { get; }

Property Value

int

GL_RENDERBUFFER_STENCIL_SIZE

public static int GL_RENDERBUFFER_STENCIL_SIZE { get; }

Property Value

int

GL_RENDERBUFFER_WIDTH

public static int GL_RENDERBUFFER_WIDTH { get; }

Property Value

int

GL_RENDERER

public static int GL_RENDERER { get; }

Property Value

int

GL_REPEAT

public static int GL_REPEAT { get; }

Property Value

int

GL_REPLACE

public static int GL_REPLACE { get; }

Property Value

int

GL_RGB

public static int GL_RGB { get; }

Property Value

int

GL_RGB565

public static int GL_RGB565 { get; }

Property Value

int

GL_RGB5_A1

public static int GL_RGB5_A1 { get; }

Property Value

int

GL_RGBA

public static int GL_RGBA { get; }

Property Value

int

GL_RGBA4

public static int GL_RGBA4 { get; }

Property Value

int

GL_SAMPLER_2D

public static int GL_SAMPLER_2D { get; }

Property Value

int

GL_SAMPLER_CUBE

public static int GL_SAMPLER_CUBE { get; }

Property Value

int

GL_SAMPLES

public static int GL_SAMPLES { get; }

Property Value

int

GL_SAMPLE_ALPHA_TO_COVERAGE

public static int GL_SAMPLE_ALPHA_TO_COVERAGE { get; }

Property Value

int

GL_SAMPLE_BUFFERS

public static int GL_SAMPLE_BUFFERS { get; }

Property Value

int

GL_SAMPLE_COVERAGE

public static int GL_SAMPLE_COVERAGE { get; }

Property Value

int

GL_SAMPLE_COVERAGE_INVERT

public static int GL_SAMPLE_COVERAGE_INVERT { get; }

Property Value

int

GL_SAMPLE_COVERAGE_VALUE

public static int GL_SAMPLE_COVERAGE_VALUE { get; }

Property Value

int

GL_SCISSOR_BOX

public static int GL_SCISSOR_BOX { get; }

Property Value

int

GL_SCISSOR_TEST

public static int GL_SCISSOR_TEST { get; }

Property Value

int

GL_SHADER_BINARY_FORMATS

public static int GL_SHADER_BINARY_FORMATS { get; }

Property Value

int

GL_SHADER_COMPILER

public static int GL_SHADER_COMPILER { get; }

Property Value

int

GL_SHADER_SOURCE_LENGTH

public static int GL_SHADER_SOURCE_LENGTH { get; }

Property Value

int

GL_SHADER_TYPE

public static int GL_SHADER_TYPE { get; }

Property Value

int

GL_SHADING_LANGUAGE_VERSION

public static int GL_SHADING_LANGUAGE_VERSION { get; }

Property Value

int

GL_SHORT

public static int GL_SHORT { get; }

Property Value

int

GL_SRC_ALPHA

public static int GL_SRC_ALPHA { get; }

Property Value

int

GL_SRC_ALPHA_SATURATE

public static int GL_SRC_ALPHA_SATURATE { get; }

Property Value

int

GL_SRC_COLOR

public static int GL_SRC_COLOR { get; }

Property Value

int

GL_STATIC_DRAW

public static int GL_STATIC_DRAW { get; }

Property Value

int

GL_STENCIL_ATTACHMENT

public static int GL_STENCIL_ATTACHMENT { get; }

Property Value

int

GL_STENCIL_BACK_FAIL

public static int GL_STENCIL_BACK_FAIL { get; }

Property Value

int

GL_STENCIL_BACK_FUNC

public static int GL_STENCIL_BACK_FUNC { get; }

Property Value

int

GL_STENCIL_BACK_PASS_DEPTH_FAIL

public static int GL_STENCIL_BACK_PASS_DEPTH_FAIL { get; }

Property Value

int

GL_STENCIL_BACK_PASS_DEPTH_PASS

public static int GL_STENCIL_BACK_PASS_DEPTH_PASS { get; }

Property Value

int

GL_STENCIL_BACK_REF

public static int GL_STENCIL_BACK_REF { get; }

Property Value

int

GL_STENCIL_BACK_VALUE_MASK

public static int GL_STENCIL_BACK_VALUE_MASK { get; }

Property Value

int

GL_STENCIL_BACK_WRITEMASK

public static int GL_STENCIL_BACK_WRITEMASK { get; }

Property Value

int

GL_STENCIL_BITS

public static int GL_STENCIL_BITS { get; }

Property Value

int

GL_STENCIL_BUFFER_BIT

public static int GL_STENCIL_BUFFER_BIT { get; }

Property Value

int

GL_STENCIL_CLEAR_VALUE

public static int GL_STENCIL_CLEAR_VALUE { get; }

Property Value

int

GL_STENCIL_FAIL

public static int GL_STENCIL_FAIL { get; }

Property Value

int

GL_STENCIL_FUNC

public static int GL_STENCIL_FUNC { get; }

Property Value

int

GL_STENCIL_INDEX

[Obsolete]
public static int GL_STENCIL_INDEX { get; }

Property Value

int

GL_STENCIL_INDEX8

public static int GL_STENCIL_INDEX8 { get; }

Property Value

int

GL_STENCIL_PASS_DEPTH_FAIL

public static int GL_STENCIL_PASS_DEPTH_FAIL { get; }

Property Value

int

GL_STENCIL_PASS_DEPTH_PASS

public static int GL_STENCIL_PASS_DEPTH_PASS { get; }

Property Value

int

GL_STENCIL_REF

public static int GL_STENCIL_REF { get; }

Property Value

int

GL_STENCIL_TEST

public static int GL_STENCIL_TEST { get; }

Property Value

int

GL_STENCIL_VALUE_MASK

public static int GL_STENCIL_VALUE_MASK { get; }

Property Value

int

GL_STENCIL_WRITEMASK

public static int GL_STENCIL_WRITEMASK { get; }

Property Value

int

GL_STREAM_DRAW

public static int GL_STREAM_DRAW { get; }

Property Value

int

GL_SUBPIXEL_BITS

public static int GL_SUBPIXEL_BITS { get; }

Property Value

int

GL_TEXTURE

public static int GL_TEXTURE { get; }

Property Value

int

GL_TEXTURE0

public static int GL_TEXTURE0 { get; }

Property Value

int

GL_TEXTURE1

public static int GL_TEXTURE1 { get; }

Property Value

int

GL_TEXTURE10

public static int GL_TEXTURE10 { get; }

Property Value

int

GL_TEXTURE11

public static int GL_TEXTURE11 { get; }

Property Value

int

GL_TEXTURE12

public static int GL_TEXTURE12 { get; }

Property Value

int

GL_TEXTURE13

public static int GL_TEXTURE13 { get; }

Property Value

int

GL_TEXTURE14

public static int GL_TEXTURE14 { get; }

Property Value

int

GL_TEXTURE15

public static int GL_TEXTURE15 { get; }

Property Value

int

GL_TEXTURE16

public static int GL_TEXTURE16 { get; }

Property Value

int

GL_TEXTURE17

public static int GL_TEXTURE17 { get; }

Property Value

int

GL_TEXTURE18

public static int GL_TEXTURE18 { get; }

Property Value

int

GL_TEXTURE19

public static int GL_TEXTURE19 { get; }

Property Value

int

GL_TEXTURE2

public static int GL_TEXTURE2 { get; }

Property Value

int

GL_TEXTURE20

public static int GL_TEXTURE20 { get; }

Property Value

int

GL_TEXTURE21

public static int GL_TEXTURE21 { get; }

Property Value

int

GL_TEXTURE22

public static int GL_TEXTURE22 { get; }

Property Value

int

GL_TEXTURE23

public static int GL_TEXTURE23 { get; }

Property Value

int

GL_TEXTURE24

public static int GL_TEXTURE24 { get; }

Property Value

int

GL_TEXTURE25

public static int GL_TEXTURE25 { get; }

Property Value

int

GL_TEXTURE26

public static int GL_TEXTURE26 { get; }

Property Value

int

GL_TEXTURE27

public static int GL_TEXTURE27 { get; }

Property Value

int

GL_TEXTURE28

public static int GL_TEXTURE28 { get; }

Property Value

int

GL_TEXTURE29

public static int GL_TEXTURE29 { get; }

Property Value

int

GL_TEXTURE3

public static int GL_TEXTURE3 { get; }

Property Value

int

GL_TEXTURE30

public static int GL_TEXTURE30 { get; }

Property Value

int

GL_TEXTURE31

public static int GL_TEXTURE31 { get; }

Property Value

int

GL_TEXTURE4

public static int GL_TEXTURE4 { get; }

Property Value

int

GL_TEXTURE5

public static int GL_TEXTURE5 { get; }

Property Value

int

GL_TEXTURE6

public static int GL_TEXTURE6 { get; }

Property Value

int

GL_TEXTURE7

public static int GL_TEXTURE7 { get; }

Property Value

int

GL_TEXTURE8

public static int GL_TEXTURE8 { get; }

Property Value

int

GL_TEXTURE9

public static int GL_TEXTURE9 { get; }

Property Value

int

GL_TEXTURE_2D

public static int GL_TEXTURE_2D { get; }

Property Value

int

GL_TEXTURE_BINDING_2D

public static int GL_TEXTURE_BINDING_2D { get; }

Property Value

int

GL_TEXTURE_BINDING_CUBE_MAP

public static int GL_TEXTURE_BINDING_CUBE_MAP { get; }

Property Value

int

GL_TEXTURE_CUBE_MAP

public static int GL_TEXTURE_CUBE_MAP { get; }

Property Value

int

GL_TEXTURE_CUBE_MAP_NEGATIVE_X

public static int GL_TEXTURE_CUBE_MAP_NEGATIVE_X { get; }

Property Value

int

GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

public static int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y { get; }

Property Value

int

GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

public static int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z { get; }

Property Value

int

GL_TEXTURE_CUBE_MAP_POSITIVE_X

public static int GL_TEXTURE_CUBE_MAP_POSITIVE_X { get; }

Property Value

int

GL_TEXTURE_CUBE_MAP_POSITIVE_Y

public static int GL_TEXTURE_CUBE_MAP_POSITIVE_Y { get; }

Property Value

int

GL_TEXTURE_CUBE_MAP_POSITIVE_Z

public static int GL_TEXTURE_CUBE_MAP_POSITIVE_Z { get; }

Property Value

int

GL_TEXTURE_MAG_FILTER

public static int GL_TEXTURE_MAG_FILTER { get; }

Property Value

int

GL_TEXTURE_MIN_FILTER

public static int GL_TEXTURE_MIN_FILTER { get; }

Property Value

int

GL_TEXTURE_WRAP_S

public static int GL_TEXTURE_WRAP_S { get; }

Property Value

int

GL_TEXTURE_WRAP_T

public static int GL_TEXTURE_WRAP_T { get; }

Property Value

int

GL_TRIANGLES

public static int GL_TRIANGLES { get; }

Property Value

int

GL_TRIANGLE_FAN

public static int GL_TRIANGLE_FAN { get; }

Property Value

int

GL_TRIANGLE_STRIP

public static int GL_TRIANGLE_STRIP { get; }

Property Value

int

GL_TRUE

public static int GL_TRUE { get; }

Property Value

int

GL_UNPACK_ALIGNMENT

public static int GL_UNPACK_ALIGNMENT { get; }

Property Value

int

GL_UNSIGNED_BYTE

public static int GL_UNSIGNED_BYTE { get; }

Property Value

int

GL_UNSIGNED_INT

public static int GL_UNSIGNED_INT { get; }

Property Value

int

GL_UNSIGNED_SHORT

public static int GL_UNSIGNED_SHORT { get; }

Property Value

int

GL_UNSIGNED_SHORT_4_4_4_4

public static int GL_UNSIGNED_SHORT_4_4_4_4 { get; }

Property Value

int

GL_UNSIGNED_SHORT_5_5_5_1

public static int GL_UNSIGNED_SHORT_5_5_5_1 { get; }

Property Value

int

GL_UNSIGNED_SHORT_5_6_5

public static int GL_UNSIGNED_SHORT_5_6_5 { get; }

Property Value

int

GL_VALIDATE_STATUS

public static int GL_VALIDATE_STATUS { get; }

Property Value

int

GL_VENDOR

public static int GL_VENDOR { get; }

Property Value

int

GL_VERSION

public static int GL_VERSION { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

public static int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_ENABLED

public static int GL_VERTEX_ATTRIB_ARRAY_ENABLED { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

public static int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_POINTER

public static int GL_VERTEX_ATTRIB_ARRAY_POINTER { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_SIZE

public static int GL_VERTEX_ATTRIB_ARRAY_SIZE { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_STRIDE

public static int GL_VERTEX_ATTRIB_ARRAY_STRIDE { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_TYPE

public static int GL_VERTEX_ATTRIB_ARRAY_TYPE { get; }

Property Value

int

GL_VERTEX_SHADER

public static int GL_VERTEX_SHADER { get; }

Property Value

int

GL_VIEWPORT

public static int GL_VIEWPORT { get; }

Property Value

int

GL_ZERO

public static int GL_ZERO { get; }

Property Value

int

IsBridgeAbstract

public override bool IsBridgeAbstract { get; }

Property Value

bool

IsBridgeCloseable

public override bool IsBridgeCloseable { get; }

Property Value

bool

IsBridgeInterface

public override bool IsBridgeInterface { get; }

Property Value

bool

IsBridgeStatic

public override bool IsBridgeStatic { get; }

Property Value

bool

Methods

GlActiveTexture(int)

public static void GlActiveTexture(int arg0)

Parameters

arg0 int

int

GlAttachShader(int, int)

public static void GlAttachShader(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBindAttribLocation(int, int, String)

public static void GlBindAttribLocation(int arg0, int arg1, String arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 String

String

GlBindBuffer(int, int)

public static void GlBindBuffer(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBindFramebuffer(int, int)

public static void GlBindFramebuffer(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBindRenderbuffer(int, int)

public static void GlBindRenderbuffer(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBindTexture(int, int)

public static void GlBindTexture(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBlendColor(float, float, float, float)

public static void GlBlendColor(float arg0, float arg1, float arg2, float arg3)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

arg3 float

float

GlBlendEquation(int)

public static void GlBlendEquation(int arg0)

Parameters

arg0 int

int

GlBlendEquationSeparate(int, int)

public static void GlBlendEquationSeparate(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBlendFunc(int, int)

public static void GlBlendFunc(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBlendFuncSeparate(int, int, int, int)

public static void GlBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlBufferData(int, int, Buffer, int)

public static void GlBufferData(int arg0, int arg1, Buffer arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 Buffer

Buffer

arg3 int

int

GlBufferSubData(int, int, int, Buffer)

public static void GlBufferSubData(int arg0, int arg1, int arg2, Buffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

GlCheckFramebufferStatus(int)

public static int GlCheckFramebufferStatus(int arg0)

Parameters

arg0 int

int

Returns

int

int

GlClear(int)

public static void GlClear(int arg0)

Parameters

arg0 int

int

GlClearColor(float, float, float, float)

public static void GlClearColor(float arg0, float arg1, float arg2, float arg3)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

arg3 float

float

GlClearDepthf(float)

public static void GlClearDepthf(float arg0)

Parameters

arg0 float

float

GlClearStencil(int)

public static void GlClearStencil(int arg0)

Parameters

arg0 int

int

GlColorMask(bool, bool, bool, bool)

public static void GlColorMask(bool arg0, bool arg1, bool arg2, bool arg3)

Parameters

arg0 bool

bool

arg1 bool

bool

arg2 bool

bool

arg3 bool

bool

GlCompileShader(int)

public static void GlCompileShader(int arg0)

Parameters

arg0 int

int

GlCompressedTexImage2D(int, int, int, int, int, int, int, Buffer)

public static void GlCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 Buffer

Buffer

GlCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)

public static void GlCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 Buffer

Buffer

GlCopyTexImage2D(int, int, int, int, int, int, int, int)

public static void GlCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

GlCopyTexSubImage2D(int, int, int, int, int, int, int, int)

public static void GlCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

GlCreateProgram()

public static int GlCreateProgram()

Returns

int

int

GlCreateShader(int)

public static int GlCreateShader(int arg0)

Parameters

arg0 int

int

Returns

int

int

GlCullFace(int)

public static void GlCullFace(int arg0)

Parameters

arg0 int

int

GlDeleteBuffers(int, IntBuffer)

public static void GlDeleteBuffers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteBuffers(int, int[], int)

public static void GlDeleteBuffers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDeleteFramebuffers(int, IntBuffer)

public static void GlDeleteFramebuffers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteFramebuffers(int, int[], int)

public static void GlDeleteFramebuffers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDeleteProgram(int)

public static void GlDeleteProgram(int arg0)

Parameters

arg0 int

int

GlDeleteRenderbuffers(int, IntBuffer)

public static void GlDeleteRenderbuffers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteRenderbuffers(int, int[], int)

public static void GlDeleteRenderbuffers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDeleteShader(int)

public static void GlDeleteShader(int arg0)

Parameters

arg0 int

int

GlDeleteTextures(int, IntBuffer)

public static void GlDeleteTextures(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteTextures(int, int[], int)

public static void GlDeleteTextures(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDepthFunc(int)

public static void GlDepthFunc(int arg0)

Parameters

arg0 int

int

GlDepthMask(bool)

public static void GlDepthMask(bool arg0)

Parameters

arg0 bool

bool

GlDepthRangef(float, float)

public static void GlDepthRangef(float arg0, float arg1)

Parameters

arg0 float

float

arg1 float

float

GlDetachShader(int, int)

public static void GlDetachShader(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlDisable(int)

public static void GlDisable(int arg0)

Parameters

arg0 int

int

GlDisableVertexAttribArray(int)

public static void GlDisableVertexAttribArray(int arg0)

Parameters

arg0 int

int

GlDrawArrays(int, int, int)

public static void GlDrawArrays(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlDrawElements(int, int, int, Buffer)

public static void GlDrawElements(int arg0, int arg1, int arg2, Buffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

GlDrawElements(int, int, int, int)

public static void GlDrawElements(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlEnable(int)

public static void GlEnable(int arg0)

Parameters

arg0 int

int

GlEnableVertexAttribArray(int)

public static void GlEnableVertexAttribArray(int arg0)

Parameters

arg0 int

int

GlFinish()

public static void GlFinish()

GlFlush()

public static void GlFlush()

GlFramebufferRenderbuffer(int, int, int, int)

public static void GlFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlFramebufferTexture2D(int, int, int, int, int)

public static void GlFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlFrontFace(int)

public static void GlFrontFace(int arg0)

Parameters

arg0 int

int

GlGenBuffers(int, IntBuffer)

public static void GlGenBuffers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenBuffers(int, int[], int)

public static void GlGenBuffers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGenFramebuffers(int, IntBuffer)

public static void GlGenFramebuffers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenFramebuffers(int, int[], int)

public static void GlGenFramebuffers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGenRenderbuffers(int, IntBuffer)

public static void GlGenRenderbuffers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenRenderbuffers(int, int[], int)

public static void GlGenRenderbuffers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGenTextures(int, IntBuffer)

public static void GlGenTextures(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenTextures(int, int[], int)

public static void GlGenTextures(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGenerateMipmap(int)

public static void GlGenerateMipmap(int arg0)

Parameters

arg0 int

int

GlGetActiveAttrib(int, int, IntBuffer, IntBuffer)

public static String GlGetActiveAttrib(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

arg3 IntBuffer

IntBuffer

Returns

String

String

GlGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int)

public static void GlGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

arg5 int[]

int

arg6 int

int

arg7 int[]

int

arg8 int

int

arg9 byte[]

byte

arg10 int

int

GlGetActiveAttrib(int, int, int[], int, int[], int)

public static String GlGetActiveAttrib(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 int[]

int

arg5 int

int

Returns

String

String

GlGetActiveUniform(int, int, IntBuffer, IntBuffer)

public static String GlGetActiveUniform(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

arg3 IntBuffer

IntBuffer

Returns

String

String

GlGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int)

public static void GlGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

arg5 int[]

int

arg6 int

int

arg7 int[]

int

arg8 int

int

arg9 byte[]

byte

arg10 int

int

GlGetActiveUniform(int, int, int[], int, int[], int)

public static String GlGetActiveUniform(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 int[]

int

arg5 int

int

Returns

String

String

GlGetAttachedShaders(int, int, IntBuffer, IntBuffer)

public static void GlGetAttachedShaders(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

arg3 IntBuffer

IntBuffer

GlGetAttachedShaders(int, int, int[], int, int[], int)

public static void GlGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 int[]

int

arg5 int

int

GlGetAttribLocation(int, String)

public static int GlGetAttribLocation(int arg0, String arg1)

Parameters

arg0 int

int

arg1 String

String

Returns

int

int

GlGetBooleanv(int, IntBuffer)

public static void GlGetBooleanv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGetBooleanv(int, bool[], int)

public static void GlGetBooleanv(int arg0, bool[] arg1, int arg2)

Parameters

arg0 int

int

arg1 bool[]

bool

arg2 int

int

GlGetBufferParameteriv(int, int, IntBuffer)

public static void GlGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetBufferParameteriv(int, int, int[], int)

public static void GlGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetError()

public static int GlGetError()

Returns

int

int

GlGetFloatv(int, FloatBuffer)

public static void GlGetFloatv(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlGetFloatv(int, float[], int)

public static void GlGetFloatv(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer)

public static void GlGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlGetFramebufferAttachmentParameteriv(int, int, int, int[], int)

public static void GlGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlGetIntegerv(int, IntBuffer)

public static void GlGetIntegerv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGetIntegerv(int, int[], int)

public static void GlGetIntegerv(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGetProgramInfoLog(int)

public static String GlGetProgramInfoLog(int arg0)

Parameters

arg0 int

int

Returns

String

String

GlGetProgramiv(int, int, IntBuffer)

public static void GlGetProgramiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetProgramiv(int, int, int[], int)

public static void GlGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetRenderbufferParameteriv(int, int, IntBuffer)

public static void GlGetRenderbufferParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetRenderbufferParameteriv(int, int, int[], int)

public static void GlGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetShaderInfoLog(int)

public static String GlGetShaderInfoLog(int arg0)

Parameters

arg0 int

int

Returns

String

String

GlGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer)

public static void GlGetShaderPrecisionFormat(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

arg3 IntBuffer

IntBuffer

GlGetShaderPrecisionFormat(int, int, int[], int, int[], int)

public static void GlGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 int[]

int

arg5 int

int

GlGetShaderSource(int)

public static String GlGetShaderSource(int arg0)

Parameters

arg0 int

int

Returns

String

String

GlGetShaderSource(int, int, int[], int, byte[], int)

public static void GlGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 byte[]

byte

arg5 int

int

GlGetShaderiv(int, int, IntBuffer)

public static void GlGetShaderiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetShaderiv(int, int, int[], int)

public static void GlGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetString(int)

public static String GlGetString(int arg0)

Parameters

arg0 int

int

Returns

String

String

GlGetTexParameterfv(int, int, FloatBuffer)

public static void GlGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlGetTexParameterfv(int, int, float[], int)

public static void GlGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlGetTexParameteriv(int, int, IntBuffer)

public static void GlGetTexParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetTexParameteriv(int, int, int[], int)

public static void GlGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetUniformLocation(int, String)

public static int GlGetUniformLocation(int arg0, String arg1)

Parameters

arg0 int

int

arg1 String

String

Returns

int

int

GlGetUniformfv(int, int, FloatBuffer)

public static void GlGetUniformfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlGetUniformfv(int, int, float[], int)

public static void GlGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlGetUniformiv(int, int, IntBuffer)

public static void GlGetUniformiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetUniformiv(int, int, int[], int)

public static void GlGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetVertexAttribfv(int, int, FloatBuffer)

public static void GlGetVertexAttribfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlGetVertexAttribfv(int, int, float[], int)

public static void GlGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlGetVertexAttribiv(int, int, IntBuffer)

public static void GlGetVertexAttribiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetVertexAttribiv(int, int, int[], int)

public static void GlGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlHint(int, int)

public static void GlHint(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlIsBuffer(int)

public static bool GlIsBuffer(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsEnabled(int)

public static bool GlIsEnabled(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsFramebuffer(int)

public static bool GlIsFramebuffer(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsProgram(int)

public static bool GlIsProgram(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsRenderbuffer(int)

public static bool GlIsRenderbuffer(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsShader(int)

public static bool GlIsShader(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsTexture(int)

public static bool GlIsTexture(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlLineWidth(float)

public static void GlLineWidth(float arg0)

Parameters

arg0 float

float

GlLinkProgram(int)

public static void GlLinkProgram(int arg0)

Parameters

arg0 int

int

GlPixelStorei(int, int)

public static void GlPixelStorei(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlPolygonOffset(float, float)

public static void GlPolygonOffset(float arg0, float arg1)

Parameters

arg0 float

float

arg1 float

float

GlReadPixels(int, int, int, int, int, int, Buffer)

public static void GlReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 Buffer

Buffer

GlReleaseShaderCompiler()

public static void GlReleaseShaderCompiler()

GlRenderbufferStorage(int, int, int, int)

public static void GlRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlSampleCoverage(float, bool)

public static void GlSampleCoverage(float arg0, bool arg1)

Parameters

arg0 float

float

arg1 bool

bool

GlScissor(int, int, int, int)

public static void GlScissor(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlShaderBinary(int, IntBuffer, int, Buffer, int)

public static void GlShaderBinary(int arg0, IntBuffer arg1, int arg2, Buffer arg3, int arg4)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

arg2 int

int

arg3 Buffer

Buffer

arg4 int

int

GlShaderBinary(int, int[], int, int, Buffer, int)

public static void GlShaderBinary(int arg0, int[] arg1, int arg2, int arg3, Buffer arg4, int arg5)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

arg3 int

int

arg4 Buffer

Buffer

arg5 int

int

GlShaderSource(int, String)

public static void GlShaderSource(int arg0, String arg1)

Parameters

arg0 int

int

arg1 String

String

GlStencilFunc(int, int, int)

public static void GlStencilFunc(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlStencilFuncSeparate(int, int, int, int)

public static void GlStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlStencilMask(int)

public static void GlStencilMask(int arg0)

Parameters

arg0 int

int

GlStencilMaskSeparate(int, int)

public static void GlStencilMaskSeparate(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlStencilOp(int, int, int)

public static void GlStencilOp(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlStencilOpSeparate(int, int, int, int)

public static void GlStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlTexImage2D(int, int, int, int, int, int, int, int, Buffer)

public static void GlTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 Buffer

Buffer

GlTexParameterf(int, int, float)

public static void GlTexParameterf(int arg0, int arg1, float arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

GlTexParameterfv(int, int, FloatBuffer)

public static void GlTexParameterfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlTexParameterfv(int, int, float[], int)

public static void GlTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlTexParameteri(int, int, int)

public static void GlTexParameteri(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlTexParameteriv(int, int, IntBuffer)

public static void GlTexParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlTexParameteriv(int, int, int[], int)

public static void GlTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)

public static void GlTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 Buffer

Buffer

GlUniform1f(int, float)

public static void GlUniform1f(int arg0, float arg1)

Parameters

arg0 int

int

arg1 float

float

GlUniform1fv(int, int, FloatBuffer)

public static void GlUniform1fv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlUniform1fv(int, int, float[], int)

public static void GlUniform1fv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlUniform1i(int, int)

public static void GlUniform1i(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlUniform1iv(int, int, IntBuffer)

public static void GlUniform1iv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlUniform1iv(int, int, int[], int)

public static void GlUniform1iv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlUniform2f(int, float, float)

public static void GlUniform2f(int arg0, float arg1, float arg2)

Parameters

arg0 int

int

arg1 float

float

arg2 float

float

GlUniform2fv(int, int, FloatBuffer)

public static void GlUniform2fv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlUniform2fv(int, int, float[], int)

public static void GlUniform2fv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlUniform2i(int, int, int)

public static void GlUniform2i(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlUniform2iv(int, int, IntBuffer)

public static void GlUniform2iv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlUniform2iv(int, int, int[], int)

public static void GlUniform2iv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlUniform3f(int, float, float, float)

public static void GlUniform3f(int arg0, float arg1, float arg2, float arg3)

Parameters

arg0 int

int

arg1 float

float

arg2 float

float

arg3 float

float

GlUniform3fv(int, int, FloatBuffer)

public static void GlUniform3fv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlUniform3fv(int, int, float[], int)

public static void GlUniform3fv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlUniform3i(int, int, int, int)

public static void GlUniform3i(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlUniform3iv(int, int, IntBuffer)

public static void GlUniform3iv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlUniform3iv(int, int, int[], int)

public static void GlUniform3iv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlUniform4f(int, float, float, float, float)

public static void GlUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)

Parameters

arg0 int

int

arg1 float

float

arg2 float

float

arg3 float

float

arg4 float

float

GlUniform4fv(int, int, FloatBuffer)

public static void GlUniform4fv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlUniform4fv(int, int, float[], int)

public static void GlUniform4fv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlUniform4i(int, int, int, int, int)

public static void GlUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlUniform4iv(int, int, IntBuffer)

public static void GlUniform4iv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlUniform4iv(int, int, int[], int)

public static void GlUniform4iv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlUniformMatrix2fv(int, int, bool, FloatBuffer)

public static void GlUniformMatrix2fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 FloatBuffer

FloatBuffer

GlUniformMatrix2fv(int, int, bool, float[], int)

public static void GlUniformMatrix2fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 float[]

float

arg4 int

int

GlUniformMatrix3fv(int, int, bool, FloatBuffer)

public static void GlUniformMatrix3fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 FloatBuffer

FloatBuffer

GlUniformMatrix3fv(int, int, bool, float[], int)

public static void GlUniformMatrix3fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 float[]

float

arg4 int

int

GlUniformMatrix4fv(int, int, bool, FloatBuffer)

public static void GlUniformMatrix4fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 FloatBuffer

FloatBuffer

GlUniformMatrix4fv(int, int, bool, float[], int)

public static void GlUniformMatrix4fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 float[]

float

arg4 int

int

GlUseProgram(int)

public static void GlUseProgram(int arg0)

Parameters

arg0 int

int

GlValidateProgram(int)

public static void GlValidateProgram(int arg0)

Parameters

arg0 int

int

GlVertexAttrib1f(int, float)

public static void GlVertexAttrib1f(int arg0, float arg1)

Parameters

arg0 int

int

arg1 float

float

GlVertexAttrib1fv(int, FloatBuffer)

public static void GlVertexAttrib1fv(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlVertexAttrib1fv(int, float[], int)

public static void GlVertexAttrib1fv(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlVertexAttrib2f(int, float, float)

public static void GlVertexAttrib2f(int arg0, float arg1, float arg2)

Parameters

arg0 int

int

arg1 float

float

arg2 float

float

GlVertexAttrib2fv(int, FloatBuffer)

public static void GlVertexAttrib2fv(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlVertexAttrib2fv(int, float[], int)

public static void GlVertexAttrib2fv(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlVertexAttrib3f(int, float, float, float)

public static void GlVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)

Parameters

arg0 int

int

arg1 float

float

arg2 float

float

arg3 float

float

GlVertexAttrib3fv(int, FloatBuffer)

public static void GlVertexAttrib3fv(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlVertexAttrib3fv(int, float[], int)

public static void GlVertexAttrib3fv(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlVertexAttrib4f(int, float, float, float, float)

public static void GlVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)

Parameters

arg0 int

int

arg1 float

float

arg2 float

float

arg3 float

float

arg4 float

float

GlVertexAttrib4fv(int, FloatBuffer)

public static void GlVertexAttrib4fv(int arg0, FloatBuffer arg1)

Parameters

arg0 int

int

arg1 FloatBuffer

FloatBuffer

GlVertexAttrib4fv(int, float[], int)

public static void GlVertexAttrib4fv(int arg0, float[] arg1, int arg2)

Parameters

arg0 int

int

arg1 float[]

float

arg2 int

int

GlVertexAttribPointer(int, int, int, bool, int, Buffer)

public static void GlVertexAttribPointer(int arg0, int arg1, int arg2, bool arg3, int arg4, Buffer arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 int

int

arg5 Buffer

Buffer

GlVertexAttribPointer(int, int, int, bool, int, int)

public static void GlVertexAttribPointer(int arg0, int arg1, int arg2, bool arg3, int arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 int

int

arg5 int

int

GlViewport(int, int, int, int)

public static void GlViewport(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int