Class GLES20
public class GLES20 : JVMBridgeBase<GLES20>, IDynamicMetaObjectProvider, IJVMBridgeCore, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeDefinition
- Inheritance
-
JVMBridgeBaseJVMBridgeBase<GLES20>GLES20
- Implements
-
IJVMBridgeCoreIJVMBridgeBaseStaticIJVMBridgeBaseIJVMBridgeDefinition
- Derived
- Inherited Members
-
JVMBridgeBase<GLES20>.IsAssignableFrom(IJavaType)JVMBridgeBase<GLES20>.IsAssignableFrom<T>()JVMBridgeBase<GLES20>.Execute<T>(params T[])JVMBridgeBase<GLES20>.DynBridgeClazzJVMBridgeBase<GLES20>.BridgeClazzJVMBridgeBase.RuntimeClassNameOf<T>()JVMBridgeBase.ClassNameOf<T>()JVMBridgeBase.ClassOf<T>()JVMBridgeBase.WrapsDirect<TNewClass>(IJavaObject)JVMBridgeBase.Wraps<TNewClass>(IJavaObject)JVMBridgeBase.Wraps<TNewClass, TReturn>(IJavaObject)JVMBridgeBase.Wraps<TNewClass, TReturn, TConverter>(IJavaObject)JVMBridgeBase.MonitorEnter()JVMBridgeBase.MonitorExit()JVMBridgeBase.IsInstanceOf(IJavaType)JVMBridgeBase.IsInstanceOf<T>()JVMBridgeBase.RuntimeIsInstanceOf<T>()JVMBridgeBase.CastTo<TNewClass>()JVMBridgeBase.CastDirect<TNewClass>()JVMBridgeBase.Dispose()JVMBridgeBase.ToString()JVMBridgeBase.GetHashCode()JVMBridgeBase.Notify()JVMBridgeBase.NotifyAll()JVMBridgeBase.Wait()JVMBridgeBase.IExecuteWithSignature<TNewClass, TReturn, TConverter>(string, string, params object[])JVMBridgeBase.DynBridgeInstanceJVMBridgeBase.BridgeInstanceJVMBridgeBase.IsBridgeListener
- Extension Methods
Constructors
GLES20()
Default constructor: even if the corresponding Java class does not have one, it is mandatory for JCOBridge
public GLES20()
GLES20(params object[])
Generic constructor: it is useful for JCOBridge when there is a derived class which needs to pass arguments to the highest JVMBridgeBase class
public GLES20(params object[] args)
Parameters
args
object[]
Properties
BridgeClassName
https://www.jcobridge.com/api-clr/html/P_MASES_JCOBridge_C2JBridge_JVMBridgeBase_BridgeClassName.htm
public override string BridgeClassName { get; }
Property Value
GL_ACTIVE_ATTRIBUTES
public static int GL_ACTIVE_ATTRIBUTES { get; }
Property Value
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
public static int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH { get; }
Property Value
GL_ACTIVE_TEXTURE
public static int GL_ACTIVE_TEXTURE { get; }
Property Value
GL_ACTIVE_UNIFORMS
public static int GL_ACTIVE_UNIFORMS { get; }
Property Value
GL_ACTIVE_UNIFORM_MAX_LENGTH
public static int GL_ACTIVE_UNIFORM_MAX_LENGTH { get; }
Property Value
GL_ALIASED_LINE_WIDTH_RANGE
public static int GL_ALIASED_LINE_WIDTH_RANGE { get; }
Property Value
GL_ALIASED_POINT_SIZE_RANGE
public static int GL_ALIASED_POINT_SIZE_RANGE { get; }
Property Value
GL_ALPHA
public static int GL_ALPHA { get; }
Property Value
GL_ALPHA_BITS
public static int GL_ALPHA_BITS { get; }
Property Value
GL_ALWAYS
public static int GL_ALWAYS { get; }
Property Value
GL_ARRAY_BUFFER
public static int GL_ARRAY_BUFFER { get; }
Property Value
GL_ARRAY_BUFFER_BINDING
public static int GL_ARRAY_BUFFER_BINDING { get; }
Property Value
GL_ATTACHED_SHADERS
public static int GL_ATTACHED_SHADERS { get; }
Property Value
GL_BACK
public static int GL_BACK { get; }
Property Value
GL_BLEND
public static int GL_BLEND { get; }
Property Value
GL_BLEND_COLOR
public static int GL_BLEND_COLOR { get; }
Property Value
GL_BLEND_DST_ALPHA
public static int GL_BLEND_DST_ALPHA { get; }
Property Value
GL_BLEND_DST_RGB
public static int GL_BLEND_DST_RGB { get; }
Property Value
GL_BLEND_EQUATION
public static int GL_BLEND_EQUATION { get; }
Property Value
GL_BLEND_EQUATION_ALPHA
public static int GL_BLEND_EQUATION_ALPHA { get; }
Property Value
GL_BLEND_EQUATION_RGB
public static int GL_BLEND_EQUATION_RGB { get; }
Property Value
GL_BLEND_SRC_ALPHA
public static int GL_BLEND_SRC_ALPHA { get; }
Property Value
GL_BLEND_SRC_RGB
public static int GL_BLEND_SRC_RGB { get; }
Property Value
GL_BLUE_BITS
public static int GL_BLUE_BITS { get; }
Property Value
GL_BOOL
public static int GL_BOOL { get; }
Property Value
GL_BOOL_VEC2
public static int GL_BOOL_VEC2 { get; }
Property Value
GL_BOOL_VEC3
public static int GL_BOOL_VEC3 { get; }
Property Value
GL_BOOL_VEC4
public static int GL_BOOL_VEC4 { get; }
Property Value
GL_BUFFER_SIZE
public static int GL_BUFFER_SIZE { get; }
Property Value
GL_BUFFER_USAGE
public static int GL_BUFFER_USAGE { get; }
Property Value
GL_BYTE
public static int GL_BYTE { get; }
Property Value
GL_CCW
public static int GL_CCW { get; }
Property Value
GL_CLAMP_TO_EDGE
public static int GL_CLAMP_TO_EDGE { get; }
Property Value
GL_COLOR_ATTACHMENT0
public static int GL_COLOR_ATTACHMENT0 { get; }
Property Value
GL_COLOR_BUFFER_BIT
public static int GL_COLOR_BUFFER_BIT { get; }
Property Value
GL_COLOR_CLEAR_VALUE
public static int GL_COLOR_CLEAR_VALUE { get; }
Property Value
GL_COLOR_WRITEMASK
public static int GL_COLOR_WRITEMASK { get; }
Property Value
GL_COMPILE_STATUS
public static int GL_COMPILE_STATUS { get; }
Property Value
GL_COMPRESSED_TEXTURE_FORMATS
public static int GL_COMPRESSED_TEXTURE_FORMATS { get; }
Property Value
GL_CONSTANT_ALPHA
public static int GL_CONSTANT_ALPHA { get; }
Property Value
GL_CONSTANT_COLOR
public static int GL_CONSTANT_COLOR { get; }
Property Value
GL_CULL_FACE
public static int GL_CULL_FACE { get; }
Property Value
GL_CULL_FACE_MODE
public static int GL_CULL_FACE_MODE { get; }
Property Value
GL_CURRENT_PROGRAM
public static int GL_CURRENT_PROGRAM { get; }
Property Value
GL_CURRENT_VERTEX_ATTRIB
public static int GL_CURRENT_VERTEX_ATTRIB { get; }
Property Value
GL_CW
public static int GL_CW { get; }
Property Value
GL_DECR
public static int GL_DECR { get; }
Property Value
GL_DECR_WRAP
public static int GL_DECR_WRAP { get; }
Property Value
GL_DELETE_STATUS
public static int GL_DELETE_STATUS { get; }
Property Value
GL_DEPTH_ATTACHMENT
public static int GL_DEPTH_ATTACHMENT { get; }
Property Value
GL_DEPTH_BITS
public static int GL_DEPTH_BITS { get; }
Property Value
GL_DEPTH_BUFFER_BIT
public static int GL_DEPTH_BUFFER_BIT { get; }
Property Value
GL_DEPTH_CLEAR_VALUE
public static int GL_DEPTH_CLEAR_VALUE { get; }
Property Value
GL_DEPTH_COMPONENT
public static int GL_DEPTH_COMPONENT { get; }
Property Value
GL_DEPTH_COMPONENT16
public static int GL_DEPTH_COMPONENT16 { get; }
Property Value
GL_DEPTH_FUNC
public static int GL_DEPTH_FUNC { get; }
Property Value
GL_DEPTH_RANGE
public static int GL_DEPTH_RANGE { get; }
Property Value
GL_DEPTH_TEST
public static int GL_DEPTH_TEST { get; }
Property Value
GL_DEPTH_WRITEMASK
public static int GL_DEPTH_WRITEMASK { get; }
Property Value
GL_DITHER
public static int GL_DITHER { get; }
Property Value
GL_DONT_CARE
public static int GL_DONT_CARE { get; }
Property Value
GL_DST_ALPHA
public static int GL_DST_ALPHA { get; }
Property Value
GL_DST_COLOR
public static int GL_DST_COLOR { get; }
Property Value
GL_DYNAMIC_DRAW
public static int GL_DYNAMIC_DRAW { get; }
Property Value
GL_ELEMENT_ARRAY_BUFFER
public static int GL_ELEMENT_ARRAY_BUFFER { get; }
Property Value
GL_ELEMENT_ARRAY_BUFFER_BINDING
public static int GL_ELEMENT_ARRAY_BUFFER_BINDING { get; }
Property Value
GL_EQUAL
public static int GL_EQUAL { get; }
Property Value
GL_EXTENSIONS
public static int GL_EXTENSIONS { get; }
Property Value
GL_FALSE
public static int GL_FALSE { get; }
Property Value
GL_FASTEST
public static int GL_FASTEST { get; }
Property Value
GL_FIXED
public static int GL_FIXED { get; }
Property Value
GL_FLOAT
public static int GL_FLOAT { get; }
Property Value
GL_FLOAT_MAT2
public static int GL_FLOAT_MAT2 { get; }
Property Value
GL_FLOAT_MAT3
public static int GL_FLOAT_MAT3 { get; }
Property Value
GL_FLOAT_MAT4
public static int GL_FLOAT_MAT4 { get; }
Property Value
GL_FLOAT_VEC2
public static int GL_FLOAT_VEC2 { get; }
Property Value
GL_FLOAT_VEC3
public static int GL_FLOAT_VEC3 { get; }
Property Value
GL_FLOAT_VEC4
public static int GL_FLOAT_VEC4 { get; }
Property Value
GL_FRAGMENT_SHADER
public static int GL_FRAGMENT_SHADER { get; }
Property Value
GL_FRAMEBUFFER
public static int GL_FRAMEBUFFER { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL { get; }
Property Value
GL_FRAMEBUFFER_BINDING
public static int GL_FRAMEBUFFER_BINDING { get; }
Property Value
GL_FRAMEBUFFER_COMPLETE
public static int GL_FRAMEBUFFER_COMPLETE { get; }
Property Value
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT { get; }
Property Value
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public static int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS { get; }
Property Value
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT { get; }
Property Value
GL_FRAMEBUFFER_UNSUPPORTED
public static int GL_FRAMEBUFFER_UNSUPPORTED { get; }
Property Value
GL_FRONT
public static int GL_FRONT { get; }
Property Value
GL_FRONT_AND_BACK
public static int GL_FRONT_AND_BACK { get; }
Property Value
GL_FRONT_FACE
public static int GL_FRONT_FACE { get; }
Property Value
GL_FUNC_ADD
public static int GL_FUNC_ADD { get; }
Property Value
GL_FUNC_REVERSE_SUBTRACT
public static int GL_FUNC_REVERSE_SUBTRACT { get; }
Property Value
GL_FUNC_SUBTRACT
public static int GL_FUNC_SUBTRACT { get; }
Property Value
GL_GENERATE_MIPMAP_HINT
public static int GL_GENERATE_MIPMAP_HINT { get; }
Property Value
GL_GEQUAL
public static int GL_GEQUAL { get; }
Property Value
GL_GREATER
public static int GL_GREATER { get; }
Property Value
GL_GREEN_BITS
public static int GL_GREEN_BITS { get; }
Property Value
GL_HIGH_FLOAT
public static int GL_HIGH_FLOAT { get; }
Property Value
GL_HIGH_INT
public static int GL_HIGH_INT { get; }
Property Value
GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static int GL_IMPLEMENTATION_COLOR_READ_FORMAT { get; }
Property Value
GL_IMPLEMENTATION_COLOR_READ_TYPE
https://developer.android.com/reference/android/opengl/GLES20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE
public static int GL_IMPLEMENTATION_COLOR_READ_TYPE { get; }
Property Value
GL_INCR
public static int GL_INCR { get; }
Property Value
GL_INCR_WRAP
public static int GL_INCR_WRAP { get; }
Property Value
GL_INFO_LOG_LENGTH
public static int GL_INFO_LOG_LENGTH { get; }
Property Value
GL_INT
public static int GL_INT { get; }
Property Value
GL_INT_VEC2
public static int GL_INT_VEC2 { get; }
Property Value
GL_INT_VEC3
public static int GL_INT_VEC3 { get; }
Property Value
GL_INT_VEC4
public static int GL_INT_VEC4 { get; }
Property Value
GL_INVALID_ENUM
public static int GL_INVALID_ENUM { get; }
Property Value
GL_INVALID_FRAMEBUFFER_OPERATION
public static int GL_INVALID_FRAMEBUFFER_OPERATION { get; }
Property Value
GL_INVALID_OPERATION
public static int GL_INVALID_OPERATION { get; }
Property Value
GL_INVALID_VALUE
public static int GL_INVALID_VALUE { get; }
Property Value
GL_INVERT
public static int GL_INVERT { get; }
Property Value
GL_KEEP
public static int GL_KEEP { get; }
Property Value
GL_LEQUAL
public static int GL_LEQUAL { get; }
Property Value
GL_LESS
public static int GL_LESS { get; }
Property Value
GL_LINEAR
public static int GL_LINEAR { get; }
Property Value
GL_LINEAR_MIPMAP_LINEAR
public static int GL_LINEAR_MIPMAP_LINEAR { get; }
Property Value
GL_LINEAR_MIPMAP_NEAREST
public static int GL_LINEAR_MIPMAP_NEAREST { get; }
Property Value
GL_LINES
public static int GL_LINES { get; }
Property Value
GL_LINE_LOOP
public static int GL_LINE_LOOP { get; }
Property Value
GL_LINE_STRIP
public static int GL_LINE_STRIP { get; }
Property Value
GL_LINE_WIDTH
public static int GL_LINE_WIDTH { get; }
Property Value
GL_LINK_STATUS
public static int GL_LINK_STATUS { get; }
Property Value
GL_LOW_FLOAT
public static int GL_LOW_FLOAT { get; }
Property Value
GL_LOW_INT
public static int GL_LOW_INT { get; }
Property Value
GL_LUMINANCE
public static int GL_LUMINANCE { get; }
Property Value
GL_LUMINANCE_ALPHA
public static int GL_LUMINANCE_ALPHA { get; }
Property Value
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS { get; }
Property Value
GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static int GL_MAX_CUBE_MAP_TEXTURE_SIZE { get; }
Property Value
GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static int GL_MAX_FRAGMENT_UNIFORM_VECTORS { get; }
Property Value
GL_MAX_RENDERBUFFER_SIZE
public static int GL_MAX_RENDERBUFFER_SIZE { get; }
Property Value
GL_MAX_TEXTURE_IMAGE_UNITS
public static int GL_MAX_TEXTURE_IMAGE_UNITS { get; }
Property Value
GL_MAX_TEXTURE_SIZE
public static int GL_MAX_TEXTURE_SIZE { get; }
Property Value
GL_MAX_VARYING_VECTORS
public static int GL_MAX_VARYING_VECTORS { get; }
Property Value
GL_MAX_VERTEX_ATTRIBS
public static int GL_MAX_VERTEX_ATTRIBS { get; }
Property Value
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
https://developer.android.com/reference/android/opengl/GLES20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS { get; }
Property Value
GL_MAX_VERTEX_UNIFORM_VECTORS
public static int GL_MAX_VERTEX_UNIFORM_VECTORS { get; }
Property Value
GL_MAX_VIEWPORT_DIMS
public static int GL_MAX_VIEWPORT_DIMS { get; }
Property Value
GL_MEDIUM_FLOAT
public static int GL_MEDIUM_FLOAT { get; }
Property Value
GL_MEDIUM_INT
public static int GL_MEDIUM_INT { get; }
Property Value
GL_MIRRORED_REPEAT
public static int GL_MIRRORED_REPEAT { get; }
Property Value
GL_NEAREST
public static int GL_NEAREST { get; }
Property Value
GL_NEAREST_MIPMAP_LINEAR
public static int GL_NEAREST_MIPMAP_LINEAR { get; }
Property Value
GL_NEAREST_MIPMAP_NEAREST
public static int GL_NEAREST_MIPMAP_NEAREST { get; }
Property Value
GL_NEVER
public static int GL_NEVER { get; }
Property Value
GL_NICEST
public static int GL_NICEST { get; }
Property Value
GL_NONE
public static int GL_NONE { get; }
Property Value
GL_NOTEQUAL
public static int GL_NOTEQUAL { get; }
Property Value
GL_NO_ERROR
public static int GL_NO_ERROR { get; }
Property Value
GL_NUM_COMPRESSED_TEXTURE_FORMATS
https://developer.android.com/reference/android/opengl/GLES20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static int GL_NUM_COMPRESSED_TEXTURE_FORMATS { get; }
Property Value
GL_NUM_SHADER_BINARY_FORMATS
public static int GL_NUM_SHADER_BINARY_FORMATS { get; }
Property Value
GL_ONE
public static int GL_ONE { get; }
Property Value
GL_ONE_MINUS_CONSTANT_ALPHA
public static int GL_ONE_MINUS_CONSTANT_ALPHA { get; }
Property Value
GL_ONE_MINUS_CONSTANT_COLOR
public static int GL_ONE_MINUS_CONSTANT_COLOR { get; }
Property Value
GL_ONE_MINUS_DST_ALPHA
public static int GL_ONE_MINUS_DST_ALPHA { get; }
Property Value
GL_ONE_MINUS_DST_COLOR
public static int GL_ONE_MINUS_DST_COLOR { get; }
Property Value
GL_ONE_MINUS_SRC_ALPHA
public static int GL_ONE_MINUS_SRC_ALPHA { get; }
Property Value
GL_ONE_MINUS_SRC_COLOR
public static int GL_ONE_MINUS_SRC_COLOR { get; }
Property Value
GL_OUT_OF_MEMORY
public static int GL_OUT_OF_MEMORY { get; }
Property Value
GL_PACK_ALIGNMENT
public static int GL_PACK_ALIGNMENT { get; }
Property Value
GL_POINTS
public static int GL_POINTS { get; }
Property Value
GL_POLYGON_OFFSET_FACTOR
public static int GL_POLYGON_OFFSET_FACTOR { get; }
Property Value
GL_POLYGON_OFFSET_FILL
public static int GL_POLYGON_OFFSET_FILL { get; }
Property Value
GL_POLYGON_OFFSET_UNITS
public static int GL_POLYGON_OFFSET_UNITS { get; }
Property Value
GL_RED_BITS
public static int GL_RED_BITS { get; }
Property Value
GL_RENDERBUFFER
public static int GL_RENDERBUFFER { get; }
Property Value
GL_RENDERBUFFER_ALPHA_SIZE
public static int GL_RENDERBUFFER_ALPHA_SIZE { get; }
Property Value
GL_RENDERBUFFER_BINDING
public static int GL_RENDERBUFFER_BINDING { get; }
Property Value
GL_RENDERBUFFER_BLUE_SIZE
public static int GL_RENDERBUFFER_BLUE_SIZE { get; }
Property Value
GL_RENDERBUFFER_DEPTH_SIZE
public static int GL_RENDERBUFFER_DEPTH_SIZE { get; }
Property Value
GL_RENDERBUFFER_GREEN_SIZE
public static int GL_RENDERBUFFER_GREEN_SIZE { get; }
Property Value
GL_RENDERBUFFER_HEIGHT
public static int GL_RENDERBUFFER_HEIGHT { get; }
Property Value
GL_RENDERBUFFER_INTERNAL_FORMAT
public static int GL_RENDERBUFFER_INTERNAL_FORMAT { get; }
Property Value
GL_RENDERBUFFER_RED_SIZE
public static int GL_RENDERBUFFER_RED_SIZE { get; }
Property Value
GL_RENDERBUFFER_STENCIL_SIZE
public static int GL_RENDERBUFFER_STENCIL_SIZE { get; }
Property Value
GL_RENDERBUFFER_WIDTH
public static int GL_RENDERBUFFER_WIDTH { get; }
Property Value
GL_RENDERER
public static int GL_RENDERER { get; }
Property Value
GL_REPEAT
public static int GL_REPEAT { get; }
Property Value
GL_REPLACE
public static int GL_REPLACE { get; }
Property Value
GL_RGB
public static int GL_RGB { get; }
Property Value
GL_RGB565
public static int GL_RGB565 { get; }
Property Value
GL_RGB5_A1
public static int GL_RGB5_A1 { get; }
Property Value
GL_RGBA
public static int GL_RGBA { get; }
Property Value
GL_RGBA4
public static int GL_RGBA4 { get; }
Property Value
GL_SAMPLER_2D
public static int GL_SAMPLER_2D { get; }
Property Value
GL_SAMPLER_CUBE
public static int GL_SAMPLER_CUBE { get; }
Property Value
GL_SAMPLES
public static int GL_SAMPLES { get; }
Property Value
GL_SAMPLE_ALPHA_TO_COVERAGE
public static int GL_SAMPLE_ALPHA_TO_COVERAGE { get; }
Property Value
GL_SAMPLE_BUFFERS
public static int GL_SAMPLE_BUFFERS { get; }
Property Value
GL_SAMPLE_COVERAGE
public static int GL_SAMPLE_COVERAGE { get; }
Property Value
GL_SAMPLE_COVERAGE_INVERT
public static int GL_SAMPLE_COVERAGE_INVERT { get; }
Property Value
GL_SAMPLE_COVERAGE_VALUE
public static int GL_SAMPLE_COVERAGE_VALUE { get; }
Property Value
GL_SCISSOR_BOX
public static int GL_SCISSOR_BOX { get; }
Property Value
GL_SCISSOR_TEST
public static int GL_SCISSOR_TEST { get; }
Property Value
GL_SHADER_BINARY_FORMATS
public static int GL_SHADER_BINARY_FORMATS { get; }
Property Value
GL_SHADER_COMPILER
public static int GL_SHADER_COMPILER { get; }
Property Value
GL_SHADER_SOURCE_LENGTH
public static int GL_SHADER_SOURCE_LENGTH { get; }
Property Value
GL_SHADER_TYPE
public static int GL_SHADER_TYPE { get; }
Property Value
GL_SHADING_LANGUAGE_VERSION
public static int GL_SHADING_LANGUAGE_VERSION { get; }
Property Value
GL_SHORT
public static int GL_SHORT { get; }
Property Value
GL_SRC_ALPHA
public static int GL_SRC_ALPHA { get; }
Property Value
GL_SRC_ALPHA_SATURATE
public static int GL_SRC_ALPHA_SATURATE { get; }
Property Value
GL_SRC_COLOR
public static int GL_SRC_COLOR { get; }
Property Value
GL_STATIC_DRAW
public static int GL_STATIC_DRAW { get; }
Property Value
GL_STENCIL_ATTACHMENT
public static int GL_STENCIL_ATTACHMENT { get; }
Property Value
GL_STENCIL_BACK_FAIL
public static int GL_STENCIL_BACK_FAIL { get; }
Property Value
GL_STENCIL_BACK_FUNC
public static int GL_STENCIL_BACK_FUNC { get; }
Property Value
GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static int GL_STENCIL_BACK_PASS_DEPTH_FAIL { get; }
Property Value
GL_STENCIL_BACK_PASS_DEPTH_PASS
public static int GL_STENCIL_BACK_PASS_DEPTH_PASS { get; }
Property Value
GL_STENCIL_BACK_REF
public static int GL_STENCIL_BACK_REF { get; }
Property Value
GL_STENCIL_BACK_VALUE_MASK
public static int GL_STENCIL_BACK_VALUE_MASK { get; }
Property Value
GL_STENCIL_BACK_WRITEMASK
public static int GL_STENCIL_BACK_WRITEMASK { get; }
Property Value
GL_STENCIL_BITS
public static int GL_STENCIL_BITS { get; }
Property Value
GL_STENCIL_BUFFER_BIT
public static int GL_STENCIL_BUFFER_BIT { get; }
Property Value
GL_STENCIL_CLEAR_VALUE
public static int GL_STENCIL_CLEAR_VALUE { get; }
Property Value
GL_STENCIL_FAIL
public static int GL_STENCIL_FAIL { get; }
Property Value
GL_STENCIL_FUNC
public static int GL_STENCIL_FUNC { get; }
Property Value
GL_STENCIL_INDEX
[Obsolete]
public static int GL_STENCIL_INDEX { get; }
Property Value
GL_STENCIL_INDEX8
public static int GL_STENCIL_INDEX8 { get; }
Property Value
GL_STENCIL_PASS_DEPTH_FAIL
public static int GL_STENCIL_PASS_DEPTH_FAIL { get; }
Property Value
GL_STENCIL_PASS_DEPTH_PASS
public static int GL_STENCIL_PASS_DEPTH_PASS { get; }
Property Value
GL_STENCIL_REF
public static int GL_STENCIL_REF { get; }
Property Value
GL_STENCIL_TEST
public static int GL_STENCIL_TEST { get; }
Property Value
GL_STENCIL_VALUE_MASK
public static int GL_STENCIL_VALUE_MASK { get; }
Property Value
GL_STENCIL_WRITEMASK
public static int GL_STENCIL_WRITEMASK { get; }
Property Value
GL_STREAM_DRAW
public static int GL_STREAM_DRAW { get; }
Property Value
GL_SUBPIXEL_BITS
public static int GL_SUBPIXEL_BITS { get; }
Property Value
GL_TEXTURE
public static int GL_TEXTURE { get; }
Property Value
GL_TEXTURE0
public static int GL_TEXTURE0 { get; }
Property Value
GL_TEXTURE1
public static int GL_TEXTURE1 { get; }
Property Value
GL_TEXTURE10
public static int GL_TEXTURE10 { get; }
Property Value
GL_TEXTURE11
public static int GL_TEXTURE11 { get; }
Property Value
GL_TEXTURE12
public static int GL_TEXTURE12 { get; }
Property Value
GL_TEXTURE13
public static int GL_TEXTURE13 { get; }
Property Value
GL_TEXTURE14
public static int GL_TEXTURE14 { get; }
Property Value
GL_TEXTURE15
public static int GL_TEXTURE15 { get; }
Property Value
GL_TEXTURE16
public static int GL_TEXTURE16 { get; }
Property Value
GL_TEXTURE17
public static int GL_TEXTURE17 { get; }
Property Value
GL_TEXTURE18
public static int GL_TEXTURE18 { get; }
Property Value
GL_TEXTURE19
public static int GL_TEXTURE19 { get; }
Property Value
GL_TEXTURE2
public static int GL_TEXTURE2 { get; }
Property Value
GL_TEXTURE20
public static int GL_TEXTURE20 { get; }
Property Value
GL_TEXTURE21
public static int GL_TEXTURE21 { get; }
Property Value
GL_TEXTURE22
public static int GL_TEXTURE22 { get; }
Property Value
GL_TEXTURE23
public static int GL_TEXTURE23 { get; }
Property Value
GL_TEXTURE24
public static int GL_TEXTURE24 { get; }
Property Value
GL_TEXTURE25
public static int GL_TEXTURE25 { get; }
Property Value
GL_TEXTURE26
public static int GL_TEXTURE26 { get; }
Property Value
GL_TEXTURE27
public static int GL_TEXTURE27 { get; }
Property Value
GL_TEXTURE28
public static int GL_TEXTURE28 { get; }
Property Value
GL_TEXTURE29
public static int GL_TEXTURE29 { get; }
Property Value
GL_TEXTURE3
public static int GL_TEXTURE3 { get; }
Property Value
GL_TEXTURE30
public static int GL_TEXTURE30 { get; }
Property Value
GL_TEXTURE31
public static int GL_TEXTURE31 { get; }
Property Value
GL_TEXTURE4
public static int GL_TEXTURE4 { get; }
Property Value
GL_TEXTURE5
public static int GL_TEXTURE5 { get; }
Property Value
GL_TEXTURE6
public static int GL_TEXTURE6 { get; }
Property Value
GL_TEXTURE7
public static int GL_TEXTURE7 { get; }
Property Value
GL_TEXTURE8
public static int GL_TEXTURE8 { get; }
Property Value
GL_TEXTURE9
public static int GL_TEXTURE9 { get; }
Property Value
GL_TEXTURE_2D
public static int GL_TEXTURE_2D { get; }
Property Value
GL_TEXTURE_BINDING_2D
public static int GL_TEXTURE_BINDING_2D { get; }
Property Value
GL_TEXTURE_BINDING_CUBE_MAP
public static int GL_TEXTURE_BINDING_CUBE_MAP { get; }
Property Value
GL_TEXTURE_CUBE_MAP
public static int GL_TEXTURE_CUBE_MAP { get; }
Property Value
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static int GL_TEXTURE_CUBE_MAP_NEGATIVE_X { get; }
Property Value
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y { get; }
Property Value
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z { get; }
Property Value
GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static int GL_TEXTURE_CUBE_MAP_POSITIVE_X { get; }
Property Value
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static int GL_TEXTURE_CUBE_MAP_POSITIVE_Y { get; }
Property Value
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static int GL_TEXTURE_CUBE_MAP_POSITIVE_Z { get; }
Property Value
GL_TEXTURE_MAG_FILTER
public static int GL_TEXTURE_MAG_FILTER { get; }
Property Value
GL_TEXTURE_MIN_FILTER
public static int GL_TEXTURE_MIN_FILTER { get; }
Property Value
GL_TEXTURE_WRAP_S
public static int GL_TEXTURE_WRAP_S { get; }
Property Value
GL_TEXTURE_WRAP_T
public static int GL_TEXTURE_WRAP_T { get; }
Property Value
GL_TRIANGLES
public static int GL_TRIANGLES { get; }
Property Value
GL_TRIANGLE_FAN
public static int GL_TRIANGLE_FAN { get; }
Property Value
GL_TRIANGLE_STRIP
public static int GL_TRIANGLE_STRIP { get; }
Property Value
GL_TRUE
public static int GL_TRUE { get; }
Property Value
GL_UNPACK_ALIGNMENT
public static int GL_UNPACK_ALIGNMENT { get; }
Property Value
GL_UNSIGNED_BYTE
public static int GL_UNSIGNED_BYTE { get; }
Property Value
GL_UNSIGNED_INT
public static int GL_UNSIGNED_INT { get; }
Property Value
GL_UNSIGNED_SHORT
public static int GL_UNSIGNED_SHORT { get; }
Property Value
GL_UNSIGNED_SHORT_4_4_4_4
public static int GL_UNSIGNED_SHORT_4_4_4_4 { get; }
Property Value
GL_UNSIGNED_SHORT_5_5_5_1
public static int GL_UNSIGNED_SHORT_5_5_5_1 { get; }
Property Value
GL_UNSIGNED_SHORT_5_6_5
public static int GL_UNSIGNED_SHORT_5_6_5 { get; }
Property Value
GL_VALIDATE_STATUS
public static int GL_VALIDATE_STATUS { get; }
Property Value
GL_VENDOR
public static int GL_VENDOR { get; }
Property Value
GL_VERSION
public static int GL_VERSION { get; }
Property Value
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING { get; }
Property Value
GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static int GL_VERTEX_ATTRIB_ARRAY_ENABLED { get; }
Property Value
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
https://developer.android.com/reference/android/opengl/GLES20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED { get; }
Property Value
GL_VERTEX_ATTRIB_ARRAY_POINTER
public static int GL_VERTEX_ATTRIB_ARRAY_POINTER { get; }
Property Value
GL_VERTEX_ATTRIB_ARRAY_SIZE
public static int GL_VERTEX_ATTRIB_ARRAY_SIZE { get; }
Property Value
GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static int GL_VERTEX_ATTRIB_ARRAY_STRIDE { get; }
Property Value
GL_VERTEX_ATTRIB_ARRAY_TYPE
public static int GL_VERTEX_ATTRIB_ARRAY_TYPE { get; }
Property Value
GL_VERTEX_SHADER
public static int GL_VERTEX_SHADER { get; }
Property Value
GL_VIEWPORT
public static int GL_VIEWPORT { get; }
Property Value
GL_ZERO
public static int GL_ZERO { get; }
Property Value
IsBridgeAbstract
public override bool IsBridgeAbstract { get; }
Property Value
IsBridgeCloseable
public override bool IsBridgeCloseable { get; }
Property Value
IsBridgeInterface
public override bool IsBridgeInterface { get; }
Property Value
IsBridgeStatic
public override bool IsBridgeStatic { get; }
Property Value
Methods
GlActiveTexture(int)
public static void GlActiveTexture(int arg0)
Parameters
GlAttachShader(int, int)
public static void GlAttachShader(int arg0, int arg1)
Parameters
GlBindAttribLocation(int, int, String)
public static void GlBindAttribLocation(int arg0, int arg1, String arg2)
Parameters
GlBindBuffer(int, int)
public static void GlBindBuffer(int arg0, int arg1)
Parameters
GlBindFramebuffer(int, int)
public static void GlBindFramebuffer(int arg0, int arg1)
Parameters
GlBindRenderbuffer(int, int)
public static void GlBindRenderbuffer(int arg0, int arg1)
Parameters
GlBindTexture(int, int)
public static void GlBindTexture(int arg0, int arg1)
Parameters
GlBlendColor(float, float, float, float)
public static void GlBlendColor(float arg0, float arg1, float arg2, float arg3)
Parameters
GlBlendEquation(int)
public static void GlBlendEquation(int arg0)
Parameters
GlBlendEquationSeparate(int, int)
public static void GlBlendEquationSeparate(int arg0, int arg1)
Parameters
GlBlendFunc(int, int)
public static void GlBlendFunc(int arg0, int arg1)
Parameters
GlBlendFuncSeparate(int, int, int, int)
public static void GlBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
Parameters
GlBufferData(int, int, Buffer, int)
public static void GlBufferData(int arg0, int arg1, Buffer arg2, int arg3)
Parameters
GlBufferSubData(int, int, int, Buffer)
public static void GlBufferSubData(int arg0, int arg1, int arg2, Buffer arg3)
Parameters
GlCheckFramebufferStatus(int)
public static int GlCheckFramebufferStatus(int arg0)
Parameters
Returns
GlClear(int)
public static void GlClear(int arg0)
Parameters
GlClearColor(float, float, float, float)
public static void GlClearColor(float arg0, float arg1, float arg2, float arg3)
Parameters
GlClearDepthf(float)
public static void GlClearDepthf(float arg0)
Parameters
GlClearStencil(int)
public static void GlClearStencil(int arg0)
Parameters
GlColorMask(bool, bool, bool, bool)
public static void GlColorMask(bool arg0, bool arg1, bool arg2, bool arg3)
Parameters
GlCompileShader(int)
public static void GlCompileShader(int arg0)
Parameters
GlCompressedTexImage2D(int, int, int, int, int, int, int, Buffer)
public static void GlCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
Parameters
GlCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)
public static void GlCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
Parameters
GlCopyTexImage2D(int, int, int, int, int, int, int, int)
public static void GlCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Parameters
GlCopyTexSubImage2D(int, int, int, int, int, int, int, int)
public static void GlCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Parameters
GlCreateProgram()
public static int GlCreateProgram()
Returns
GlCreateShader(int)
public static int GlCreateShader(int arg0)
Parameters
Returns
GlCullFace(int)
public static void GlCullFace(int arg0)
Parameters
GlDeleteBuffers(int, IntBuffer)
public static void GlDeleteBuffers(int arg0, IntBuffer arg1)
Parameters
GlDeleteBuffers(int, int[], int)
public static void GlDeleteBuffers(int arg0, int[] arg1, int arg2)
Parameters
GlDeleteFramebuffers(int, IntBuffer)
public static void GlDeleteFramebuffers(int arg0, IntBuffer arg1)
Parameters
GlDeleteFramebuffers(int, int[], int)
public static void GlDeleteFramebuffers(int arg0, int[] arg1, int arg2)
Parameters
GlDeleteProgram(int)
public static void GlDeleteProgram(int arg0)
Parameters
GlDeleteRenderbuffers(int, IntBuffer)
public static void GlDeleteRenderbuffers(int arg0, IntBuffer arg1)
Parameters
GlDeleteRenderbuffers(int, int[], int)
public static void GlDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
Parameters
GlDeleteShader(int)
public static void GlDeleteShader(int arg0)
Parameters
GlDeleteTextures(int, IntBuffer)
public static void GlDeleteTextures(int arg0, IntBuffer arg1)
Parameters
GlDeleteTextures(int, int[], int)
public static void GlDeleteTextures(int arg0, int[] arg1, int arg2)
Parameters
GlDepthFunc(int)
public static void GlDepthFunc(int arg0)
Parameters
GlDepthMask(bool)
public static void GlDepthMask(bool arg0)
Parameters
GlDepthRangef(float, float)
public static void GlDepthRangef(float arg0, float arg1)
Parameters
GlDetachShader(int, int)
public static void GlDetachShader(int arg0, int arg1)
Parameters
GlDisable(int)
public static void GlDisable(int arg0)
Parameters
GlDisableVertexAttribArray(int)
public static void GlDisableVertexAttribArray(int arg0)
Parameters
GlDrawArrays(int, int, int)
public static void GlDrawArrays(int arg0, int arg1, int arg2)
Parameters
GlDrawElements(int, int, int, Buffer)
public static void GlDrawElements(int arg0, int arg1, int arg2, Buffer arg3)
Parameters
GlDrawElements(int, int, int, int)
public static void GlDrawElements(int arg0, int arg1, int arg2, int arg3)
Parameters
GlEnable(int)
public static void GlEnable(int arg0)
Parameters
GlEnableVertexAttribArray(int)
public static void GlEnableVertexAttribArray(int arg0)
Parameters
GlFinish()
public static void GlFinish()
GlFlush()
public static void GlFlush()
GlFramebufferRenderbuffer(int, int, int, int)
public static void GlFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
Parameters
GlFramebufferTexture2D(int, int, int, int, int)
public static void GlFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlFrontFace(int)
public static void GlFrontFace(int arg0)
Parameters
GlGenBuffers(int, IntBuffer)
public static void GlGenBuffers(int arg0, IntBuffer arg1)
Parameters
GlGenBuffers(int, int[], int)
public static void GlGenBuffers(int arg0, int[] arg1, int arg2)
Parameters
GlGenFramebuffers(int, IntBuffer)
public static void GlGenFramebuffers(int arg0, IntBuffer arg1)
Parameters
GlGenFramebuffers(int, int[], int)
public static void GlGenFramebuffers(int arg0, int[] arg1, int arg2)
Parameters
GlGenRenderbuffers(int, IntBuffer)
public static void GlGenRenderbuffers(int arg0, IntBuffer arg1)
Parameters
GlGenRenderbuffers(int, int[], int)
https://developer.android.com/reference/android/opengl/GLES20.html#glGenRenderbuffers(int,int[],int)
public static void GlGenRenderbuffers(int arg0, int[] arg1, int arg2)
Parameters
GlGenTextures(int, IntBuffer)
public static void GlGenTextures(int arg0, IntBuffer arg1)
Parameters
GlGenTextures(int, int[], int)
public static void GlGenTextures(int arg0, int[] arg1, int arg2)
Parameters
GlGenerateMipmap(int)
public static void GlGenerateMipmap(int arg0)
Parameters
GlGetActiveAttrib(int, int, IntBuffer, IntBuffer)
public static String GlGetActiveAttrib(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
Parameters
Returns
GlGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int)
public static void GlGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Parameters
arg0
intarg1
intarg2
intarg3
int[]arg4
intarg5
int[]arg6
intarg7
int[]arg8
intarg9
byte[]arg10
int
GlGetActiveAttrib(int, int, int[], int, int[], int)
public static String GlGetActiveAttrib(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
Parameters
Returns
GlGetActiveUniform(int, int, IntBuffer, IntBuffer)
public static String GlGetActiveUniform(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
Parameters
Returns
GlGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int)
public static void GlGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Parameters
arg0
intarg1
intarg2
intarg3
int[]arg4
intarg5
int[]arg6
intarg7
int[]arg8
intarg9
byte[]arg10
int
GlGetActiveUniform(int, int, int[], int, int[], int)
public static String GlGetActiveUniform(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
Parameters
Returns
GlGetAttachedShaders(int, int, IntBuffer, IntBuffer)
public static void GlGetAttachedShaders(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
Parameters
GlGetAttachedShaders(int, int, int[], int, int[], int)
public static void GlGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
Parameters
GlGetAttribLocation(int, String)
public static int GlGetAttribLocation(int arg0, String arg1)
Parameters
Returns
GlGetBooleanv(int, IntBuffer)
public static void GlGetBooleanv(int arg0, IntBuffer arg1)
Parameters
GlGetBooleanv(int, bool[], int)
public static void GlGetBooleanv(int arg0, bool[] arg1, int arg2)
Parameters
GlGetBufferParameteriv(int, int, IntBuffer)
public static void GlGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetBufferParameteriv(int, int, int[], int)
public static void GlGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetError()
public static int GlGetError()
Returns
GlGetFloatv(int, FloatBuffer)
public static void GlGetFloatv(int arg0, FloatBuffer arg1)
Parameters
arg0
intarg1
FloatBuffer
GlGetFloatv(int, float[], int)
public static void GlGetFloatv(int arg0, float[] arg1, int arg2)
Parameters
GlGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer)
public static void GlGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)
Parameters
GlGetFramebufferAttachmentParameteriv(int, int, int, int[], int)
public static void GlGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Parameters
GlGetIntegerv(int, IntBuffer)
public static void GlGetIntegerv(int arg0, IntBuffer arg1)
Parameters
GlGetIntegerv(int, int[], int)
public static void GlGetIntegerv(int arg0, int[] arg1, int arg2)
Parameters
GlGetProgramInfoLog(int)
public static String GlGetProgramInfoLog(int arg0)
Parameters
Returns
GlGetProgramiv(int, int, IntBuffer)
public static void GlGetProgramiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetProgramiv(int, int, int[], int)
https://developer.android.com/reference/android/opengl/GLES20.html#glGetProgramiv(int,int,int[],int)
public static void GlGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetRenderbufferParameteriv(int, int, IntBuffer)
public static void GlGetRenderbufferParameteriv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetRenderbufferParameteriv(int, int, int[], int)
public static void GlGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetShaderInfoLog(int)
public static String GlGetShaderInfoLog(int arg0)
Parameters
Returns
GlGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer)
public static void GlGetShaderPrecisionFormat(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
Parameters
GlGetShaderPrecisionFormat(int, int, int[], int, int[], int)
public static void GlGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
Parameters
GlGetShaderSource(int)
public static String GlGetShaderSource(int arg0)
Parameters
Returns
GlGetShaderSource(int, int, int[], int, byte[], int)
public static void GlGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Parameters
GlGetShaderiv(int, int, IntBuffer)
public static void GlGetShaderiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetShaderiv(int, int, int[], int)
public static void GlGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetString(int)
public static String GlGetString(int arg0)
Parameters
Returns
GlGetTexParameterfv(int, int, FloatBuffer)
public static void GlGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlGetTexParameterfv(int, int, float[], int)
public static void GlGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlGetTexParameteriv(int, int, IntBuffer)
public static void GlGetTexParameteriv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetTexParameteriv(int, int, int[], int)
public static void GlGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetUniformLocation(int, String)
public static int GlGetUniformLocation(int arg0, String arg1)
Parameters
Returns
GlGetUniformfv(int, int, FloatBuffer)
public static void GlGetUniformfv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlGetUniformfv(int, int, float[], int)
public static void GlGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlGetUniformiv(int, int, IntBuffer)
public static void GlGetUniformiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetUniformiv(int, int, int[], int)
https://developer.android.com/reference/android/opengl/GLES20.html#glGetUniformiv(int,int,int[],int)
public static void GlGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetVertexAttribfv(int, int, FloatBuffer)
public static void GlGetVertexAttribfv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlGetVertexAttribfv(int, int, float[], int)
public static void GlGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlGetVertexAttribiv(int, int, IntBuffer)
public static void GlGetVertexAttribiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetVertexAttribiv(int, int, int[], int)
public static void GlGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlHint(int, int)
public static void GlHint(int arg0, int arg1)
Parameters
GlIsBuffer(int)
public static bool GlIsBuffer(int arg0)
Parameters
Returns
GlIsEnabled(int)
public static bool GlIsEnabled(int arg0)
Parameters
Returns
GlIsFramebuffer(int)
public static bool GlIsFramebuffer(int arg0)
Parameters
Returns
GlIsProgram(int)
public static bool GlIsProgram(int arg0)
Parameters
Returns
GlIsRenderbuffer(int)
public static bool GlIsRenderbuffer(int arg0)
Parameters
Returns
GlIsShader(int)
public static bool GlIsShader(int arg0)
Parameters
Returns
GlIsTexture(int)
public static bool GlIsTexture(int arg0)
Parameters
Returns
GlLineWidth(float)
public static void GlLineWidth(float arg0)
Parameters
GlLinkProgram(int)
public static void GlLinkProgram(int arg0)
Parameters
GlPixelStorei(int, int)
public static void GlPixelStorei(int arg0, int arg1)
Parameters
GlPolygonOffset(float, float)
public static void GlPolygonOffset(float arg0, float arg1)
Parameters
GlReadPixels(int, int, int, int, int, int, Buffer)
public static void GlReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
Parameters
GlReleaseShaderCompiler()
public static void GlReleaseShaderCompiler()
GlRenderbufferStorage(int, int, int, int)
public static void GlRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
Parameters
GlSampleCoverage(float, bool)
public static void GlSampleCoverage(float arg0, bool arg1)
Parameters
GlScissor(int, int, int, int)
public static void GlScissor(int arg0, int arg1, int arg2, int arg3)
Parameters
GlShaderBinary(int, IntBuffer, int, Buffer, int)
public static void GlShaderBinary(int arg0, IntBuffer arg1, int arg2, Buffer arg3, int arg4)
Parameters
GlShaderBinary(int, int[], int, int, Buffer, int)
public static void GlShaderBinary(int arg0, int[] arg1, int arg2, int arg3, Buffer arg4, int arg5)
Parameters
GlShaderSource(int, String)
public static void GlShaderSource(int arg0, String arg1)
Parameters
GlStencilFunc(int, int, int)
public static void GlStencilFunc(int arg0, int arg1, int arg2)
Parameters
GlStencilFuncSeparate(int, int, int, int)
public static void GlStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)
Parameters
GlStencilMask(int)
public static void GlStencilMask(int arg0)
Parameters
GlStencilMaskSeparate(int, int)
public static void GlStencilMaskSeparate(int arg0, int arg1)
Parameters
GlStencilOp(int, int, int)
public static void GlStencilOp(int arg0, int arg1, int arg2)
Parameters
GlStencilOpSeparate(int, int, int, int)
public static void GlStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)
Parameters
GlTexImage2D(int, int, int, int, int, int, int, int, Buffer)
public static void GlTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
Parameters
GlTexParameterf(int, int, float)
public static void GlTexParameterf(int arg0, int arg1, float arg2)
Parameters
GlTexParameterfv(int, int, FloatBuffer)
public static void GlTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlTexParameterfv(int, int, float[], int)
public static void GlTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlTexParameteri(int, int, int)
public static void GlTexParameteri(int arg0, int arg1, int arg2)
Parameters
GlTexParameteriv(int, int, IntBuffer)
public static void GlTexParameteriv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlTexParameteriv(int, int, int[], int)
public static void GlTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)
public static void GlTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
Parameters
GlUniform1f(int, float)
public static void GlUniform1f(int arg0, float arg1)
Parameters
GlUniform1fv(int, int, FloatBuffer)
public static void GlUniform1fv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlUniform1fv(int, int, float[], int)
https://developer.android.com/reference/android/opengl/GLES20.html#glUniform1fv(int,int,float[],int)
public static void GlUniform1fv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlUniform1i(int, int)
public static void GlUniform1i(int arg0, int arg1)
Parameters
GlUniform1iv(int, int, IntBuffer)
public static void GlUniform1iv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlUniform1iv(int, int, int[], int)
public static void GlUniform1iv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlUniform2f(int, float, float)
public static void GlUniform2f(int arg0, float arg1, float arg2)
Parameters
GlUniform2fv(int, int, FloatBuffer)
public static void GlUniform2fv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlUniform2fv(int, int, float[], int)
https://developer.android.com/reference/android/opengl/GLES20.html#glUniform2fv(int,int,float[],int)
public static void GlUniform2fv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlUniform2i(int, int, int)
public static void GlUniform2i(int arg0, int arg1, int arg2)
Parameters
GlUniform2iv(int, int, IntBuffer)
public static void GlUniform2iv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlUniform2iv(int, int, int[], int)
public static void GlUniform2iv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlUniform3f(int, float, float, float)
public static void GlUniform3f(int arg0, float arg1, float arg2, float arg3)
Parameters
GlUniform3fv(int, int, FloatBuffer)
public static void GlUniform3fv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlUniform3fv(int, int, float[], int)
https://developer.android.com/reference/android/opengl/GLES20.html#glUniform3fv(int,int,float[],int)
public static void GlUniform3fv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlUniform3i(int, int, int, int)
public static void GlUniform3i(int arg0, int arg1, int arg2, int arg3)
Parameters
GlUniform3iv(int, int, IntBuffer)
public static void GlUniform3iv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlUniform3iv(int, int, int[], int)
public static void GlUniform3iv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlUniform4f(int, float, float, float, float)
public static void GlUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)
Parameters
GlUniform4fv(int, int, FloatBuffer)
public static void GlUniform4fv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlUniform4fv(int, int, float[], int)
https://developer.android.com/reference/android/opengl/GLES20.html#glUniform4fv(int,int,float[],int)
public static void GlUniform4fv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlUniform4i(int, int, int, int, int)
public static void GlUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlUniform4iv(int, int, IntBuffer)
public static void GlUniform4iv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlUniform4iv(int, int, int[], int)
public static void GlUniform4iv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlUniformMatrix2fv(int, int, bool, FloatBuffer)
public static void GlUniformMatrix2fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)
Parameters
arg0
intarg1
intarg2
boolarg3
FloatBuffer
GlUniformMatrix2fv(int, int, bool, float[], int)
public static void GlUniformMatrix2fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)
Parameters
GlUniformMatrix3fv(int, int, bool, FloatBuffer)
public static void GlUniformMatrix3fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)
Parameters
arg0
intarg1
intarg2
boolarg3
FloatBuffer
GlUniformMatrix3fv(int, int, bool, float[], int)
public static void GlUniformMatrix3fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)
Parameters
GlUniformMatrix4fv(int, int, bool, FloatBuffer)
public static void GlUniformMatrix4fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)
Parameters
arg0
intarg1
intarg2
boolarg3
FloatBuffer
GlUniformMatrix4fv(int, int, bool, float[], int)
public static void GlUniformMatrix4fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)
Parameters
GlUseProgram(int)
public static void GlUseProgram(int arg0)
Parameters
GlValidateProgram(int)
public static void GlValidateProgram(int arg0)
Parameters
GlVertexAttrib1f(int, float)
public static void GlVertexAttrib1f(int arg0, float arg1)
Parameters
GlVertexAttrib1fv(int, FloatBuffer)
public static void GlVertexAttrib1fv(int arg0, FloatBuffer arg1)
Parameters
arg0
intarg1
FloatBuffer
GlVertexAttrib1fv(int, float[], int)
public static void GlVertexAttrib1fv(int arg0, float[] arg1, int arg2)
Parameters
GlVertexAttrib2f(int, float, float)
https://developer.android.com/reference/android/opengl/GLES20.html#glVertexAttrib2f(int,float,float)
public static void GlVertexAttrib2f(int arg0, float arg1, float arg2)
Parameters
GlVertexAttrib2fv(int, FloatBuffer)
public static void GlVertexAttrib2fv(int arg0, FloatBuffer arg1)
Parameters
arg0
intarg1
FloatBuffer
GlVertexAttrib2fv(int, float[], int)
public static void GlVertexAttrib2fv(int arg0, float[] arg1, int arg2)
Parameters
GlVertexAttrib3f(int, float, float, float)
public static void GlVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)
Parameters
GlVertexAttrib3fv(int, FloatBuffer)
public static void GlVertexAttrib3fv(int arg0, FloatBuffer arg1)
Parameters
arg0
intarg1
FloatBuffer
GlVertexAttrib3fv(int, float[], int)
public static void GlVertexAttrib3fv(int arg0, float[] arg1, int arg2)
Parameters
GlVertexAttrib4f(int, float, float, float, float)
public static void GlVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)
Parameters
GlVertexAttrib4fv(int, FloatBuffer)
public static void GlVertexAttrib4fv(int arg0, FloatBuffer arg1)
Parameters
arg0
intarg1
FloatBuffer
GlVertexAttrib4fv(int, float[], int)
public static void GlVertexAttrib4fv(int arg0, float[] arg1, int arg2)
Parameters
GlVertexAttribPointer(int, int, int, bool, int, Buffer)
public static void GlVertexAttribPointer(int arg0, int arg1, int arg2, bool arg3, int arg4, Buffer arg5)
Parameters
GlVertexAttribPointer(int, int, int, bool, int, int)
public static void GlVertexAttribPointer(int arg0, int arg1, int arg2, bool arg3, int arg4, int arg5)
Parameters
GlViewport(int, int, int, int)
public static void GlViewport(int arg0, int arg1, int arg2, int arg3)