Table of Contents

Class GLES30

Namespace
Android.Opengl
Assembly
MASES.Netdroid.dll
public class GLES30 : GLES20, IDynamicMetaObjectProvider, IJVMBridgeCore, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeDefinition
Inheritance
JVMBridgeBase
JVMBridgeBase<GLES20>
GLES30
Implements
IJVMBridgeCore
IJVMBridgeBaseStatic
IJVMBridgeBase
IJVMBridgeDefinition
Derived
Inherited Members
JVMBridgeBase<GLES20>.IsAssignableFrom(IJavaType)
JVMBridgeBase<GLES20>.IsAssignableFrom<T>()
JVMBridgeBase<GLES20>.Execute<T>(params T[])
JVMBridgeBase<GLES20>.DynBridgeClazz
JVMBridgeBase<GLES20>.BridgeClazz
JVMBridgeBase.RuntimeClassNameOf<T>()
JVMBridgeBase.ClassNameOf<T>()
JVMBridgeBase.ClassOf<T>()
JVMBridgeBase.WrapsDirect<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn, TConverter>(IJavaObject)
JVMBridgeBase.MonitorEnter()
JVMBridgeBase.MonitorExit()
JVMBridgeBase.IsInstanceOf(IJavaType)
JVMBridgeBase.IsInstanceOf<T>()
JVMBridgeBase.RuntimeIsInstanceOf<T>()
JVMBridgeBase.CastTo<TNewClass>()
JVMBridgeBase.CastDirect<TNewClass>()
JVMBridgeBase.Dispose()
JVMBridgeBase.ToString()
JVMBridgeBase.GetHashCode()
JVMBridgeBase.Notify()
JVMBridgeBase.NotifyAll()
JVMBridgeBase.Wait()
JVMBridgeBase.DynBridgeInstance
JVMBridgeBase.BridgeInstance
JVMBridgeBase.IsBridgeListener
Extension Methods

Constructors

GLES30()

Default constructor: even if the corresponding Java class does not have one, it is mandatory for JCOBridge

public GLES30()

GLES30(params object[])

Generic constructor: it is useful for JCOBridge when there is a derived class which needs to pass arguments to the highest JVMBridgeBase class

public GLES30(params object[] args)

Parameters

args object[]

Properties

BridgeClassName

public override string BridgeClassName { get; }

Property Value

string

GL_ACTIVE_UNIFORM_BLOCKS

public static int GL_ACTIVE_UNIFORM_BLOCKS { get; }

Property Value

int

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

public static int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH { get; }

Property Value

int

GL_ALREADY_SIGNALED

public static int GL_ALREADY_SIGNALED { get; }

Property Value

int

GL_ANY_SAMPLES_PASSED

public static int GL_ANY_SAMPLES_PASSED { get; }

Property Value

int

GL_ANY_SAMPLES_PASSED_CONSERVATIVE

public static int GL_ANY_SAMPLES_PASSED_CONSERVATIVE { get; }

Property Value

int

GL_BLUE

public static int GL_BLUE { get; }

Property Value

int

GL_BUFFER_ACCESS_FLAGS

public static int GL_BUFFER_ACCESS_FLAGS { get; }

Property Value

int

GL_BUFFER_MAPPED

public static int GL_BUFFER_MAPPED { get; }

Property Value

int

GL_BUFFER_MAP_LENGTH

public static int GL_BUFFER_MAP_LENGTH { get; }

Property Value

int

GL_BUFFER_MAP_OFFSET

public static int GL_BUFFER_MAP_OFFSET { get; }

Property Value

int

GL_BUFFER_MAP_POINTER

public static int GL_BUFFER_MAP_POINTER { get; }

Property Value

int

GL_COLOR

public static int GL_COLOR { get; }

Property Value

int

GL_COLOR_ATTACHMENT1

public static int GL_COLOR_ATTACHMENT1 { get; }

Property Value

int

GL_COLOR_ATTACHMENT10

public static int GL_COLOR_ATTACHMENT10 { get; }

Property Value

int

GL_COLOR_ATTACHMENT11

public static int GL_COLOR_ATTACHMENT11 { get; }

Property Value

int

GL_COLOR_ATTACHMENT12

public static int GL_COLOR_ATTACHMENT12 { get; }

Property Value

int

GL_COLOR_ATTACHMENT13

public static int GL_COLOR_ATTACHMENT13 { get; }

Property Value

int

GL_COLOR_ATTACHMENT14

public static int GL_COLOR_ATTACHMENT14 { get; }

Property Value

int

GL_COLOR_ATTACHMENT15

public static int GL_COLOR_ATTACHMENT15 { get; }

Property Value

int

GL_COLOR_ATTACHMENT2

public static int GL_COLOR_ATTACHMENT2 { get; }

Property Value

int

GL_COLOR_ATTACHMENT3

public static int GL_COLOR_ATTACHMENT3 { get; }

Property Value

int

GL_COLOR_ATTACHMENT4

public static int GL_COLOR_ATTACHMENT4 { get; }

Property Value

int

GL_COLOR_ATTACHMENT5

public static int GL_COLOR_ATTACHMENT5 { get; }

Property Value

int

GL_COLOR_ATTACHMENT6

public static int GL_COLOR_ATTACHMENT6 { get; }

Property Value

int

GL_COLOR_ATTACHMENT7

public static int GL_COLOR_ATTACHMENT7 { get; }

Property Value

int

GL_COLOR_ATTACHMENT8

public static int GL_COLOR_ATTACHMENT8 { get; }

Property Value

int

GL_COLOR_ATTACHMENT9

public static int GL_COLOR_ATTACHMENT9 { get; }

Property Value

int

GL_COMPARE_REF_TO_TEXTURE

public static int GL_COMPARE_REF_TO_TEXTURE { get; }

Property Value

int

GL_COMPRESSED_R11_EAC

public static int GL_COMPRESSED_R11_EAC { get; }

Property Value

int

GL_COMPRESSED_RG11_EAC

public static int GL_COMPRESSED_RG11_EAC { get; }

Property Value

int

GL_COMPRESSED_RGB8_ETC2

public static int GL_COMPRESSED_RGB8_ETC2 { get; }

Property Value

int

GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 { get; }

Property Value

int

GL_COMPRESSED_RGBA8_ETC2_EAC

public static int GL_COMPRESSED_RGBA8_ETC2_EAC { get; }

Property Value

int

GL_COMPRESSED_SIGNED_R11_EAC

public static int GL_COMPRESSED_SIGNED_R11_EAC { get; }

Property Value

int

GL_COMPRESSED_SIGNED_RG11_EAC

public static int GL_COMPRESSED_SIGNED_RG11_EAC { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ETC2

public static int GL_COMPRESSED_SRGB8_ETC2 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 { get; }

Property Value

int

GL_CONDITION_SATISFIED

public static int GL_CONDITION_SATISFIED { get; }

Property Value

int

GL_COPY_READ_BUFFER

public static int GL_COPY_READ_BUFFER { get; }

Property Value

int

GL_COPY_READ_BUFFER_BINDING

public static int GL_COPY_READ_BUFFER_BINDING { get; }

Property Value

int

GL_COPY_WRITE_BUFFER

public static int GL_COPY_WRITE_BUFFER { get; }

Property Value

int

GL_COPY_WRITE_BUFFER_BINDING

public static int GL_COPY_WRITE_BUFFER_BINDING { get; }

Property Value

int

GL_CURRENT_QUERY

public static int GL_CURRENT_QUERY { get; }

Property Value

int

GL_DEPTH

public static int GL_DEPTH { get; }

Property Value

int

GL_DEPTH24_STENCIL8

public static int GL_DEPTH24_STENCIL8 { get; }

Property Value

int

GL_DEPTH32F_STENCIL8

public static int GL_DEPTH32F_STENCIL8 { get; }

Property Value

int

GL_DEPTH_COMPONENT24

public static int GL_DEPTH_COMPONENT24 { get; }

Property Value

int

GL_DEPTH_COMPONENT32F

public static int GL_DEPTH_COMPONENT32F { get; }

Property Value

int

GL_DEPTH_STENCIL

public static int GL_DEPTH_STENCIL { get; }

Property Value

int

GL_DEPTH_STENCIL_ATTACHMENT

public static int GL_DEPTH_STENCIL_ATTACHMENT { get; }

Property Value

int

GL_DRAW_BUFFER0

public static int GL_DRAW_BUFFER0 { get; }

Property Value

int

GL_DRAW_BUFFER1

public static int GL_DRAW_BUFFER1 { get; }

Property Value

int

GL_DRAW_BUFFER10

public static int GL_DRAW_BUFFER10 { get; }

Property Value

int

GL_DRAW_BUFFER11

public static int GL_DRAW_BUFFER11 { get; }

Property Value

int

GL_DRAW_BUFFER12

public static int GL_DRAW_BUFFER12 { get; }

Property Value

int

GL_DRAW_BUFFER13

public static int GL_DRAW_BUFFER13 { get; }

Property Value

int

GL_DRAW_BUFFER14

public static int GL_DRAW_BUFFER14 { get; }

Property Value

int

GL_DRAW_BUFFER15

public static int GL_DRAW_BUFFER15 { get; }

Property Value

int

GL_DRAW_BUFFER2

public static int GL_DRAW_BUFFER2 { get; }

Property Value

int

GL_DRAW_BUFFER3

public static int GL_DRAW_BUFFER3 { get; }

Property Value

int

GL_DRAW_BUFFER4

public static int GL_DRAW_BUFFER4 { get; }

Property Value

int

GL_DRAW_BUFFER5

public static int GL_DRAW_BUFFER5 { get; }

Property Value

int

GL_DRAW_BUFFER6

public static int GL_DRAW_BUFFER6 { get; }

Property Value

int

GL_DRAW_BUFFER7

public static int GL_DRAW_BUFFER7 { get; }

Property Value

int

GL_DRAW_BUFFER8

public static int GL_DRAW_BUFFER8 { get; }

Property Value

int

GL_DRAW_BUFFER9

public static int GL_DRAW_BUFFER9 { get; }

Property Value

int

GL_DRAW_FRAMEBUFFER

public static int GL_DRAW_FRAMEBUFFER { get; }

Property Value

int

GL_DRAW_FRAMEBUFFER_BINDING

public static int GL_DRAW_FRAMEBUFFER_BINDING { get; }

Property Value

int

GL_DYNAMIC_COPY

public static int GL_DYNAMIC_COPY { get; }

Property Value

int

GL_DYNAMIC_READ

public static int GL_DYNAMIC_READ { get; }

Property Value

int

GL_FLOAT_32_UNSIGNED_INT_24_8_REV

public static int GL_FLOAT_32_UNSIGNED_INT_24_8_REV { get; }

Property Value

int

GL_FLOAT_MAT2x3

public static int GL_FLOAT_MAT2x3 { get; }

Property Value

int

GL_FLOAT_MAT2x4

public static int GL_FLOAT_MAT2x4 { get; }

Property Value

int

GL_FLOAT_MAT3x2

public static int GL_FLOAT_MAT3x2 { get; }

Property Value

int

GL_FLOAT_MAT3x4

public static int GL_FLOAT_MAT3x4 { get; }

Property Value

int

GL_FLOAT_MAT4x2

public static int GL_FLOAT_MAT4x2 { get; }

Property Value

int

GL_FLOAT_MAT4x3

public static int GL_FLOAT_MAT4x3 { get; }

Property Value

int

GL_FRAGMENT_SHADER_DERIVATIVE_HINT

public static int GL_FRAGMENT_SHADER_DERIVATIVE_HINT { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

public static int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

public static int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

public static int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

public static int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

public static int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

public static int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

public static int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

public static int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

public static int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER { get; }

Property Value

int

GL_FRAMEBUFFER_DEFAULT

public static int GL_FRAMEBUFFER_DEFAULT { get; }

Property Value

int

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

public static int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE { get; }

Property Value

int

GL_FRAMEBUFFER_UNDEFINED

public static int GL_FRAMEBUFFER_UNDEFINED { get; }

Property Value

int

GL_GREEN

public static int GL_GREEN { get; }

Property Value

int

GL_HALF_FLOAT

public static int GL_HALF_FLOAT { get; }

Property Value

int

GL_INTERLEAVED_ATTRIBS

public static int GL_INTERLEAVED_ATTRIBS { get; }

Property Value

int

GL_INT_2_10_10_10_REV

public static int GL_INT_2_10_10_10_REV { get; }

Property Value

int

GL_INT_SAMPLER_2D

public static int GL_INT_SAMPLER_2D { get; }

Property Value

int

GL_INT_SAMPLER_2D_ARRAY

public static int GL_INT_SAMPLER_2D_ARRAY { get; }

Property Value

int

GL_INT_SAMPLER_3D

public static int GL_INT_SAMPLER_3D { get; }

Property Value

int

GL_INT_SAMPLER_CUBE

public static int GL_INT_SAMPLER_CUBE { get; }

Property Value

int

GL_INVALID_INDEX

public static int GL_INVALID_INDEX { get; }

Property Value

int

GL_MAJOR_VERSION

public static int GL_MAJOR_VERSION { get; }

Property Value

int

GL_MAP_FLUSH_EXPLICIT_BIT

public static int GL_MAP_FLUSH_EXPLICIT_BIT { get; }

Property Value

int

GL_MAP_INVALIDATE_BUFFER_BIT

public static int GL_MAP_INVALIDATE_BUFFER_BIT { get; }

Property Value

int

GL_MAP_INVALIDATE_RANGE_BIT

public static int GL_MAP_INVALIDATE_RANGE_BIT { get; }

Property Value

int

GL_MAP_READ_BIT

public static int GL_MAP_READ_BIT { get; }

Property Value

int

GL_MAP_UNSYNCHRONIZED_BIT

public static int GL_MAP_UNSYNCHRONIZED_BIT { get; }

Property Value

int

GL_MAP_WRITE_BIT

public static int GL_MAP_WRITE_BIT { get; }

Property Value

int

GL_MAX

public static int GL_MAX { get; }

Property Value

int

GL_MAX_3D_TEXTURE_SIZE

public static int GL_MAX_3D_TEXTURE_SIZE { get; }

Property Value

int

GL_MAX_ARRAY_TEXTURE_LAYERS

public static int GL_MAX_ARRAY_TEXTURE_LAYERS { get; }

Property Value

int

GL_MAX_COLOR_ATTACHMENTS

public static int GL_MAX_COLOR_ATTACHMENTS { get; }

Property Value

int

GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

public static int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_COMBINED_UNIFORM_BLOCKS

public static int GL_MAX_COMBINED_UNIFORM_BLOCKS { get; }

Property Value

int

GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

public static int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_DRAW_BUFFERS

public static int GL_MAX_DRAW_BUFFERS { get; }

Property Value

int

GL_MAX_ELEMENTS_INDICES

public static int GL_MAX_ELEMENTS_INDICES { get; }

Property Value

int

GL_MAX_ELEMENTS_VERTICES

public static int GL_MAX_ELEMENTS_VERTICES { get; }

Property Value

int

GL_MAX_ELEMENT_INDEX

public static int GL_MAX_ELEMENT_INDEX { get; }

Property Value

int

GL_MAX_FRAGMENT_INPUT_COMPONENTS

public static int GL_MAX_FRAGMENT_INPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_FRAGMENT_UNIFORM_BLOCKS

public static int GL_MAX_FRAGMENT_UNIFORM_BLOCKS { get; }

Property Value

int

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

public static int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_PROGRAM_TEXEL_OFFSET

public static int GL_MAX_PROGRAM_TEXEL_OFFSET { get; }

Property Value

int

GL_MAX_SAMPLES

public static int GL_MAX_SAMPLES { get; }

Property Value

int

GL_MAX_SERVER_WAIT_TIMEOUT

public static int GL_MAX_SERVER_WAIT_TIMEOUT { get; }

Property Value

int

GL_MAX_TEXTURE_LOD_BIAS

public static int GL_MAX_TEXTURE_LOD_BIAS { get; }

Property Value

int

GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

public static int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS { get; }

Property Value

int

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

public static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS { get; }

Property Value

int

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

public static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS { get; }

Property Value

int

GL_MAX_UNIFORM_BLOCK_SIZE

public static int GL_MAX_UNIFORM_BLOCK_SIZE { get; }

Property Value

int

GL_MAX_UNIFORM_BUFFER_BINDINGS

public static int GL_MAX_UNIFORM_BUFFER_BINDINGS { get; }

Property Value

int

GL_MAX_VARYING_COMPONENTS

public static int GL_MAX_VARYING_COMPONENTS { get; }

Property Value

int

GL_MAX_VERTEX_OUTPUT_COMPONENTS

public static int GL_MAX_VERTEX_OUTPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_VERTEX_UNIFORM_BLOCKS

public static int GL_MAX_VERTEX_UNIFORM_BLOCKS { get; }

Property Value

int

GL_MAX_VERTEX_UNIFORM_COMPONENTS

public static int GL_MAX_VERTEX_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MIN

public static int GL_MIN { get; }

Property Value

int

GL_MINOR_VERSION

public static int GL_MINOR_VERSION { get; }

Property Value

int

GL_MIN_PROGRAM_TEXEL_OFFSET

public static int GL_MIN_PROGRAM_TEXEL_OFFSET { get; }

Property Value

int

GL_NUM_EXTENSIONS

public static int GL_NUM_EXTENSIONS { get; }

Property Value

int

GL_NUM_PROGRAM_BINARY_FORMATS

public static int GL_NUM_PROGRAM_BINARY_FORMATS { get; }

Property Value

int

GL_NUM_SAMPLE_COUNTS

public static int GL_NUM_SAMPLE_COUNTS { get; }

Property Value

int

GL_OBJECT_TYPE

public static int GL_OBJECT_TYPE { get; }

Property Value

int

GL_PACK_ROW_LENGTH

public static int GL_PACK_ROW_LENGTH { get; }

Property Value

int

GL_PACK_SKIP_PIXELS

public static int GL_PACK_SKIP_PIXELS { get; }

Property Value

int

GL_PACK_SKIP_ROWS

public static int GL_PACK_SKIP_ROWS { get; }

Property Value

int

GL_PIXEL_PACK_BUFFER

public static int GL_PIXEL_PACK_BUFFER { get; }

Property Value

int

GL_PIXEL_PACK_BUFFER_BINDING

public static int GL_PIXEL_PACK_BUFFER_BINDING { get; }

Property Value

int

GL_PIXEL_UNPACK_BUFFER

public static int GL_PIXEL_UNPACK_BUFFER { get; }

Property Value

int

GL_PIXEL_UNPACK_BUFFER_BINDING

public static int GL_PIXEL_UNPACK_BUFFER_BINDING { get; }

Property Value

int

GL_PRIMITIVE_RESTART_FIXED_INDEX

public static int GL_PRIMITIVE_RESTART_FIXED_INDEX { get; }

Property Value

int

GL_PROGRAM_BINARY_FORMATS

public static int GL_PROGRAM_BINARY_FORMATS { get; }

Property Value

int

GL_PROGRAM_BINARY_LENGTH

public static int GL_PROGRAM_BINARY_LENGTH { get; }

Property Value

int

GL_PROGRAM_BINARY_RETRIEVABLE_HINT

public static int GL_PROGRAM_BINARY_RETRIEVABLE_HINT { get; }

Property Value

int

GL_QUERY_RESULT

public static int GL_QUERY_RESULT { get; }

Property Value

int

GL_QUERY_RESULT_AVAILABLE

public static int GL_QUERY_RESULT_AVAILABLE { get; }

Property Value

int

GL_R11F_G11F_B10F

public static int GL_R11F_G11F_B10F { get; }

Property Value

int

GL_R16F

public static int GL_R16F { get; }

Property Value

int

GL_R16I

public static int GL_R16I { get; }

Property Value

int

GL_R16UI

public static int GL_R16UI { get; }

Property Value

int

GL_R32F

public static int GL_R32F { get; }

Property Value

int

GL_R32I

public static int GL_R32I { get; }

Property Value

int

GL_R32UI

public static int GL_R32UI { get; }

Property Value

int

GL_R8

public static int GL_R8 { get; }

Property Value

int

GL_R8I

public static int GL_R8I { get; }

Property Value

int

GL_R8UI

public static int GL_R8UI { get; }

Property Value

int

GL_R8_SNORM

public static int GL_R8_SNORM { get; }

Property Value

int

GL_RASTERIZER_DISCARD

public static int GL_RASTERIZER_DISCARD { get; }

Property Value

int

GL_READ_BUFFER

public static int GL_READ_BUFFER { get; }

Property Value

int

GL_READ_FRAMEBUFFER

public static int GL_READ_FRAMEBUFFER { get; }

Property Value

int

GL_READ_FRAMEBUFFER_BINDING

public static int GL_READ_FRAMEBUFFER_BINDING { get; }

Property Value

int

GL_RED

public static int GL_RED { get; }

Property Value

int

GL_RED_INTEGER

public static int GL_RED_INTEGER { get; }

Property Value

int

GL_RENDERBUFFER_SAMPLES

public static int GL_RENDERBUFFER_SAMPLES { get; }

Property Value

int

GL_RG

public static int GL_RG { get; }

Property Value

int

GL_RG16F

public static int GL_RG16F { get; }

Property Value

int

GL_RG16I

public static int GL_RG16I { get; }

Property Value

int

GL_RG16UI

public static int GL_RG16UI { get; }

Property Value

int

GL_RG32F

public static int GL_RG32F { get; }

Property Value

int

GL_RG32I

public static int GL_RG32I { get; }

Property Value

int

GL_RG32UI

public static int GL_RG32UI { get; }

Property Value

int

GL_RG8

public static int GL_RG8 { get; }

Property Value

int

GL_RG8I

public static int GL_RG8I { get; }

Property Value

int

GL_RG8UI

public static int GL_RG8UI { get; }

Property Value

int

GL_RG8_SNORM

public static int GL_RG8_SNORM { get; }

Property Value

int

GL_RGB10_A2

public static int GL_RGB10_A2 { get; }

Property Value

int

GL_RGB10_A2UI

public static int GL_RGB10_A2UI { get; }

Property Value

int

GL_RGB16F

public static int GL_RGB16F { get; }

Property Value

int

GL_RGB16I

public static int GL_RGB16I { get; }

Property Value

int

GL_RGB16UI

public static int GL_RGB16UI { get; }

Property Value

int

GL_RGB32F

public static int GL_RGB32F { get; }

Property Value

int

GL_RGB32I

public static int GL_RGB32I { get; }

Property Value

int

GL_RGB32UI

public static int GL_RGB32UI { get; }

Property Value

int

GL_RGB8

public static int GL_RGB8 { get; }

Property Value

int

GL_RGB8I

public static int GL_RGB8I { get; }

Property Value

int

GL_RGB8UI

public static int GL_RGB8UI { get; }

Property Value

int

GL_RGB8_SNORM

public static int GL_RGB8_SNORM { get; }

Property Value

int

GL_RGB9_E5

public static int GL_RGB9_E5 { get; }

Property Value

int

GL_RGBA16F

public static int GL_RGBA16F { get; }

Property Value

int

GL_RGBA16I

public static int GL_RGBA16I { get; }

Property Value

int

GL_RGBA16UI

public static int GL_RGBA16UI { get; }

Property Value

int

GL_RGBA32F

public static int GL_RGBA32F { get; }

Property Value

int

GL_RGBA32I

public static int GL_RGBA32I { get; }

Property Value

int

GL_RGBA32UI

public static int GL_RGBA32UI { get; }

Property Value

int

GL_RGBA8

public static int GL_RGBA8 { get; }

Property Value

int

GL_RGBA8I

public static int GL_RGBA8I { get; }

Property Value

int

GL_RGBA8UI

public static int GL_RGBA8UI { get; }

Property Value

int

GL_RGBA8_SNORM

public static int GL_RGBA8_SNORM { get; }

Property Value

int

GL_RGBA_INTEGER

public static int GL_RGBA_INTEGER { get; }

Property Value

int

GL_RGB_INTEGER

public static int GL_RGB_INTEGER { get; }

Property Value

int

GL_RG_INTEGER

public static int GL_RG_INTEGER { get; }

Property Value

int

GL_SAMPLER_2D_ARRAY

public static int GL_SAMPLER_2D_ARRAY { get; }

Property Value

int

GL_SAMPLER_2D_ARRAY_SHADOW

public static int GL_SAMPLER_2D_ARRAY_SHADOW { get; }

Property Value

int

GL_SAMPLER_2D_SHADOW

public static int GL_SAMPLER_2D_SHADOW { get; }

Property Value

int

GL_SAMPLER_3D

public static int GL_SAMPLER_3D { get; }

Property Value

int

GL_SAMPLER_BINDING

public static int GL_SAMPLER_BINDING { get; }

Property Value

int

GL_SAMPLER_CUBE_SHADOW

public static int GL_SAMPLER_CUBE_SHADOW { get; }

Property Value

int

GL_SEPARATE_ATTRIBS

public static int GL_SEPARATE_ATTRIBS { get; }

Property Value

int

GL_SIGNALED

public static int GL_SIGNALED { get; }

Property Value

int

GL_SIGNED_NORMALIZED

public static int GL_SIGNED_NORMALIZED { get; }

Property Value

int

GL_SRGB

public static int GL_SRGB { get; }

Property Value

int

GL_SRGB8

public static int GL_SRGB8 { get; }

Property Value

int

GL_SRGB8_ALPHA8

public static int GL_SRGB8_ALPHA8 { get; }

Property Value

int

GL_STATIC_COPY

public static int GL_STATIC_COPY { get; }

Property Value

int

GL_STATIC_READ

public static int GL_STATIC_READ { get; }

Property Value

int

GL_STENCIL

public static int GL_STENCIL { get; }

Property Value

int

GL_STREAM_COPY

public static int GL_STREAM_COPY { get; }

Property Value

int

GL_STREAM_READ

public static int GL_STREAM_READ { get; }

Property Value

int

GL_SYNC_CONDITION

public static int GL_SYNC_CONDITION { get; }

Property Value

int

GL_SYNC_FENCE

public static int GL_SYNC_FENCE { get; }

Property Value

int

GL_SYNC_FLAGS

public static int GL_SYNC_FLAGS { get; }

Property Value

int

GL_SYNC_FLUSH_COMMANDS_BIT

public static int GL_SYNC_FLUSH_COMMANDS_BIT { get; }

Property Value

int

GL_SYNC_GPU_COMMANDS_COMPLETE

public static int GL_SYNC_GPU_COMMANDS_COMPLETE { get; }

Property Value

int

GL_SYNC_STATUS

public static int GL_SYNC_STATUS { get; }

Property Value

int

GL_TEXTURE_2D_ARRAY

public static int GL_TEXTURE_2D_ARRAY { get; }

Property Value

int

GL_TEXTURE_3D

public static int GL_TEXTURE_3D { get; }

Property Value

int

GL_TEXTURE_BASE_LEVEL

public static int GL_TEXTURE_BASE_LEVEL { get; }

Property Value

int

GL_TEXTURE_BINDING_2D_ARRAY

public static int GL_TEXTURE_BINDING_2D_ARRAY { get; }

Property Value

int

GL_TEXTURE_BINDING_3D

public static int GL_TEXTURE_BINDING_3D { get; }

Property Value

int

GL_TEXTURE_COMPARE_FUNC

public static int GL_TEXTURE_COMPARE_FUNC { get; }

Property Value

int

GL_TEXTURE_COMPARE_MODE

public static int GL_TEXTURE_COMPARE_MODE { get; }

Property Value

int

GL_TEXTURE_IMMUTABLE_FORMAT

public static int GL_TEXTURE_IMMUTABLE_FORMAT { get; }

Property Value

int

GL_TEXTURE_IMMUTABLE_LEVELS

public static int GL_TEXTURE_IMMUTABLE_LEVELS { get; }

Property Value

int

GL_TEXTURE_MAX_LEVEL

public static int GL_TEXTURE_MAX_LEVEL { get; }

Property Value

int

GL_TEXTURE_MAX_LOD

public static int GL_TEXTURE_MAX_LOD { get; }

Property Value

int

GL_TEXTURE_MIN_LOD

public static int GL_TEXTURE_MIN_LOD { get; }

Property Value

int

GL_TEXTURE_SWIZZLE_A

public static int GL_TEXTURE_SWIZZLE_A { get; }

Property Value

int

GL_TEXTURE_SWIZZLE_B

public static int GL_TEXTURE_SWIZZLE_B { get; }

Property Value

int

GL_TEXTURE_SWIZZLE_G

public static int GL_TEXTURE_SWIZZLE_G { get; }

Property Value

int

GL_TEXTURE_SWIZZLE_R

public static int GL_TEXTURE_SWIZZLE_R { get; }

Property Value

int

GL_TEXTURE_WRAP_R

public static int GL_TEXTURE_WRAP_R { get; }

Property Value

int

GL_TIMEOUT_EXPIRED

public static int GL_TIMEOUT_EXPIRED { get; }

Property Value

int

GL_TIMEOUT_IGNORED

public static long GL_TIMEOUT_IGNORED { get; }

Property Value

long

GL_TRANSFORM_FEEDBACK

public static int GL_TRANSFORM_FEEDBACK { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_ACTIVE

public static int GL_TRANSFORM_FEEDBACK_ACTIVE { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_BINDING

public static int GL_TRANSFORM_FEEDBACK_BINDING { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_BUFFER

public static int GL_TRANSFORM_FEEDBACK_BUFFER { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

public static int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_BUFFER_MODE

public static int GL_TRANSFORM_FEEDBACK_BUFFER_MODE { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

public static int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_BUFFER_START

public static int GL_TRANSFORM_FEEDBACK_BUFFER_START { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_PAUSED

public static int GL_TRANSFORM_FEEDBACK_PAUSED { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

public static int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_VARYINGS

public static int GL_TRANSFORM_FEEDBACK_VARYINGS { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

public static int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH { get; }

Property Value

int

GL_UNIFORM_ARRAY_STRIDE

public static int GL_UNIFORM_ARRAY_STRIDE { get; }

Property Value

int

GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

public static int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS { get; }

Property Value

int

GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

public static int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES { get; }

Property Value

int

GL_UNIFORM_BLOCK_BINDING

public static int GL_UNIFORM_BLOCK_BINDING { get; }

Property Value

int

GL_UNIFORM_BLOCK_DATA_SIZE

public static int GL_UNIFORM_BLOCK_DATA_SIZE { get; }

Property Value

int

GL_UNIFORM_BLOCK_INDEX

public static int GL_UNIFORM_BLOCK_INDEX { get; }

Property Value

int

GL_UNIFORM_BLOCK_NAME_LENGTH

public static int GL_UNIFORM_BLOCK_NAME_LENGTH { get; }

Property Value

int

GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

public static int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER { get; }

Property Value

int

GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

public static int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER { get; }

Property Value

int

GL_UNIFORM_BUFFER

public static int GL_UNIFORM_BUFFER { get; }

Property Value

int

GL_UNIFORM_BUFFER_BINDING

public static int GL_UNIFORM_BUFFER_BINDING { get; }

Property Value

int

GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

public static int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT { get; }

Property Value

int

GL_UNIFORM_BUFFER_SIZE

public static int GL_UNIFORM_BUFFER_SIZE { get; }

Property Value

int

GL_UNIFORM_BUFFER_START

public static int GL_UNIFORM_BUFFER_START { get; }

Property Value

int

GL_UNIFORM_IS_ROW_MAJOR

public static int GL_UNIFORM_IS_ROW_MAJOR { get; }

Property Value

int

GL_UNIFORM_MATRIX_STRIDE

public static int GL_UNIFORM_MATRIX_STRIDE { get; }

Property Value

int

GL_UNIFORM_NAME_LENGTH

public static int GL_UNIFORM_NAME_LENGTH { get; }

Property Value

int

GL_UNIFORM_OFFSET

public static int GL_UNIFORM_OFFSET { get; }

Property Value

int

GL_UNIFORM_SIZE

public static int GL_UNIFORM_SIZE { get; }

Property Value

int

GL_UNIFORM_TYPE

public static int GL_UNIFORM_TYPE { get; }

Property Value

int

GL_UNPACK_IMAGE_HEIGHT

public static int GL_UNPACK_IMAGE_HEIGHT { get; }

Property Value

int

GL_UNPACK_ROW_LENGTH

public static int GL_UNPACK_ROW_LENGTH { get; }

Property Value

int

GL_UNPACK_SKIP_IMAGES

public static int GL_UNPACK_SKIP_IMAGES { get; }

Property Value

int

GL_UNPACK_SKIP_PIXELS

public static int GL_UNPACK_SKIP_PIXELS { get; }

Property Value

int

GL_UNPACK_SKIP_ROWS

public static int GL_UNPACK_SKIP_ROWS { get; }

Property Value

int

GL_UNSIGNALED

public static int GL_UNSIGNALED { get; }

Property Value

int

GL_UNSIGNED_INT_10F_11F_11F_REV

public static int GL_UNSIGNED_INT_10F_11F_11F_REV { get; }

Property Value

int

GL_UNSIGNED_INT_24_8

public static int GL_UNSIGNED_INT_24_8 { get; }

Property Value

int

GL_UNSIGNED_INT_2_10_10_10_REV

public static int GL_UNSIGNED_INT_2_10_10_10_REV { get; }

Property Value

int

GL_UNSIGNED_INT_5_9_9_9_REV

public static int GL_UNSIGNED_INT_5_9_9_9_REV { get; }

Property Value

int

GL_UNSIGNED_INT_SAMPLER_2D

public static int GL_UNSIGNED_INT_SAMPLER_2D { get; }

Property Value

int

GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

public static int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY { get; }

Property Value

int

GL_UNSIGNED_INT_SAMPLER_3D

public static int GL_UNSIGNED_INT_SAMPLER_3D { get; }

Property Value

int

GL_UNSIGNED_INT_SAMPLER_CUBE

public static int GL_UNSIGNED_INT_SAMPLER_CUBE { get; }

Property Value

int

GL_UNSIGNED_INT_VEC2

public static int GL_UNSIGNED_INT_VEC2 { get; }

Property Value

int

GL_UNSIGNED_INT_VEC3

public static int GL_UNSIGNED_INT_VEC3 { get; }

Property Value

int

GL_UNSIGNED_INT_VEC4

public static int GL_UNSIGNED_INT_VEC4 { get; }

Property Value

int

GL_UNSIGNED_NORMALIZED

public static int GL_UNSIGNED_NORMALIZED { get; }

Property Value

int

GL_VERTEX_ARRAY_BINDING

public static int GL_VERTEX_ARRAY_BINDING { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_DIVISOR

public static int GL_VERTEX_ATTRIB_ARRAY_DIVISOR { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_INTEGER

public static int GL_VERTEX_ATTRIB_ARRAY_INTEGER { get; }

Property Value

int

GL_WAIT_FAILED

public static int GL_WAIT_FAILED { get; }

Property Value

int

IsBridgeAbstract

public override bool IsBridgeAbstract { get; }

Property Value

bool

IsBridgeCloseable

public override bool IsBridgeCloseable { get; }

Property Value

bool

IsBridgeInterface

public override bool IsBridgeInterface { get; }

Property Value

bool

IsBridgeStatic

public override bool IsBridgeStatic { get; }

Property Value

bool

Methods

GlBeginQuery(int, int)

public static void GlBeginQuery(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBeginTransformFeedback(int)

public static void GlBeginTransformFeedback(int arg0)

Parameters

arg0 int

int

GlBindBufferBase(int, int, int)

public static void GlBindBufferBase(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlBindBufferRange(int, int, int, int, int)

public static void GlBindBufferRange(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlBindSampler(int, int)

public static void GlBindSampler(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBindTransformFeedback(int, int)

public static void GlBindTransformFeedback(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBindVertexArray(int)

public static void GlBindVertexArray(int arg0)

Parameters

arg0 int

int

GlBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)

public static void GlBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

arg9 int

int

GlClearBufferfi(int, int, float, int)

public static void GlClearBufferfi(int arg0, int arg1, float arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

arg3 int

int

GlClearBufferfv(int, int, FloatBuffer)

public static void GlClearBufferfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlClearBufferfv(int, int, float[], int)

public static void GlClearBufferfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlClearBufferiv(int, int, IntBuffer)

public static void GlClearBufferiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlClearBufferiv(int, int, int[], int)

public static void GlClearBufferiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlClearBufferuiv(int, int, IntBuffer)

public static void GlClearBufferuiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlClearBufferuiv(int, int, int[], int)

public static void GlClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlClientWaitSync(long, int, long)

public static int GlClientWaitSync(long arg0, int arg1, long arg2)

Parameters

arg0 long

long

arg1 int

int

arg2 long

long

Returns

int

int

GlCompressedTexImage3D(int, int, int, int, int, int, int, int, Buffer)

public static void GlCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 Buffer

Buffer

GlCompressedTexImage3D(int, int, int, int, int, int, int, int, int)

public static void GlCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

GlCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer)

public static void GlCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

arg9 int

int

arg10 Buffer

Buffer

GlCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int)

public static void GlCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

arg9 int

int

arg10 int

int

GlCopyBufferSubData(int, int, int, int, int)

public static void GlCopyBufferSubData(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlCopyTexSubImage3D(int, int, int, int, int, int, int, int, int)

public static void GlCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

GlDeleteQueries(int, IntBuffer)

public static void GlDeleteQueries(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteQueries(int, int[], int)

public static void GlDeleteQueries(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDeleteSamplers(int, IntBuffer)

public static void GlDeleteSamplers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteSamplers(int, int[], int)

public static void GlDeleteSamplers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDeleteSync(long)

public static void GlDeleteSync(long arg0)

Parameters

arg0 long

long

GlDeleteTransformFeedbacks(int, IntBuffer)

public static void GlDeleteTransformFeedbacks(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteTransformFeedbacks(int, int[], int)

public static void GlDeleteTransformFeedbacks(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDeleteVertexArrays(int, IntBuffer)

public static void GlDeleteVertexArrays(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteVertexArrays(int, int[], int)

public static void GlDeleteVertexArrays(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDrawArraysInstanced(int, int, int, int)

public static void GlDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlDrawBuffers(int, IntBuffer)

public static void GlDrawBuffers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDrawBuffers(int, int[], int)

public static void GlDrawBuffers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDrawElementsInstanced(int, int, int, Buffer, int)

public static void GlDrawElementsInstanced(int arg0, int arg1, int arg2, Buffer arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

arg4 int

int

GlDrawElementsInstanced(int, int, int, int, int)

public static void GlDrawElementsInstanced(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlDrawRangeElements(int, int, int, int, int, Buffer)

public static void GlDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 Buffer

Buffer

GlDrawRangeElements(int, int, int, int, int, int)

public static void GlDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

GlEndQuery(int)

public static void GlEndQuery(int arg0)

Parameters

arg0 int

int

GlEndTransformFeedback()

public static void GlEndTransformFeedback()

GlFenceSync(int, int)

public static long GlFenceSync(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

Returns

long

long

GlFlushMappedBufferRange(int, int, int)

public static void GlFlushMappedBufferRange(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlFramebufferTextureLayer(int, int, int, int, int)

public static void GlFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlGenQueries(int, IntBuffer)

public static void GlGenQueries(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenQueries(int, int[], int)

public static void GlGenQueries(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGenSamplers(int, IntBuffer)

public static void GlGenSamplers(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenSamplers(int, int[], int)

public static void GlGenSamplers(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGenTransformFeedbacks(int, IntBuffer)

public static void GlGenTransformFeedbacks(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenTransformFeedbacks(int, int[], int)

public static void GlGenTransformFeedbacks(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGenVertexArrays(int, IntBuffer)

public static void GlGenVertexArrays(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenVertexArrays(int, int[], int)

public static void GlGenVertexArrays(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGetActiveUniformBlockName(int, int)

public static String GlGetActiveUniformBlockName(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

Returns

String

String

GlGetActiveUniformBlockName(int, int, Buffer, Buffer)

public static void GlGetActiveUniformBlockName(int arg0, int arg1, Buffer arg2, Buffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 Buffer

Buffer

arg3 Buffer

Buffer

GlGetActiveUniformBlockName(int, int, int, int[], int, byte[], int)

public static void GlGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

arg5 byte[]

byte

arg6 int

int

GlGetActiveUniformBlockiv(int, int, int, IntBuffer)

public static void GlGetActiveUniformBlockiv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlGetActiveUniformBlockiv(int, int, int, int[], int)

public static void GlGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer)

public static void GlGetActiveUniformsiv(int arg0, int arg1, IntBuffer arg2, int arg3, IntBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

arg3 int

int

arg4 IntBuffer

IntBuffer

GlGetActiveUniformsiv(int, int, int[], int, int, int[], int)

public static void GlGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 int

int

arg5 int[]

int

arg6 int

int

GlGetBufferParameteri64v(int, int, LongBuffer)

public static void GlGetBufferParameteri64v(int arg0, int arg1, LongBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 LongBuffer

LongBuffer

GlGetBufferParameteri64v(int, int, long[], int)

public static void GlGetBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 long[]

long

arg3 int

int

GlGetBufferPointerv(int, int)

public static Buffer GlGetBufferPointerv(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

Returns

Buffer

Buffer

GlGetFragDataLocation(int, String)

public static int GlGetFragDataLocation(int arg0, String arg1)

Parameters

arg0 int

int

arg1 String

String

Returns

int

int

GlGetInteger64i_v(int, int, LongBuffer)

public static void GlGetInteger64i_v(int arg0, int arg1, LongBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 LongBuffer

LongBuffer

GlGetInteger64i_v(int, int, long[], int)

public static void GlGetInteger64i_v(int arg0, int arg1, long[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 long[]

long

arg3 int

int

GlGetInteger64v(int, LongBuffer)

public static void GlGetInteger64v(int arg0, LongBuffer arg1)

Parameters

arg0 int

int

arg1 LongBuffer

LongBuffer

GlGetInteger64v(int, long[], int)

public static void GlGetInteger64v(int arg0, long[] arg1, int arg2)

Parameters

arg0 int

int

arg1 long[]

long

arg2 int

int

GlGetIntegeri_v(int, int, IntBuffer)

public static void GlGetIntegeri_v(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetIntegeri_v(int, int, int[], int)

public static void GlGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetInternalformativ(int, int, int, int, IntBuffer)

public static void GlGetInternalformativ(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 IntBuffer

IntBuffer

GlGetInternalformativ(int, int, int, int, int[], int)

public static void GlGetInternalformativ(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int[]

int

arg5 int

int

GlGetProgramBinary(int, int, IntBuffer, IntBuffer, Buffer)

public static void GlGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

arg3 IntBuffer

IntBuffer

arg4 Buffer

Buffer

GlGetProgramBinary(int, int, int[], int, int[], int, Buffer)

public static void GlGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, Buffer arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 int[]

int

arg5 int

int

arg6 Buffer

Buffer

GlGetQueryObjectuiv(int, int, IntBuffer)

public static void GlGetQueryObjectuiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetQueryObjectuiv(int, int, int[], int)

public static void GlGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetQueryiv(int, int, IntBuffer)

public static void GlGetQueryiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetQueryiv(int, int, int[], int)

public static void GlGetQueryiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetSamplerParameterfv(int, int, FloatBuffer)

public static void GlGetSamplerParameterfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlGetSamplerParameterfv(int, int, float[], int)

public static void GlGetSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlGetSamplerParameteriv(int, int, IntBuffer)

public static void GlGetSamplerParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetSamplerParameteriv(int, int, int[], int)

public static void GlGetSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetStringi(int, int)

public static String GlGetStringi(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

Returns

String

String

GlGetSynciv(long, int, int, IntBuffer, IntBuffer)

public static void GlGetSynciv(long arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)

Parameters

arg0 long

long

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

arg4 IntBuffer

IntBuffer

GlGetSynciv(long, int, int, int[], int, int[], int)

public static void GlGetSynciv(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)

Parameters

arg0 long

long

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

arg5 int[]

int

arg6 int

int

GlGetTransformFeedbackVarying(int, int, IntBuffer, IntBuffer)

public static String GlGetTransformFeedbackVarying(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

arg3 IntBuffer

IntBuffer

Returns

String

String

GlGetTransformFeedbackVarying(int, int, int, IntBuffer, IntBuffer, IntBuffer, ByteBuffer)

public static void GlGetTransformFeedbackVarying(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

arg4 IntBuffer

IntBuffer

arg5 IntBuffer

IntBuffer

arg6 ByteBuffer

ByteBuffer

GlGetTransformFeedbackVarying(int, int, int, IntBuffer, IntBuffer, IntBuffer, byte)

[Obsolete]
public static void GlGetTransformFeedbackVarying(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, byte arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

arg4 IntBuffer

IntBuffer

arg5 IntBuffer

IntBuffer

arg6 byte

byte

GlGetTransformFeedbackVarying(int, int, int, int[], int, int[], int, int[], int, byte[], int)

public static void GlGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

arg5 int[]

int

arg6 int

int

arg7 int[]

int

arg8 int

int

arg9 byte[]

byte

arg10 int

int

GlGetTransformFeedbackVarying(int, int, int[], int, int[], int)

public static String GlGetTransformFeedbackVarying(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 int[]

int

arg5 int

int

Returns

String

String

GlGetUniformBlockIndex(int, String)

public static int GlGetUniformBlockIndex(int arg0, String arg1)

Parameters

arg0 int

int

arg1 String

String

Returns

int

int

GlGetUniformIndices(int, String[], IntBuffer)

public static void GlGetUniformIndices(int arg0, String[] arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 String[]

String

arg2 IntBuffer

IntBuffer

GlGetUniformIndices(int, String[], int[], int)

public static void GlGetUniformIndices(int arg0, String[] arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 String[]

String

arg2 int[]

int

arg3 int

int

GlGetUniformuiv(int, int, IntBuffer)

public static void GlGetUniformuiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetUniformuiv(int, int, int[], int)

public static void GlGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetVertexAttribIiv(int, int, IntBuffer)

public static void GlGetVertexAttribIiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetVertexAttribIiv(int, int, int[], int)

public static void GlGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetVertexAttribIuiv(int, int, IntBuffer)

public static void GlGetVertexAttribIuiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetVertexAttribIuiv(int, int, int[], int)

public static void GlGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlInvalidateFramebuffer(int, int, IntBuffer)

public static void GlInvalidateFramebuffer(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlInvalidateFramebuffer(int, int, int[], int)

public static void GlInvalidateFramebuffer(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int)

public static void GlInvalidateSubFramebuffer(int arg0, int arg1, IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

GlInvalidateSubFramebuffer(int, int, int[], int, int, int, int, int)

public static void GlInvalidateSubFramebuffer(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

GlIsQuery(int)

public static bool GlIsQuery(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsSampler(int)

public static bool GlIsSampler(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsSync(long)

public static bool GlIsSync(long arg0)

Parameters

arg0 long

long

Returns

bool

bool

GlIsTransformFeedback(int)

public static bool GlIsTransformFeedback(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlIsVertexArray(int)

public static bool GlIsVertexArray(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlMapBufferRange(int, int, int, int)

public static Buffer GlMapBufferRange(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

Returns

Buffer

Buffer

GlPauseTransformFeedback()

public static void GlPauseTransformFeedback()

GlProgramBinary(int, int, Buffer, int)

public static void GlProgramBinary(int arg0, int arg1, Buffer arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 Buffer

Buffer

arg3 int

int

GlProgramParameteri(int, int, int)

public static void GlProgramParameteri(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlReadBuffer(int)

public static void GlReadBuffer(int arg0)

Parameters

arg0 int

int

GlReadPixels(int, int, int, int, int, int, int)

public static void GlReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

GlRenderbufferStorageMultisample(int, int, int, int, int)

public static void GlRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlResumeTransformFeedback()

public static void GlResumeTransformFeedback()

GlSamplerParameterf(int, int, float)

public static void GlSamplerParameterf(int arg0, int arg1, float arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

GlSamplerParameterfv(int, int, FloatBuffer)

public static void GlSamplerParameterfv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlSamplerParameterfv(int, int, float[], int)

public static void GlSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlSamplerParameteri(int, int, int)

public static void GlSamplerParameteri(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlSamplerParameteriv(int, int, IntBuffer)

public static void GlSamplerParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlSamplerParameteriv(int, int, int[], int)

public static void GlSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlTexImage3D(int, int, int, int, int, int, int, int, int, Buffer)

public static void GlTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

arg9 Buffer

Buffer

GlTexImage3D(int, int, int, int, int, int, int, int, int, int)

public static void GlTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

arg9 int

int

GlTexStorage2D(int, int, int, int, int)

public static void GlTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlTexStorage3D(int, int, int, int, int, int)

public static void GlTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

GlTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer)

public static void GlTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

arg9 int

int

arg10 Buffer

Buffer

GlTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int)

public static void GlTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

arg9 int

int

arg10 int

int

GlTransformFeedbackVaryings(int, String[], int)

public static void GlTransformFeedbackVaryings(int arg0, String[] arg1, int arg2)

Parameters

arg0 int

int

arg1 String[]

String

arg2 int

int

GlUniform1ui(int, int)

public static void GlUniform1ui(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlUniform1uiv(int, int, IntBuffer)

public static void GlUniform1uiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlUniform1uiv(int, int, int[], int)

public static void GlUniform1uiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlUniform2ui(int, int, int)

public static void GlUniform2ui(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlUniform2uiv(int, int, IntBuffer)

public static void GlUniform2uiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlUniform2uiv(int, int, int[], int)

public static void GlUniform2uiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlUniform3ui(int, int, int, int)

public static void GlUniform3ui(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlUniform3uiv(int, int, IntBuffer)

public static void GlUniform3uiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlUniform3uiv(int, int, int[], int)

public static void GlUniform3uiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlUniform4ui(int, int, int, int, int)

public static void GlUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlUniform4uiv(int, int, IntBuffer)

public static void GlUniform4uiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlUniform4uiv(int, int, int[], int)

public static void GlUniform4uiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlUniformBlockBinding(int, int, int)

public static void GlUniformBlockBinding(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlUniformMatrix2x3fv(int, int, bool, FloatBuffer)

public static void GlUniformMatrix2x3fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 FloatBuffer

FloatBuffer

GlUniformMatrix2x3fv(int, int, bool, float[], int)

public static void GlUniformMatrix2x3fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 float[]

float

arg4 int

int

GlUniformMatrix2x4fv(int, int, bool, FloatBuffer)

public static void GlUniformMatrix2x4fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 FloatBuffer

FloatBuffer

GlUniformMatrix2x4fv(int, int, bool, float[], int)

public static void GlUniformMatrix2x4fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 float[]

float

arg4 int

int

GlUniformMatrix3x2fv(int, int, bool, FloatBuffer)

public static void GlUniformMatrix3x2fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 FloatBuffer

FloatBuffer

GlUniformMatrix3x2fv(int, int, bool, float[], int)

public static void GlUniformMatrix3x2fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 float[]

float

arg4 int

int

GlUniformMatrix3x4fv(int, int, bool, FloatBuffer)

public static void GlUniformMatrix3x4fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 FloatBuffer

FloatBuffer

GlUniformMatrix3x4fv(int, int, bool, float[], int)

public static void GlUniformMatrix3x4fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 float[]

float

arg4 int

int

GlUniformMatrix4x2fv(int, int, bool, FloatBuffer)

public static void GlUniformMatrix4x2fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 FloatBuffer

FloatBuffer

GlUniformMatrix4x2fv(int, int, bool, float[], int)

public static void GlUniformMatrix4x2fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 float[]

float

arg4 int

int

GlUniformMatrix4x3fv(int, int, bool, FloatBuffer)

public static void GlUniformMatrix4x3fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 FloatBuffer

FloatBuffer

GlUniformMatrix4x3fv(int, int, bool, float[], int)

public static void GlUniformMatrix4x3fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 bool

bool

arg3 float[]

float

arg4 int

int

GlUnmapBuffer(int)

public static bool GlUnmapBuffer(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlVertexAttribDivisor(int, int)

public static void GlVertexAttribDivisor(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlVertexAttribI4i(int, int, int, int, int)

public static void GlVertexAttribI4i(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlVertexAttribI4iv(int, IntBuffer)

public static void GlVertexAttribI4iv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlVertexAttribI4iv(int, int[], int)

public static void GlVertexAttribI4iv(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlVertexAttribI4ui(int, int, int, int, int)

public static void GlVertexAttribI4ui(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlVertexAttribI4uiv(int, IntBuffer)

public static void GlVertexAttribI4uiv(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlVertexAttribI4uiv(int, int[], int)

public static void GlVertexAttribI4uiv(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlVertexAttribIPointer(int, int, int, int, Buffer)

public static void GlVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, Buffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 Buffer

Buffer

GlVertexAttribIPointer(int, int, int, int, int)

public static void GlVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlWaitSync(long, int, long)

public static void GlWaitSync(long arg0, int arg1, long arg2)

Parameters

arg0 long

long

arg1 int

int

arg2 long

long