Class GLES30
public class GLES30 : GLES20, IDynamicMetaObjectProvider, IJVMBridgeCore, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeDefinition
- Inheritance
-
JVMBridgeBaseJVMBridgeBase<GLES20>GLES30
- Implements
-
IJVMBridgeCoreIJVMBridgeBaseStaticIJVMBridgeBaseIJVMBridgeDefinition
- Derived
- Inherited Members
-
JVMBridgeBase<GLES20>.IsAssignableFrom(IJavaType)JVMBridgeBase<GLES20>.IsAssignableFrom<T>()JVMBridgeBase<GLES20>.Execute<T>(params T[])JVMBridgeBase<GLES20>.DynBridgeClazzJVMBridgeBase<GLES20>.BridgeClazzJVMBridgeBase.RuntimeClassNameOf<T>()JVMBridgeBase.ClassNameOf<T>()JVMBridgeBase.ClassOf<T>()JVMBridgeBase.WrapsDirect<TNewClass>(IJavaObject)JVMBridgeBase.Wraps<TNewClass>(IJavaObject)JVMBridgeBase.Wraps<TNewClass, TReturn>(IJavaObject)JVMBridgeBase.Wraps<TNewClass, TReturn, TConverter>(IJavaObject)JVMBridgeBase.MonitorEnter()JVMBridgeBase.MonitorExit()JVMBridgeBase.IsInstanceOf(IJavaType)JVMBridgeBase.IsInstanceOf<T>()JVMBridgeBase.RuntimeIsInstanceOf<T>()JVMBridgeBase.CastTo<TNewClass>()JVMBridgeBase.CastDirect<TNewClass>()JVMBridgeBase.Dispose()JVMBridgeBase.ToString()JVMBridgeBase.GetHashCode()JVMBridgeBase.Notify()JVMBridgeBase.NotifyAll()JVMBridgeBase.Wait()JVMBridgeBase.IExecuteWithSignature<TNewClass, TReturn, TConverter>(string, string, params object[])JVMBridgeBase.DynBridgeInstanceJVMBridgeBase.BridgeInstanceJVMBridgeBase.IsBridgeListener
- Extension Methods
Constructors
GLES30()
Default constructor: even if the corresponding Java class does not have one, it is mandatory for JCOBridge
public GLES30()
GLES30(params object[])
Generic constructor: it is useful for JCOBridge when there is a derived class which needs to pass arguments to the highest JVMBridgeBase class
public GLES30(params object[] args)
Parameters
args
object[]
Properties
BridgeClassName
https://www.jcobridge.com/api-clr/html/P_MASES_JCOBridge_C2JBridge_JVMBridgeBase_BridgeClassName.htm
public override string BridgeClassName { get; }
Property Value
GL_ACTIVE_UNIFORM_BLOCKS
public static int GL_ACTIVE_UNIFORM_BLOCKS { get; }
Property Value
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
public static int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH { get; }
Property Value
GL_ALREADY_SIGNALED
public static int GL_ALREADY_SIGNALED { get; }
Property Value
GL_ANY_SAMPLES_PASSED
public static int GL_ANY_SAMPLES_PASSED { get; }
Property Value
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
public static int GL_ANY_SAMPLES_PASSED_CONSERVATIVE { get; }
Property Value
GL_BLUE
public static int GL_BLUE { get; }
Property Value
GL_BUFFER_ACCESS_FLAGS
public static int GL_BUFFER_ACCESS_FLAGS { get; }
Property Value
GL_BUFFER_MAPPED
public static int GL_BUFFER_MAPPED { get; }
Property Value
GL_BUFFER_MAP_LENGTH
public static int GL_BUFFER_MAP_LENGTH { get; }
Property Value
GL_BUFFER_MAP_OFFSET
public static int GL_BUFFER_MAP_OFFSET { get; }
Property Value
GL_BUFFER_MAP_POINTER
public static int GL_BUFFER_MAP_POINTER { get; }
Property Value
GL_COLOR
public static int GL_COLOR { get; }
Property Value
GL_COLOR_ATTACHMENT1
public static int GL_COLOR_ATTACHMENT1 { get; }
Property Value
GL_COLOR_ATTACHMENT10
public static int GL_COLOR_ATTACHMENT10 { get; }
Property Value
GL_COLOR_ATTACHMENT11
public static int GL_COLOR_ATTACHMENT11 { get; }
Property Value
GL_COLOR_ATTACHMENT12
public static int GL_COLOR_ATTACHMENT12 { get; }
Property Value
GL_COLOR_ATTACHMENT13
public static int GL_COLOR_ATTACHMENT13 { get; }
Property Value
GL_COLOR_ATTACHMENT14
public static int GL_COLOR_ATTACHMENT14 { get; }
Property Value
GL_COLOR_ATTACHMENT15
public static int GL_COLOR_ATTACHMENT15 { get; }
Property Value
GL_COLOR_ATTACHMENT2
public static int GL_COLOR_ATTACHMENT2 { get; }
Property Value
GL_COLOR_ATTACHMENT3
public static int GL_COLOR_ATTACHMENT3 { get; }
Property Value
GL_COLOR_ATTACHMENT4
public static int GL_COLOR_ATTACHMENT4 { get; }
Property Value
GL_COLOR_ATTACHMENT5
public static int GL_COLOR_ATTACHMENT5 { get; }
Property Value
GL_COLOR_ATTACHMENT6
public static int GL_COLOR_ATTACHMENT6 { get; }
Property Value
GL_COLOR_ATTACHMENT7
public static int GL_COLOR_ATTACHMENT7 { get; }
Property Value
GL_COLOR_ATTACHMENT8
public static int GL_COLOR_ATTACHMENT8 { get; }
Property Value
GL_COLOR_ATTACHMENT9
public static int GL_COLOR_ATTACHMENT9 { get; }
Property Value
GL_COMPARE_REF_TO_TEXTURE
public static int GL_COMPARE_REF_TO_TEXTURE { get; }
Property Value
GL_COMPRESSED_R11_EAC
public static int GL_COMPRESSED_R11_EAC { get; }
Property Value
GL_COMPRESSED_RG11_EAC
public static int GL_COMPRESSED_RG11_EAC { get; }
Property Value
GL_COMPRESSED_RGB8_ETC2
public static int GL_COMPRESSED_RGB8_ETC2 { get; }
Property Value
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 { get; }
Property Value
GL_COMPRESSED_RGBA8_ETC2_EAC
public static int GL_COMPRESSED_RGBA8_ETC2_EAC { get; }
Property Value
GL_COMPRESSED_SIGNED_R11_EAC
public static int GL_COMPRESSED_SIGNED_R11_EAC { get; }
Property Value
GL_COMPRESSED_SIGNED_RG11_EAC
public static int GL_COMPRESSED_SIGNED_RG11_EAC { get; }
Property Value
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC { get; }
Property Value
GL_COMPRESSED_SRGB8_ETC2
public static int GL_COMPRESSED_SRGB8_ETC2 { get; }
Property Value
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 { get; }
Property Value
GL_CONDITION_SATISFIED
public static int GL_CONDITION_SATISFIED { get; }
Property Value
GL_COPY_READ_BUFFER
public static int GL_COPY_READ_BUFFER { get; }
Property Value
GL_COPY_READ_BUFFER_BINDING
public static int GL_COPY_READ_BUFFER_BINDING { get; }
Property Value
GL_COPY_WRITE_BUFFER
public static int GL_COPY_WRITE_BUFFER { get; }
Property Value
GL_COPY_WRITE_BUFFER_BINDING
public static int GL_COPY_WRITE_BUFFER_BINDING { get; }
Property Value
GL_CURRENT_QUERY
public static int GL_CURRENT_QUERY { get; }
Property Value
GL_DEPTH
public static int GL_DEPTH { get; }
Property Value
GL_DEPTH24_STENCIL8
public static int GL_DEPTH24_STENCIL8 { get; }
Property Value
GL_DEPTH32F_STENCIL8
public static int GL_DEPTH32F_STENCIL8 { get; }
Property Value
GL_DEPTH_COMPONENT24
public static int GL_DEPTH_COMPONENT24 { get; }
Property Value
GL_DEPTH_COMPONENT32F
public static int GL_DEPTH_COMPONENT32F { get; }
Property Value
GL_DEPTH_STENCIL
public static int GL_DEPTH_STENCIL { get; }
Property Value
GL_DEPTH_STENCIL_ATTACHMENT
public static int GL_DEPTH_STENCIL_ATTACHMENT { get; }
Property Value
GL_DRAW_BUFFER0
public static int GL_DRAW_BUFFER0 { get; }
Property Value
GL_DRAW_BUFFER1
public static int GL_DRAW_BUFFER1 { get; }
Property Value
GL_DRAW_BUFFER10
public static int GL_DRAW_BUFFER10 { get; }
Property Value
GL_DRAW_BUFFER11
public static int GL_DRAW_BUFFER11 { get; }
Property Value
GL_DRAW_BUFFER12
public static int GL_DRAW_BUFFER12 { get; }
Property Value
GL_DRAW_BUFFER13
public static int GL_DRAW_BUFFER13 { get; }
Property Value
GL_DRAW_BUFFER14
public static int GL_DRAW_BUFFER14 { get; }
Property Value
GL_DRAW_BUFFER15
public static int GL_DRAW_BUFFER15 { get; }
Property Value
GL_DRAW_BUFFER2
public static int GL_DRAW_BUFFER2 { get; }
Property Value
GL_DRAW_BUFFER3
public static int GL_DRAW_BUFFER3 { get; }
Property Value
GL_DRAW_BUFFER4
public static int GL_DRAW_BUFFER4 { get; }
Property Value
GL_DRAW_BUFFER5
public static int GL_DRAW_BUFFER5 { get; }
Property Value
GL_DRAW_BUFFER6
public static int GL_DRAW_BUFFER6 { get; }
Property Value
GL_DRAW_BUFFER7
public static int GL_DRAW_BUFFER7 { get; }
Property Value
GL_DRAW_BUFFER8
public static int GL_DRAW_BUFFER8 { get; }
Property Value
GL_DRAW_BUFFER9
public static int GL_DRAW_BUFFER9 { get; }
Property Value
GL_DRAW_FRAMEBUFFER
public static int GL_DRAW_FRAMEBUFFER { get; }
Property Value
GL_DRAW_FRAMEBUFFER_BINDING
public static int GL_DRAW_FRAMEBUFFER_BINDING { get; }
Property Value
GL_DYNAMIC_COPY
public static int GL_DYNAMIC_COPY { get; }
Property Value
GL_DYNAMIC_READ
public static int GL_DYNAMIC_READ { get; }
Property Value
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
https://developer.android.com/reference/android/opengl/GLES30.html#GL_FLOAT_32_UNSIGNED_INT_24_8_REV
public static int GL_FLOAT_32_UNSIGNED_INT_24_8_REV { get; }
Property Value
GL_FLOAT_MAT2x3
public static int GL_FLOAT_MAT2x3 { get; }
Property Value
GL_FLOAT_MAT2x4
public static int GL_FLOAT_MAT2x4 { get; }
Property Value
GL_FLOAT_MAT3x2
public static int GL_FLOAT_MAT3x2 { get; }
Property Value
GL_FLOAT_MAT3x4
public static int GL_FLOAT_MAT3x4 { get; }
Property Value
GL_FLOAT_MAT4x2
public static int GL_FLOAT_MAT4x2 { get; }
Property Value
GL_FLOAT_MAT4x3
public static int GL_FLOAT_MAT4x3 { get; }
Property Value
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
public static int GL_FRAGMENT_SHADER_DERIVATIVE_HINT { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
public static int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
public static int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
public static int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
public static int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
public static int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
public static int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
public static int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
public static int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE { get; }
Property Value
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
public static int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER { get; }
Property Value
GL_FRAMEBUFFER_DEFAULT
public static int GL_FRAMEBUFFER_DEFAULT { get; }
Property Value
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
public static int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE { get; }
Property Value
GL_FRAMEBUFFER_UNDEFINED
public static int GL_FRAMEBUFFER_UNDEFINED { get; }
Property Value
GL_GREEN
public static int GL_GREEN { get; }
Property Value
GL_HALF_FLOAT
public static int GL_HALF_FLOAT { get; }
Property Value
GL_INTERLEAVED_ATTRIBS
public static int GL_INTERLEAVED_ATTRIBS { get; }
Property Value
GL_INT_2_10_10_10_REV
public static int GL_INT_2_10_10_10_REV { get; }
Property Value
GL_INT_SAMPLER_2D
public static int GL_INT_SAMPLER_2D { get; }
Property Value
GL_INT_SAMPLER_2D_ARRAY
public static int GL_INT_SAMPLER_2D_ARRAY { get; }
Property Value
GL_INT_SAMPLER_3D
public static int GL_INT_SAMPLER_3D { get; }
Property Value
GL_INT_SAMPLER_CUBE
public static int GL_INT_SAMPLER_CUBE { get; }
Property Value
GL_INVALID_INDEX
public static int GL_INVALID_INDEX { get; }
Property Value
GL_MAJOR_VERSION
public static int GL_MAJOR_VERSION { get; }
Property Value
GL_MAP_FLUSH_EXPLICIT_BIT
public static int GL_MAP_FLUSH_EXPLICIT_BIT { get; }
Property Value
GL_MAP_INVALIDATE_BUFFER_BIT
public static int GL_MAP_INVALIDATE_BUFFER_BIT { get; }
Property Value
GL_MAP_INVALIDATE_RANGE_BIT
public static int GL_MAP_INVALIDATE_RANGE_BIT { get; }
Property Value
GL_MAP_READ_BIT
public static int GL_MAP_READ_BIT { get; }
Property Value
GL_MAP_UNSYNCHRONIZED_BIT
public static int GL_MAP_UNSYNCHRONIZED_BIT { get; }
Property Value
GL_MAP_WRITE_BIT
public static int GL_MAP_WRITE_BIT { get; }
Property Value
GL_MAX
public static int GL_MAX { get; }
Property Value
GL_MAX_3D_TEXTURE_SIZE
public static int GL_MAX_3D_TEXTURE_SIZE { get; }
Property Value
GL_MAX_ARRAY_TEXTURE_LAYERS
public static int GL_MAX_ARRAY_TEXTURE_LAYERS { get; }
Property Value
GL_MAX_COLOR_ATTACHMENTS
public static int GL_MAX_COLOR_ATTACHMENTS { get; }
Property Value
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
public static int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS { get; }
Property Value
GL_MAX_COMBINED_UNIFORM_BLOCKS
public static int GL_MAX_COMBINED_UNIFORM_BLOCKS { get; }
Property Value
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
public static int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS { get; }
Property Value
GL_MAX_DRAW_BUFFERS
public static int GL_MAX_DRAW_BUFFERS { get; }
Property Value
GL_MAX_ELEMENTS_INDICES
public static int GL_MAX_ELEMENTS_INDICES { get; }
Property Value
GL_MAX_ELEMENTS_VERTICES
public static int GL_MAX_ELEMENTS_VERTICES { get; }
Property Value
GL_MAX_ELEMENT_INDEX
public static int GL_MAX_ELEMENT_INDEX { get; }
Property Value
GL_MAX_FRAGMENT_INPUT_COMPONENTS
public static int GL_MAX_FRAGMENT_INPUT_COMPONENTS { get; }
Property Value
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
public static int GL_MAX_FRAGMENT_UNIFORM_BLOCKS { get; }
Property Value
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
public static int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS { get; }
Property Value
GL_MAX_PROGRAM_TEXEL_OFFSET
public static int GL_MAX_PROGRAM_TEXEL_OFFSET { get; }
Property Value
GL_MAX_SAMPLES
public static int GL_MAX_SAMPLES { get; }
Property Value
GL_MAX_SERVER_WAIT_TIMEOUT
public static int GL_MAX_SERVER_WAIT_TIMEOUT { get; }
Property Value
GL_MAX_TEXTURE_LOD_BIAS
public static int GL_MAX_TEXTURE_LOD_BIAS { get; }
Property Value
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
public static int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS { get; }
Property Value
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
public static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS { get; }
Property Value
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
public static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS { get; }
Property Value
GL_MAX_UNIFORM_BLOCK_SIZE
public static int GL_MAX_UNIFORM_BLOCK_SIZE { get; }
Property Value
GL_MAX_UNIFORM_BUFFER_BINDINGS
public static int GL_MAX_UNIFORM_BUFFER_BINDINGS { get; }
Property Value
GL_MAX_VARYING_COMPONENTS
public static int GL_MAX_VARYING_COMPONENTS { get; }
Property Value
GL_MAX_VERTEX_OUTPUT_COMPONENTS
public static int GL_MAX_VERTEX_OUTPUT_COMPONENTS { get; }
Property Value
GL_MAX_VERTEX_UNIFORM_BLOCKS
public static int GL_MAX_VERTEX_UNIFORM_BLOCKS { get; }
Property Value
GL_MAX_VERTEX_UNIFORM_COMPONENTS
public static int GL_MAX_VERTEX_UNIFORM_COMPONENTS { get; }
Property Value
GL_MIN
public static int GL_MIN { get; }
Property Value
GL_MINOR_VERSION
public static int GL_MINOR_VERSION { get; }
Property Value
GL_MIN_PROGRAM_TEXEL_OFFSET
public static int GL_MIN_PROGRAM_TEXEL_OFFSET { get; }
Property Value
GL_NUM_EXTENSIONS
public static int GL_NUM_EXTENSIONS { get; }
Property Value
GL_NUM_PROGRAM_BINARY_FORMATS
public static int GL_NUM_PROGRAM_BINARY_FORMATS { get; }
Property Value
GL_NUM_SAMPLE_COUNTS
public static int GL_NUM_SAMPLE_COUNTS { get; }
Property Value
GL_OBJECT_TYPE
public static int GL_OBJECT_TYPE { get; }
Property Value
GL_PACK_ROW_LENGTH
public static int GL_PACK_ROW_LENGTH { get; }
Property Value
GL_PACK_SKIP_PIXELS
public static int GL_PACK_SKIP_PIXELS { get; }
Property Value
GL_PACK_SKIP_ROWS
public static int GL_PACK_SKIP_ROWS { get; }
Property Value
GL_PIXEL_PACK_BUFFER
public static int GL_PIXEL_PACK_BUFFER { get; }
Property Value
GL_PIXEL_PACK_BUFFER_BINDING
public static int GL_PIXEL_PACK_BUFFER_BINDING { get; }
Property Value
GL_PIXEL_UNPACK_BUFFER
public static int GL_PIXEL_UNPACK_BUFFER { get; }
Property Value
GL_PIXEL_UNPACK_BUFFER_BINDING
public static int GL_PIXEL_UNPACK_BUFFER_BINDING { get; }
Property Value
GL_PRIMITIVE_RESTART_FIXED_INDEX
public static int GL_PRIMITIVE_RESTART_FIXED_INDEX { get; }
Property Value
GL_PROGRAM_BINARY_FORMATS
public static int GL_PROGRAM_BINARY_FORMATS { get; }
Property Value
GL_PROGRAM_BINARY_LENGTH
public static int GL_PROGRAM_BINARY_LENGTH { get; }
Property Value
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static int GL_PROGRAM_BINARY_RETRIEVABLE_HINT { get; }
Property Value
GL_QUERY_RESULT
public static int GL_QUERY_RESULT { get; }
Property Value
GL_QUERY_RESULT_AVAILABLE
public static int GL_QUERY_RESULT_AVAILABLE { get; }
Property Value
GL_R11F_G11F_B10F
public static int GL_R11F_G11F_B10F { get; }
Property Value
GL_R16F
public static int GL_R16F { get; }
Property Value
GL_R16I
public static int GL_R16I { get; }
Property Value
GL_R16UI
public static int GL_R16UI { get; }
Property Value
GL_R32F
public static int GL_R32F { get; }
Property Value
GL_R32I
public static int GL_R32I { get; }
Property Value
GL_R32UI
public static int GL_R32UI { get; }
Property Value
GL_R8
public static int GL_R8 { get; }
Property Value
GL_R8I
public static int GL_R8I { get; }
Property Value
GL_R8UI
public static int GL_R8UI { get; }
Property Value
GL_R8_SNORM
public static int GL_R8_SNORM { get; }
Property Value
GL_RASTERIZER_DISCARD
public static int GL_RASTERIZER_DISCARD { get; }
Property Value
GL_READ_BUFFER
public static int GL_READ_BUFFER { get; }
Property Value
GL_READ_FRAMEBUFFER
public static int GL_READ_FRAMEBUFFER { get; }
Property Value
GL_READ_FRAMEBUFFER_BINDING
public static int GL_READ_FRAMEBUFFER_BINDING { get; }
Property Value
GL_RED
public static int GL_RED { get; }
Property Value
GL_RED_INTEGER
public static int GL_RED_INTEGER { get; }
Property Value
GL_RENDERBUFFER_SAMPLES
public static int GL_RENDERBUFFER_SAMPLES { get; }
Property Value
GL_RG
public static int GL_RG { get; }
Property Value
GL_RG16F
public static int GL_RG16F { get; }
Property Value
GL_RG16I
public static int GL_RG16I { get; }
Property Value
GL_RG16UI
public static int GL_RG16UI { get; }
Property Value
GL_RG32F
public static int GL_RG32F { get; }
Property Value
GL_RG32I
public static int GL_RG32I { get; }
Property Value
GL_RG32UI
public static int GL_RG32UI { get; }
Property Value
GL_RG8
public static int GL_RG8 { get; }
Property Value
GL_RG8I
public static int GL_RG8I { get; }
Property Value
GL_RG8UI
public static int GL_RG8UI { get; }
Property Value
GL_RG8_SNORM
public static int GL_RG8_SNORM { get; }
Property Value
GL_RGB10_A2
public static int GL_RGB10_A2 { get; }
Property Value
GL_RGB10_A2UI
public static int GL_RGB10_A2UI { get; }
Property Value
GL_RGB16F
public static int GL_RGB16F { get; }
Property Value
GL_RGB16I
public static int GL_RGB16I { get; }
Property Value
GL_RGB16UI
public static int GL_RGB16UI { get; }
Property Value
GL_RGB32F
public static int GL_RGB32F { get; }
Property Value
GL_RGB32I
public static int GL_RGB32I { get; }
Property Value
GL_RGB32UI
public static int GL_RGB32UI { get; }
Property Value
GL_RGB8
public static int GL_RGB8 { get; }
Property Value
GL_RGB8I
public static int GL_RGB8I { get; }
Property Value
GL_RGB8UI
public static int GL_RGB8UI { get; }
Property Value
GL_RGB8_SNORM
public static int GL_RGB8_SNORM { get; }
Property Value
GL_RGB9_E5
public static int GL_RGB9_E5 { get; }
Property Value
GL_RGBA16F
public static int GL_RGBA16F { get; }
Property Value
GL_RGBA16I
public static int GL_RGBA16I { get; }
Property Value
GL_RGBA16UI
public static int GL_RGBA16UI { get; }
Property Value
GL_RGBA32F
public static int GL_RGBA32F { get; }
Property Value
GL_RGBA32I
public static int GL_RGBA32I { get; }
Property Value
GL_RGBA32UI
public static int GL_RGBA32UI { get; }
Property Value
GL_RGBA8
public static int GL_RGBA8 { get; }
Property Value
GL_RGBA8I
public static int GL_RGBA8I { get; }
Property Value
GL_RGBA8UI
public static int GL_RGBA8UI { get; }
Property Value
GL_RGBA8_SNORM
public static int GL_RGBA8_SNORM { get; }
Property Value
GL_RGBA_INTEGER
public static int GL_RGBA_INTEGER { get; }
Property Value
GL_RGB_INTEGER
public static int GL_RGB_INTEGER { get; }
Property Value
GL_RG_INTEGER
public static int GL_RG_INTEGER { get; }
Property Value
GL_SAMPLER_2D_ARRAY
public static int GL_SAMPLER_2D_ARRAY { get; }
Property Value
GL_SAMPLER_2D_ARRAY_SHADOW
public static int GL_SAMPLER_2D_ARRAY_SHADOW { get; }
Property Value
GL_SAMPLER_2D_SHADOW
public static int GL_SAMPLER_2D_SHADOW { get; }
Property Value
GL_SAMPLER_3D
public static int GL_SAMPLER_3D { get; }
Property Value
GL_SAMPLER_BINDING
public static int GL_SAMPLER_BINDING { get; }
Property Value
GL_SAMPLER_CUBE_SHADOW
public static int GL_SAMPLER_CUBE_SHADOW { get; }
Property Value
GL_SEPARATE_ATTRIBS
public static int GL_SEPARATE_ATTRIBS { get; }
Property Value
GL_SIGNALED
public static int GL_SIGNALED { get; }
Property Value
GL_SIGNED_NORMALIZED
public static int GL_SIGNED_NORMALIZED { get; }
Property Value
GL_SRGB
public static int GL_SRGB { get; }
Property Value
GL_SRGB8
public static int GL_SRGB8 { get; }
Property Value
GL_SRGB8_ALPHA8
public static int GL_SRGB8_ALPHA8 { get; }
Property Value
GL_STATIC_COPY
public static int GL_STATIC_COPY { get; }
Property Value
GL_STATIC_READ
public static int GL_STATIC_READ { get; }
Property Value
GL_STENCIL
public static int GL_STENCIL { get; }
Property Value
GL_STREAM_COPY
public static int GL_STREAM_COPY { get; }
Property Value
GL_STREAM_READ
public static int GL_STREAM_READ { get; }
Property Value
GL_SYNC_CONDITION
public static int GL_SYNC_CONDITION { get; }
Property Value
GL_SYNC_FENCE
public static int GL_SYNC_FENCE { get; }
Property Value
GL_SYNC_FLAGS
public static int GL_SYNC_FLAGS { get; }
Property Value
GL_SYNC_FLUSH_COMMANDS_BIT
public static int GL_SYNC_FLUSH_COMMANDS_BIT { get; }
Property Value
GL_SYNC_GPU_COMMANDS_COMPLETE
public static int GL_SYNC_GPU_COMMANDS_COMPLETE { get; }
Property Value
GL_SYNC_STATUS
public static int GL_SYNC_STATUS { get; }
Property Value
GL_TEXTURE_2D_ARRAY
public static int GL_TEXTURE_2D_ARRAY { get; }
Property Value
GL_TEXTURE_3D
public static int GL_TEXTURE_3D { get; }
Property Value
GL_TEXTURE_BASE_LEVEL
public static int GL_TEXTURE_BASE_LEVEL { get; }
Property Value
GL_TEXTURE_BINDING_2D_ARRAY
public static int GL_TEXTURE_BINDING_2D_ARRAY { get; }
Property Value
GL_TEXTURE_BINDING_3D
public static int GL_TEXTURE_BINDING_3D { get; }
Property Value
GL_TEXTURE_COMPARE_FUNC
public static int GL_TEXTURE_COMPARE_FUNC { get; }
Property Value
GL_TEXTURE_COMPARE_MODE
public static int GL_TEXTURE_COMPARE_MODE { get; }
Property Value
GL_TEXTURE_IMMUTABLE_FORMAT
public static int GL_TEXTURE_IMMUTABLE_FORMAT { get; }
Property Value
GL_TEXTURE_IMMUTABLE_LEVELS
public static int GL_TEXTURE_IMMUTABLE_LEVELS { get; }
Property Value
GL_TEXTURE_MAX_LEVEL
public static int GL_TEXTURE_MAX_LEVEL { get; }
Property Value
GL_TEXTURE_MAX_LOD
public static int GL_TEXTURE_MAX_LOD { get; }
Property Value
GL_TEXTURE_MIN_LOD
public static int GL_TEXTURE_MIN_LOD { get; }
Property Value
GL_TEXTURE_SWIZZLE_A
public static int GL_TEXTURE_SWIZZLE_A { get; }
Property Value
GL_TEXTURE_SWIZZLE_B
public static int GL_TEXTURE_SWIZZLE_B { get; }
Property Value
GL_TEXTURE_SWIZZLE_G
public static int GL_TEXTURE_SWIZZLE_G { get; }
Property Value
GL_TEXTURE_SWIZZLE_R
public static int GL_TEXTURE_SWIZZLE_R { get; }
Property Value
GL_TEXTURE_WRAP_R
public static int GL_TEXTURE_WRAP_R { get; }
Property Value
GL_TIMEOUT_EXPIRED
public static int GL_TIMEOUT_EXPIRED { get; }
Property Value
GL_TIMEOUT_IGNORED
public static long GL_TIMEOUT_IGNORED { get; }
Property Value
GL_TRANSFORM_FEEDBACK
public static int GL_TRANSFORM_FEEDBACK { get; }
Property Value
GL_TRANSFORM_FEEDBACK_ACTIVE
public static int GL_TRANSFORM_FEEDBACK_ACTIVE { get; }
Property Value
GL_TRANSFORM_FEEDBACK_BINDING
public static int GL_TRANSFORM_FEEDBACK_BINDING { get; }
Property Value
GL_TRANSFORM_FEEDBACK_BUFFER
public static int GL_TRANSFORM_FEEDBACK_BUFFER { get; }
Property Value
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
public static int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING { get; }
Property Value
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
https://developer.android.com/reference/android/opengl/GLES30.html#GL_TRANSFORM_FEEDBACK_BUFFER_MODE
public static int GL_TRANSFORM_FEEDBACK_BUFFER_MODE { get; }
Property Value
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
https://developer.android.com/reference/android/opengl/GLES30.html#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
public static int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE { get; }
Property Value
GL_TRANSFORM_FEEDBACK_BUFFER_START
public static int GL_TRANSFORM_FEEDBACK_BUFFER_START { get; }
Property Value
GL_TRANSFORM_FEEDBACK_PAUSED
public static int GL_TRANSFORM_FEEDBACK_PAUSED { get; }
Property Value
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
public static int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN { get; }
Property Value
GL_TRANSFORM_FEEDBACK_VARYINGS
public static int GL_TRANSFORM_FEEDBACK_VARYINGS { get; }
Property Value
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
public static int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH { get; }
Property Value
GL_UNIFORM_ARRAY_STRIDE
public static int GL_UNIFORM_ARRAY_STRIDE { get; }
Property Value
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
public static int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS { get; }
Property Value
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
public static int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES { get; }
Property Value
GL_UNIFORM_BLOCK_BINDING
public static int GL_UNIFORM_BLOCK_BINDING { get; }
Property Value
GL_UNIFORM_BLOCK_DATA_SIZE
public static int GL_UNIFORM_BLOCK_DATA_SIZE { get; }
Property Value
GL_UNIFORM_BLOCK_INDEX
public static int GL_UNIFORM_BLOCK_INDEX { get; }
Property Value
GL_UNIFORM_BLOCK_NAME_LENGTH
public static int GL_UNIFORM_BLOCK_NAME_LENGTH { get; }
Property Value
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
public static int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER { get; }
Property Value
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
public static int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER { get; }
Property Value
GL_UNIFORM_BUFFER
public static int GL_UNIFORM_BUFFER { get; }
Property Value
GL_UNIFORM_BUFFER_BINDING
public static int GL_UNIFORM_BUFFER_BINDING { get; }
Property Value
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
public static int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT { get; }
Property Value
GL_UNIFORM_BUFFER_SIZE
public static int GL_UNIFORM_BUFFER_SIZE { get; }
Property Value
GL_UNIFORM_BUFFER_START
public static int GL_UNIFORM_BUFFER_START { get; }
Property Value
GL_UNIFORM_IS_ROW_MAJOR
public static int GL_UNIFORM_IS_ROW_MAJOR { get; }
Property Value
GL_UNIFORM_MATRIX_STRIDE
public static int GL_UNIFORM_MATRIX_STRIDE { get; }
Property Value
GL_UNIFORM_NAME_LENGTH
public static int GL_UNIFORM_NAME_LENGTH { get; }
Property Value
GL_UNIFORM_OFFSET
public static int GL_UNIFORM_OFFSET { get; }
Property Value
GL_UNIFORM_SIZE
public static int GL_UNIFORM_SIZE { get; }
Property Value
GL_UNIFORM_TYPE
public static int GL_UNIFORM_TYPE { get; }
Property Value
GL_UNPACK_IMAGE_HEIGHT
public static int GL_UNPACK_IMAGE_HEIGHT { get; }
Property Value
GL_UNPACK_ROW_LENGTH
public static int GL_UNPACK_ROW_LENGTH { get; }
Property Value
GL_UNPACK_SKIP_IMAGES
public static int GL_UNPACK_SKIP_IMAGES { get; }
Property Value
GL_UNPACK_SKIP_PIXELS
public static int GL_UNPACK_SKIP_PIXELS { get; }
Property Value
GL_UNPACK_SKIP_ROWS
public static int GL_UNPACK_SKIP_ROWS { get; }
Property Value
GL_UNSIGNALED
public static int GL_UNSIGNALED { get; }
Property Value
GL_UNSIGNED_INT_10F_11F_11F_REV
public static int GL_UNSIGNED_INT_10F_11F_11F_REV { get; }
Property Value
GL_UNSIGNED_INT_24_8
public static int GL_UNSIGNED_INT_24_8 { get; }
Property Value
GL_UNSIGNED_INT_2_10_10_10_REV
public static int GL_UNSIGNED_INT_2_10_10_10_REV { get; }
Property Value
GL_UNSIGNED_INT_5_9_9_9_REV
public static int GL_UNSIGNED_INT_5_9_9_9_REV { get; }
Property Value
GL_UNSIGNED_INT_SAMPLER_2D
public static int GL_UNSIGNED_INT_SAMPLER_2D { get; }
Property Value
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
public static int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY { get; }
Property Value
GL_UNSIGNED_INT_SAMPLER_3D
public static int GL_UNSIGNED_INT_SAMPLER_3D { get; }
Property Value
GL_UNSIGNED_INT_SAMPLER_CUBE
public static int GL_UNSIGNED_INT_SAMPLER_CUBE { get; }
Property Value
GL_UNSIGNED_INT_VEC2
public static int GL_UNSIGNED_INT_VEC2 { get; }
Property Value
GL_UNSIGNED_INT_VEC3
public static int GL_UNSIGNED_INT_VEC3 { get; }
Property Value
GL_UNSIGNED_INT_VEC4
public static int GL_UNSIGNED_INT_VEC4 { get; }
Property Value
GL_UNSIGNED_NORMALIZED
public static int GL_UNSIGNED_NORMALIZED { get; }
Property Value
GL_VERTEX_ARRAY_BINDING
public static int GL_VERTEX_ARRAY_BINDING { get; }
Property Value
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
public static int GL_VERTEX_ATTRIB_ARRAY_DIVISOR { get; }
Property Value
GL_VERTEX_ATTRIB_ARRAY_INTEGER
public static int GL_VERTEX_ATTRIB_ARRAY_INTEGER { get; }
Property Value
GL_WAIT_FAILED
public static int GL_WAIT_FAILED { get; }
Property Value
IsBridgeAbstract
public override bool IsBridgeAbstract { get; }
Property Value
IsBridgeCloseable
public override bool IsBridgeCloseable { get; }
Property Value
IsBridgeInterface
public override bool IsBridgeInterface { get; }
Property Value
IsBridgeStatic
public override bool IsBridgeStatic { get; }
Property Value
Methods
GlBeginQuery(int, int)
public static void GlBeginQuery(int arg0, int arg1)
Parameters
GlBeginTransformFeedback(int)
public static void GlBeginTransformFeedback(int arg0)
Parameters
GlBindBufferBase(int, int, int)
public static void GlBindBufferBase(int arg0, int arg1, int arg2)
Parameters
GlBindBufferRange(int, int, int, int, int)
public static void GlBindBufferRange(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlBindSampler(int, int)
public static void GlBindSampler(int arg0, int arg1)
Parameters
GlBindTransformFeedback(int, int)
public static void GlBindTransformFeedback(int arg0, int arg1)
Parameters
GlBindVertexArray(int)
public static void GlBindVertexArray(int arg0)
Parameters
GlBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)
public static void GlBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
Parameters
GlClearBufferfi(int, int, float, int)
public static void GlClearBufferfi(int arg0, int arg1, float arg2, int arg3)
Parameters
GlClearBufferfv(int, int, FloatBuffer)
public static void GlClearBufferfv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlClearBufferfv(int, int, float[], int)
public static void GlClearBufferfv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlClearBufferiv(int, int, IntBuffer)
public static void GlClearBufferiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlClearBufferiv(int, int, int[], int)
public static void GlClearBufferiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlClearBufferuiv(int, int, IntBuffer)
public static void GlClearBufferuiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlClearBufferuiv(int, int, int[], int)
public static void GlClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlClientWaitSync(long, int, long)
public static int GlClientWaitSync(long arg0, int arg1, long arg2)
Parameters
Returns
GlCompressedTexImage3D(int, int, int, int, int, int, int, int, Buffer)
public static void GlCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
Parameters
GlCompressedTexImage3D(int, int, int, int, int, int, int, int, int)
public static void GlCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Parameters
GlCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer)
public static void GlCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
Parameters
arg0
intarg1
intarg2
intarg3
intarg4
intarg5
intarg6
intarg7
intarg8
intarg9
intarg10
Buffer
GlCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int)
public static void GlCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10)
Parameters
GlCopyBufferSubData(int, int, int, int, int)
public static void GlCopyBufferSubData(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlCopyTexSubImage3D(int, int, int, int, int, int, int, int, int)
public static void GlCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Parameters
GlDeleteQueries(int, IntBuffer)
public static void GlDeleteQueries(int arg0, IntBuffer arg1)
Parameters
GlDeleteQueries(int, int[], int)
public static void GlDeleteQueries(int arg0, int[] arg1, int arg2)
Parameters
GlDeleteSamplers(int, IntBuffer)
public static void GlDeleteSamplers(int arg0, IntBuffer arg1)
Parameters
GlDeleteSamplers(int, int[], int)
public static void GlDeleteSamplers(int arg0, int[] arg1, int arg2)
Parameters
GlDeleteSync(long)
public static void GlDeleteSync(long arg0)
Parameters
GlDeleteTransformFeedbacks(int, IntBuffer)
public static void GlDeleteTransformFeedbacks(int arg0, IntBuffer arg1)
Parameters
GlDeleteTransformFeedbacks(int, int[], int)
public static void GlDeleteTransformFeedbacks(int arg0, int[] arg1, int arg2)
Parameters
GlDeleteVertexArrays(int, IntBuffer)
public static void GlDeleteVertexArrays(int arg0, IntBuffer arg1)
Parameters
GlDeleteVertexArrays(int, int[], int)
public static void GlDeleteVertexArrays(int arg0, int[] arg1, int arg2)
Parameters
GlDrawArraysInstanced(int, int, int, int)
public static void GlDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)
Parameters
GlDrawBuffers(int, IntBuffer)
public static void GlDrawBuffers(int arg0, IntBuffer arg1)
Parameters
GlDrawBuffers(int, int[], int)
public static void GlDrawBuffers(int arg0, int[] arg1, int arg2)
Parameters
GlDrawElementsInstanced(int, int, int, Buffer, int)
public static void GlDrawElementsInstanced(int arg0, int arg1, int arg2, Buffer arg3, int arg4)
Parameters
GlDrawElementsInstanced(int, int, int, int, int)
public static void GlDrawElementsInstanced(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlDrawRangeElements(int, int, int, int, int, Buffer)
public static void GlDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
Parameters
GlDrawRangeElements(int, int, int, int, int, int)
public static void GlDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Parameters
GlEndQuery(int)
public static void GlEndQuery(int arg0)
Parameters
GlEndTransformFeedback()
public static void GlEndTransformFeedback()
GlFenceSync(int, int)
public static long GlFenceSync(int arg0, int arg1)
Parameters
Returns
GlFlushMappedBufferRange(int, int, int)
public static void GlFlushMappedBufferRange(int arg0, int arg1, int arg2)
Parameters
GlFramebufferTextureLayer(int, int, int, int, int)
public static void GlFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlGenQueries(int, IntBuffer)
public static void GlGenQueries(int arg0, IntBuffer arg1)
Parameters
GlGenQueries(int, int[], int)
public static void GlGenQueries(int arg0, int[] arg1, int arg2)
Parameters
GlGenSamplers(int, IntBuffer)
public static void GlGenSamplers(int arg0, IntBuffer arg1)
Parameters
GlGenSamplers(int, int[], int)
public static void GlGenSamplers(int arg0, int[] arg1, int arg2)
Parameters
GlGenTransformFeedbacks(int, IntBuffer)
public static void GlGenTransformFeedbacks(int arg0, IntBuffer arg1)
Parameters
GlGenTransformFeedbacks(int, int[], int)
public static void GlGenTransformFeedbacks(int arg0, int[] arg1, int arg2)
Parameters
GlGenVertexArrays(int, IntBuffer)
public static void GlGenVertexArrays(int arg0, IntBuffer arg1)
Parameters
GlGenVertexArrays(int, int[], int)
public static void GlGenVertexArrays(int arg0, int[] arg1, int arg2)
Parameters
GlGetActiveUniformBlockName(int, int)
public static String GlGetActiveUniformBlockName(int arg0, int arg1)
Parameters
Returns
GlGetActiveUniformBlockName(int, int, Buffer, Buffer)
public static void GlGetActiveUniformBlockName(int arg0, int arg1, Buffer arg2, Buffer arg3)
Parameters
GlGetActiveUniformBlockName(int, int, int, int[], int, byte[], int)
public static void GlGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
Parameters
GlGetActiveUniformBlockiv(int, int, int, IntBuffer)
public static void GlGetActiveUniformBlockiv(int arg0, int arg1, int arg2, IntBuffer arg3)
Parameters
GlGetActiveUniformBlockiv(int, int, int, int[], int)
public static void GlGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Parameters
GlGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer)
public static void GlGetActiveUniformsiv(int arg0, int arg1, IntBuffer arg2, int arg3, IntBuffer arg4)
Parameters
GlGetActiveUniformsiv(int, int, int[], int, int, int[], int)
public static void GlGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6)
Parameters
GlGetBufferParameteri64v(int, int, LongBuffer)
public static void GlGetBufferParameteri64v(int arg0, int arg1, LongBuffer arg2)
Parameters
arg0
intarg1
intarg2
LongBuffer
GlGetBufferParameteri64v(int, int, long[], int)
public static void GlGetBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)
Parameters
GlGetBufferPointerv(int, int)
public static Buffer GlGetBufferPointerv(int arg0, int arg1)
Parameters
Returns
GlGetFragDataLocation(int, String)
public static int GlGetFragDataLocation(int arg0, String arg1)
Parameters
Returns
GlGetInteger64i_v(int, int, LongBuffer)
public static void GlGetInteger64i_v(int arg0, int arg1, LongBuffer arg2)
Parameters
arg0
intarg1
intarg2
LongBuffer
GlGetInteger64i_v(int, int, long[], int)
public static void GlGetInteger64i_v(int arg0, int arg1, long[] arg2, int arg3)
Parameters
GlGetInteger64v(int, LongBuffer)
public static void GlGetInteger64v(int arg0, LongBuffer arg1)
Parameters
arg0
intarg1
LongBuffer
GlGetInteger64v(int, long[], int)
public static void GlGetInteger64v(int arg0, long[] arg1, int arg2)
Parameters
GlGetIntegeri_v(int, int, IntBuffer)
public static void GlGetIntegeri_v(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetIntegeri_v(int, int, int[], int)
public static void GlGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetInternalformativ(int, int, int, int, IntBuffer)
public static void GlGetInternalformativ(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
Parameters
GlGetInternalformativ(int, int, int, int, int[], int)
public static void GlGetInternalformativ(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Parameters
GlGetProgramBinary(int, int, IntBuffer, IntBuffer, Buffer)
public static void GlGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4)
Parameters
GlGetProgramBinary(int, int, int[], int, int[], int, Buffer)
public static void GlGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, Buffer arg6)
Parameters
GlGetQueryObjectuiv(int, int, IntBuffer)
public static void GlGetQueryObjectuiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetQueryObjectuiv(int, int, int[], int)
public static void GlGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetQueryiv(int, int, IntBuffer)
public static void GlGetQueryiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetQueryiv(int, int, int[], int)
public static void GlGetQueryiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetSamplerParameterfv(int, int, FloatBuffer)
public static void GlGetSamplerParameterfv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlGetSamplerParameterfv(int, int, float[], int)
public static void GlGetSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlGetSamplerParameteriv(int, int, IntBuffer)
public static void GlGetSamplerParameteriv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetSamplerParameteriv(int, int, int[], int)
public static void GlGetSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetStringi(int, int)
public static String GlGetStringi(int arg0, int arg1)
Parameters
Returns
GlGetSynciv(long, int, int, IntBuffer, IntBuffer)
public static void GlGetSynciv(long arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
Parameters
GlGetSynciv(long, int, int, int[], int, int[], int)
public static void GlGetSynciv(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
Parameters
GlGetTransformFeedbackVarying(int, int, IntBuffer, IntBuffer)
public static String GlGetTransformFeedbackVarying(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
Parameters
Returns
GlGetTransformFeedbackVarying(int, int, int, IntBuffer, IntBuffer, IntBuffer, ByteBuffer)
public static void GlGetTransformFeedbackVarying(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
Parameters
GlGetTransformFeedbackVarying(int, int, int, IntBuffer, IntBuffer, IntBuffer, byte)
[Obsolete]
public static void GlGetTransformFeedbackVarying(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, byte arg6)
Parameters
GlGetTransformFeedbackVarying(int, int, int, int[], int, int[], int, int[], int, byte[], int)
public static void GlGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Parameters
arg0
intarg1
intarg2
intarg3
int[]arg4
intarg5
int[]arg6
intarg7
int[]arg8
intarg9
byte[]arg10
int
GlGetTransformFeedbackVarying(int, int, int[], int, int[], int)
public static String GlGetTransformFeedbackVarying(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
Parameters
Returns
GlGetUniformBlockIndex(int, String)
public static int GlGetUniformBlockIndex(int arg0, String arg1)
Parameters
Returns
GlGetUniformIndices(int, String[], IntBuffer)
public static void GlGetUniformIndices(int arg0, String[] arg1, IntBuffer arg2)
Parameters
GlGetUniformIndices(int, String[], int[], int)
public static void GlGetUniformIndices(int arg0, String[] arg1, int[] arg2, int arg3)
Parameters
GlGetUniformuiv(int, int, IntBuffer)
public static void GlGetUniformuiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetUniformuiv(int, int, int[], int)
public static void GlGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetVertexAttribIiv(int, int, IntBuffer)
public static void GlGetVertexAttribIiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetVertexAttribIiv(int, int, int[], int)
public static void GlGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlGetVertexAttribIuiv(int, int, IntBuffer)
public static void GlGetVertexAttribIuiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlGetVertexAttribIuiv(int, int, int[], int)
public static void GlGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlInvalidateFramebuffer(int, int, IntBuffer)
public static void GlInvalidateFramebuffer(int arg0, int arg1, IntBuffer arg2)
Parameters
GlInvalidateFramebuffer(int, int, int[], int)
public static void GlInvalidateFramebuffer(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int)
public static void GlInvalidateSubFramebuffer(int arg0, int arg1, IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)
Parameters
GlInvalidateSubFramebuffer(int, int, int[], int, int, int, int, int)
public static void GlInvalidateSubFramebuffer(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Parameters
GlIsQuery(int)
public static bool GlIsQuery(int arg0)
Parameters
Returns
GlIsSampler(int)
public static bool GlIsSampler(int arg0)
Parameters
Returns
GlIsSync(long)
public static bool GlIsSync(long arg0)
Parameters
Returns
GlIsTransformFeedback(int)
public static bool GlIsTransformFeedback(int arg0)
Parameters
Returns
GlIsVertexArray(int)
public static bool GlIsVertexArray(int arg0)
Parameters
Returns
GlMapBufferRange(int, int, int, int)
https://developer.android.com/reference/android/opengl/GLES30.html#glMapBufferRange(int,int,int,int)
public static Buffer GlMapBufferRange(int arg0, int arg1, int arg2, int arg3)
Parameters
Returns
GlPauseTransformFeedback()
public static void GlPauseTransformFeedback()
GlProgramBinary(int, int, Buffer, int)
public static void GlProgramBinary(int arg0, int arg1, Buffer arg2, int arg3)
Parameters
GlProgramParameteri(int, int, int)
public static void GlProgramParameteri(int arg0, int arg1, int arg2)
Parameters
GlReadBuffer(int)
public static void GlReadBuffer(int arg0)
Parameters
GlReadPixels(int, int, int, int, int, int, int)
public static void GlReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Parameters
GlRenderbufferStorageMultisample(int, int, int, int, int)
public static void GlRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlResumeTransformFeedback()
public static void GlResumeTransformFeedback()
GlSamplerParameterf(int, int, float)
public static void GlSamplerParameterf(int arg0, int arg1, float arg2)
Parameters
GlSamplerParameterfv(int, int, FloatBuffer)
public static void GlSamplerParameterfv(int arg0, int arg1, FloatBuffer arg2)
Parameters
arg0
intarg1
intarg2
FloatBuffer
GlSamplerParameterfv(int, int, float[], int)
public static void GlSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Parameters
GlSamplerParameteri(int, int, int)
public static void GlSamplerParameteri(int arg0, int arg1, int arg2)
Parameters
GlSamplerParameteriv(int, int, IntBuffer)
public static void GlSamplerParameteriv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlSamplerParameteriv(int, int, int[], int)
public static void GlSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlTexImage3D(int, int, int, int, int, int, int, int, int, Buffer)
public static void GlTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
Parameters
GlTexImage3D(int, int, int, int, int, int, int, int, int, int)
public static void GlTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
Parameters
GlTexStorage2D(int, int, int, int, int)
public static void GlTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlTexStorage3D(int, int, int, int, int, int)
public static void GlTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Parameters
GlTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer)
public static void GlTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
Parameters
arg0
intarg1
intarg2
intarg3
intarg4
intarg5
intarg6
intarg7
intarg8
intarg9
intarg10
Buffer
GlTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int)
public static void GlTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10)
Parameters
GlTransformFeedbackVaryings(int, String[], int)
public static void GlTransformFeedbackVaryings(int arg0, String[] arg1, int arg2)
Parameters
GlUniform1ui(int, int)
public static void GlUniform1ui(int arg0, int arg1)
Parameters
GlUniform1uiv(int, int, IntBuffer)
public static void GlUniform1uiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlUniform1uiv(int, int, int[], int)
public static void GlUniform1uiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlUniform2ui(int, int, int)
public static void GlUniform2ui(int arg0, int arg1, int arg2)
Parameters
GlUniform2uiv(int, int, IntBuffer)
public static void GlUniform2uiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlUniform2uiv(int, int, int[], int)
public static void GlUniform2uiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlUniform3ui(int, int, int, int)
public static void GlUniform3ui(int arg0, int arg1, int arg2, int arg3)
Parameters
GlUniform3uiv(int, int, IntBuffer)
public static void GlUniform3uiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlUniform3uiv(int, int, int[], int)
public static void GlUniform3uiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlUniform4ui(int, int, int, int, int)
https://developer.android.com/reference/android/opengl/GLES30.html#glUniform4ui(int,int,int,int,int)
public static void GlUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlUniform4uiv(int, int, IntBuffer)
public static void GlUniform4uiv(int arg0, int arg1, IntBuffer arg2)
Parameters
GlUniform4uiv(int, int, int[], int)
public static void GlUniform4uiv(int arg0, int arg1, int[] arg2, int arg3)
Parameters
GlUniformBlockBinding(int, int, int)
public static void GlUniformBlockBinding(int arg0, int arg1, int arg2)
Parameters
GlUniformMatrix2x3fv(int, int, bool, FloatBuffer)
public static void GlUniformMatrix2x3fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)
Parameters
arg0
intarg1
intarg2
boolarg3
FloatBuffer
GlUniformMatrix2x3fv(int, int, bool, float[], int)
public static void GlUniformMatrix2x3fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)
Parameters
GlUniformMatrix2x4fv(int, int, bool, FloatBuffer)
public static void GlUniformMatrix2x4fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)
Parameters
arg0
intarg1
intarg2
boolarg3
FloatBuffer
GlUniformMatrix2x4fv(int, int, bool, float[], int)
public static void GlUniformMatrix2x4fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)
Parameters
GlUniformMatrix3x2fv(int, int, bool, FloatBuffer)
public static void GlUniformMatrix3x2fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)
Parameters
arg0
intarg1
intarg2
boolarg3
FloatBuffer
GlUniformMatrix3x2fv(int, int, bool, float[], int)
public static void GlUniformMatrix3x2fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)
Parameters
GlUniformMatrix3x4fv(int, int, bool, FloatBuffer)
public static void GlUniformMatrix3x4fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)
Parameters
arg0
intarg1
intarg2
boolarg3
FloatBuffer
GlUniformMatrix3x4fv(int, int, bool, float[], int)
public static void GlUniformMatrix3x4fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)
Parameters
GlUniformMatrix4x2fv(int, int, bool, FloatBuffer)
public static void GlUniformMatrix4x2fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)
Parameters
arg0
intarg1
intarg2
boolarg3
FloatBuffer
GlUniformMatrix4x2fv(int, int, bool, float[], int)
public static void GlUniformMatrix4x2fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)
Parameters
GlUniformMatrix4x3fv(int, int, bool, FloatBuffer)
public static void GlUniformMatrix4x3fv(int arg0, int arg1, bool arg2, FloatBuffer arg3)
Parameters
arg0
intarg1
intarg2
boolarg3
FloatBuffer
GlUniformMatrix4x3fv(int, int, bool, float[], int)
public static void GlUniformMatrix4x3fv(int arg0, int arg1, bool arg2, float[] arg3, int arg4)
Parameters
GlUnmapBuffer(int)
public static bool GlUnmapBuffer(int arg0)
Parameters
Returns
GlVertexAttribDivisor(int, int)
public static void GlVertexAttribDivisor(int arg0, int arg1)
Parameters
GlVertexAttribI4i(int, int, int, int, int)
public static void GlVertexAttribI4i(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlVertexAttribI4iv(int, IntBuffer)
public static void GlVertexAttribI4iv(int arg0, IntBuffer arg1)
Parameters
GlVertexAttribI4iv(int, int[], int)
https://developer.android.com/reference/android/opengl/GLES30.html#glVertexAttribI4iv(int,int[],int)
public static void GlVertexAttribI4iv(int arg0, int[] arg1, int arg2)
Parameters
GlVertexAttribI4ui(int, int, int, int, int)
public static void GlVertexAttribI4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlVertexAttribI4uiv(int, IntBuffer)
public static void GlVertexAttribI4uiv(int arg0, IntBuffer arg1)
Parameters
GlVertexAttribI4uiv(int, int[], int)
public static void GlVertexAttribI4uiv(int arg0, int[] arg1, int arg2)
Parameters
GlVertexAttribIPointer(int, int, int, int, Buffer)
public static void GlVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
Parameters
GlVertexAttribIPointer(int, int, int, int, int)
public static void GlVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, int arg4)
Parameters
GlWaitSync(long, int, long)
public static void GlWaitSync(long arg0, int arg1, long arg2)