Table of Contents

Class GLES31

Namespace
Android.Opengl
Assembly
MASES.Netdroid.dll
public class GLES31 : GLES30, IDynamicMetaObjectProvider, IJVMBridgeCore, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeDefinition
Inheritance
JVMBridgeBase
JVMBridgeBase<GLES20>
GLES31
Implements
IJVMBridgeCore
IJVMBridgeBaseStatic
IJVMBridgeBase
IJVMBridgeDefinition
Derived
Inherited Members
JVMBridgeBase<GLES20>.IsAssignableFrom(IJavaType)
JVMBridgeBase<GLES20>.IsAssignableFrom<T>()
JVMBridgeBase<GLES20>.Execute<T>(params T[])
JVMBridgeBase<GLES20>.DynBridgeClazz
JVMBridgeBase<GLES20>.BridgeClazz
JVMBridgeBase.RuntimeClassNameOf<T>()
JVMBridgeBase.ClassNameOf<T>()
JVMBridgeBase.ClassOf<T>()
JVMBridgeBase.WrapsDirect<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn, TConverter>(IJavaObject)
JVMBridgeBase.MonitorEnter()
JVMBridgeBase.MonitorExit()
JVMBridgeBase.IsInstanceOf(IJavaType)
JVMBridgeBase.IsInstanceOf<T>()
JVMBridgeBase.RuntimeIsInstanceOf<T>()
JVMBridgeBase.CastTo<TNewClass>()
JVMBridgeBase.CastDirect<TNewClass>()
JVMBridgeBase.Dispose()
JVMBridgeBase.ToString()
JVMBridgeBase.GetHashCode()
JVMBridgeBase.Notify()
JVMBridgeBase.NotifyAll()
JVMBridgeBase.Wait()
JVMBridgeBase.DynBridgeInstance
JVMBridgeBase.BridgeInstance
JVMBridgeBase.IsBridgeListener
Extension Methods

Constructors

GLES31()

Default constructor: even if the corresponding Java class does not have one, it is mandatory for JCOBridge

public GLES31()

GLES31(params object[])

Generic constructor: it is useful for JCOBridge when there is a derived class which needs to pass arguments to the highest JVMBridgeBase class

public GLES31(params object[] args)

Parameters

args object[]

Properties

BridgeClassName

public override string BridgeClassName { get; }

Property Value

string

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

public static int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS { get; }

Property Value

int

GL_ACTIVE_PROGRAM

public static int GL_ACTIVE_PROGRAM { get; }

Property Value

int

GL_ACTIVE_RESOURCES

public static int GL_ACTIVE_RESOURCES { get; }

Property Value

int

GL_ACTIVE_VARIABLES

public static int GL_ACTIVE_VARIABLES { get; }

Property Value

int

GL_ALL_BARRIER_BITS

public static int GL_ALL_BARRIER_BITS { get; }

Property Value

int

GL_ALL_SHADER_BITS

public static int GL_ALL_SHADER_BITS { get; }

Property Value

int

GL_ARRAY_SIZE

public static int GL_ARRAY_SIZE { get; }

Property Value

int

GL_ARRAY_STRIDE

public static int GL_ARRAY_STRIDE { get; }

Property Value

int

GL_ATOMIC_COUNTER_BARRIER_BIT

public static int GL_ATOMIC_COUNTER_BARRIER_BIT { get; }

Property Value

int

GL_ATOMIC_COUNTER_BUFFER

public static int GL_ATOMIC_COUNTER_BUFFER { get; }

Property Value

int

GL_ATOMIC_COUNTER_BUFFER_BINDING

public static int GL_ATOMIC_COUNTER_BUFFER_BINDING { get; }

Property Value

int

GL_ATOMIC_COUNTER_BUFFER_INDEX

public static int GL_ATOMIC_COUNTER_BUFFER_INDEX { get; }

Property Value

int

GL_ATOMIC_COUNTER_BUFFER_SIZE

public static int GL_ATOMIC_COUNTER_BUFFER_SIZE { get; }

Property Value

int

GL_ATOMIC_COUNTER_BUFFER_START

public static int GL_ATOMIC_COUNTER_BUFFER_START { get; }

Property Value

int

GL_BLOCK_INDEX

public static int GL_BLOCK_INDEX { get; }

Property Value

int

GL_BUFFER_BINDING

public static int GL_BUFFER_BINDING { get; }

Property Value

int

GL_BUFFER_DATA_SIZE

public static int GL_BUFFER_DATA_SIZE { get; }

Property Value

int

GL_BUFFER_UPDATE_BARRIER_BIT

public static int GL_BUFFER_UPDATE_BARRIER_BIT { get; }

Property Value

int

GL_BUFFER_VARIABLE

public static int GL_BUFFER_VARIABLE { get; }

Property Value

int

GL_COMMAND_BARRIER_BIT

public static int GL_COMMAND_BARRIER_BIT { get; }

Property Value

int

GL_COMPUTE_SHADER

public static int GL_COMPUTE_SHADER { get; }

Property Value

int

GL_COMPUTE_SHADER_BIT

public static int GL_COMPUTE_SHADER_BIT { get; }

Property Value

int

GL_COMPUTE_WORK_GROUP_SIZE

public static int GL_COMPUTE_WORK_GROUP_SIZE { get; }

Property Value

int

GL_DEPTH_STENCIL_TEXTURE_MODE

public static int GL_DEPTH_STENCIL_TEXTURE_MODE { get; }

Property Value

int

GL_DISPATCH_INDIRECT_BUFFER

public static int GL_DISPATCH_INDIRECT_BUFFER { get; }

Property Value

int

GL_DISPATCH_INDIRECT_BUFFER_BINDING

public static int GL_DISPATCH_INDIRECT_BUFFER_BINDING { get; }

Property Value

int

GL_DRAW_INDIRECT_BUFFER

public static int GL_DRAW_INDIRECT_BUFFER { get; }

Property Value

int

GL_DRAW_INDIRECT_BUFFER_BINDING

public static int GL_DRAW_INDIRECT_BUFFER_BINDING { get; }

Property Value

int

GL_ELEMENT_ARRAY_BARRIER_BIT

public static int GL_ELEMENT_ARRAY_BARRIER_BIT { get; }

Property Value

int

GL_FRAGMENT_SHADER_BIT

public static int GL_FRAGMENT_SHADER_BIT { get; }

Property Value

int

GL_FRAMEBUFFER_BARRIER_BIT

public static int GL_FRAMEBUFFER_BARRIER_BIT { get; }

Property Value

int

GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS

public static int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS { get; }

Property Value

int

GL_FRAMEBUFFER_DEFAULT_HEIGHT

public static int GL_FRAMEBUFFER_DEFAULT_HEIGHT { get; }

Property Value

int

GL_FRAMEBUFFER_DEFAULT_SAMPLES

public static int GL_FRAMEBUFFER_DEFAULT_SAMPLES { get; }

Property Value

int

GL_FRAMEBUFFER_DEFAULT_WIDTH

public static int GL_FRAMEBUFFER_DEFAULT_WIDTH { get; }

Property Value

int

GL_IMAGE_2D

public static int GL_IMAGE_2D { get; }

Property Value

int

GL_IMAGE_2D_ARRAY

public static int GL_IMAGE_2D_ARRAY { get; }

Property Value

int

GL_IMAGE_3D

public static int GL_IMAGE_3D { get; }

Property Value

int

GL_IMAGE_BINDING_ACCESS

public static int GL_IMAGE_BINDING_ACCESS { get; }

Property Value

int

GL_IMAGE_BINDING_FORMAT

public static int GL_IMAGE_BINDING_FORMAT { get; }

Property Value

int

GL_IMAGE_BINDING_LAYER

public static int GL_IMAGE_BINDING_LAYER { get; }

Property Value

int

GL_IMAGE_BINDING_LAYERED

public static int GL_IMAGE_BINDING_LAYERED { get; }

Property Value

int

GL_IMAGE_BINDING_LEVEL

public static int GL_IMAGE_BINDING_LEVEL { get; }

Property Value

int

GL_IMAGE_BINDING_NAME

public static int GL_IMAGE_BINDING_NAME { get; }

Property Value

int

GL_IMAGE_CUBE

public static int GL_IMAGE_CUBE { get; }

Property Value

int

GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

public static int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS { get; }

Property Value

int

GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

public static int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE { get; }

Property Value

int

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

public static int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE { get; }

Property Value

int

GL_INT_IMAGE_2D

public static int GL_INT_IMAGE_2D { get; }

Property Value

int

GL_INT_IMAGE_2D_ARRAY

public static int GL_INT_IMAGE_2D_ARRAY { get; }

Property Value

int

GL_INT_IMAGE_3D

public static int GL_INT_IMAGE_3D { get; }

Property Value

int

GL_INT_IMAGE_CUBE

public static int GL_INT_IMAGE_CUBE { get; }

Property Value

int

GL_INT_SAMPLER_2D_MULTISAMPLE

public static int GL_INT_SAMPLER_2D_MULTISAMPLE { get; }

Property Value

int

GL_IS_ROW_MAJOR

public static int GL_IS_ROW_MAJOR { get; }

Property Value

int

GL_LOCATION

public static int GL_LOCATION { get; }

Property Value

int

GL_MATRIX_STRIDE

public static int GL_MATRIX_STRIDE { get; }

Property Value

int

GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

public static int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS { get; }

Property Value

int

GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

public static int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE { get; }

Property Value

int

GL_MAX_COLOR_TEXTURE_SAMPLES

public static int GL_MAX_COLOR_TEXTURE_SAMPLES { get; }

Property Value

int

GL_MAX_COMBINED_ATOMIC_COUNTERS

public static int GL_MAX_COMBINED_ATOMIC_COUNTERS { get; }

Property Value

int

GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

public static int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS { get; }

Property Value

int

GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

public static int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_COMBINED_IMAGE_UNIFORMS

public static int GL_MAX_COMBINED_IMAGE_UNIFORMS { get; }

Property Value

int

GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

public static int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES { get; }

Property Value

int

GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

public static int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS { get; }

Property Value

int

GL_MAX_COMPUTE_ATOMIC_COUNTERS

public static int GL_MAX_COMPUTE_ATOMIC_COUNTERS { get; }

Property Value

int

GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

public static int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS { get; }

Property Value

int

GL_MAX_COMPUTE_IMAGE_UNIFORMS

public static int GL_MAX_COMPUTE_IMAGE_UNIFORMS { get; }

Property Value

int

GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

public static int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS { get; }

Property Value

int

GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

public static int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE { get; }

Property Value

int

GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

public static int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS { get; }

Property Value

int

GL_MAX_COMPUTE_UNIFORM_BLOCKS

public static int GL_MAX_COMPUTE_UNIFORM_BLOCKS { get; }

Property Value

int

GL_MAX_COMPUTE_UNIFORM_COMPONENTS

public static int GL_MAX_COMPUTE_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_COMPUTE_WORK_GROUP_COUNT

public static int GL_MAX_COMPUTE_WORK_GROUP_COUNT { get; }

Property Value

int

GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS

public static int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS { get; }

Property Value

int

GL_MAX_COMPUTE_WORK_GROUP_SIZE

public static int GL_MAX_COMPUTE_WORK_GROUP_SIZE { get; }

Property Value

int

GL_MAX_DEPTH_TEXTURE_SAMPLES

public static int GL_MAX_DEPTH_TEXTURE_SAMPLES { get; }

Property Value

int

GL_MAX_FRAGMENT_ATOMIC_COUNTERS

public static int GL_MAX_FRAGMENT_ATOMIC_COUNTERS { get; }

Property Value

int

GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

public static int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS { get; }

Property Value

int

GL_MAX_FRAGMENT_IMAGE_UNIFORMS

public static int GL_MAX_FRAGMENT_IMAGE_UNIFORMS { get; }

Property Value

int

GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

public static int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS { get; }

Property Value

int

GL_MAX_FRAMEBUFFER_HEIGHT

public static int GL_MAX_FRAMEBUFFER_HEIGHT { get; }

Property Value

int

GL_MAX_FRAMEBUFFER_SAMPLES

public static int GL_MAX_FRAMEBUFFER_SAMPLES { get; }

Property Value

int

GL_MAX_FRAMEBUFFER_WIDTH

public static int GL_MAX_FRAMEBUFFER_WIDTH { get; }

Property Value

int

GL_MAX_IMAGE_UNITS

public static int GL_MAX_IMAGE_UNITS { get; }

Property Value

int

GL_MAX_INTEGER_SAMPLES

public static int GL_MAX_INTEGER_SAMPLES { get; }

Property Value

int

GL_MAX_NAME_LENGTH

public static int GL_MAX_NAME_LENGTH { get; }

Property Value

int

GL_MAX_NUM_ACTIVE_VARIABLES

public static int GL_MAX_NUM_ACTIVE_VARIABLES { get; }

Property Value

int

GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET

public static int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET { get; }

Property Value

int

GL_MAX_SAMPLE_MASK_WORDS

public static int GL_MAX_SAMPLE_MASK_WORDS { get; }

Property Value

int

GL_MAX_SHADER_STORAGE_BLOCK_SIZE

public static int GL_MAX_SHADER_STORAGE_BLOCK_SIZE { get; }

Property Value

int

GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

public static int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS { get; }

Property Value

int

GL_MAX_UNIFORM_LOCATIONS

public static int GL_MAX_UNIFORM_LOCATIONS { get; }

Property Value

int

GL_MAX_VERTEX_ATOMIC_COUNTERS

public static int GL_MAX_VERTEX_ATOMIC_COUNTERS { get; }

Property Value

int

GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

public static int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS { get; }

Property Value

int

GL_MAX_VERTEX_ATTRIB_BINDINGS

public static int GL_MAX_VERTEX_ATTRIB_BINDINGS { get; }

Property Value

int

GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET

public static int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET { get; }

Property Value

int

GL_MAX_VERTEX_ATTRIB_STRIDE

public static int GL_MAX_VERTEX_ATTRIB_STRIDE { get; }

Property Value

int

GL_MAX_VERTEX_IMAGE_UNIFORMS

public static int GL_MAX_VERTEX_IMAGE_UNIFORMS { get; }

Property Value

int

GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

public static int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS { get; }

Property Value

int

GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET

public static int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET { get; }

Property Value

int

GL_NAME_LENGTH

public static int GL_NAME_LENGTH { get; }

Property Value

int

GL_NUM_ACTIVE_VARIABLES

public static int GL_NUM_ACTIVE_VARIABLES { get; }

Property Value

int

GL_OFFSET

public static int GL_OFFSET { get; }

Property Value

int

GL_PIXEL_BUFFER_BARRIER_BIT

public static int GL_PIXEL_BUFFER_BARRIER_BIT { get; }

Property Value

int

GL_PROGRAM_INPUT

public static int GL_PROGRAM_INPUT { get; }

Property Value

int

GL_PROGRAM_OUTPUT

public static int GL_PROGRAM_OUTPUT { get; }

Property Value

int

GL_PROGRAM_PIPELINE_BINDING

public static int GL_PROGRAM_PIPELINE_BINDING { get; }

Property Value

int

GL_PROGRAM_SEPARABLE

public static int GL_PROGRAM_SEPARABLE { get; }

Property Value

int

GL_READ_ONLY

public static int GL_READ_ONLY { get; }

Property Value

int

GL_READ_WRITE

public static int GL_READ_WRITE { get; }

Property Value

int

GL_REFERENCED_BY_COMPUTE_SHADER

public static int GL_REFERENCED_BY_COMPUTE_SHADER { get; }

Property Value

int

GL_REFERENCED_BY_FRAGMENT_SHADER

public static int GL_REFERENCED_BY_FRAGMENT_SHADER { get; }

Property Value

int

GL_REFERENCED_BY_VERTEX_SHADER

public static int GL_REFERENCED_BY_VERTEX_SHADER { get; }

Property Value

int

GL_SAMPLER_2D_MULTISAMPLE

public static int GL_SAMPLER_2D_MULTISAMPLE { get; }

Property Value

int

GL_SAMPLE_MASK

public static int GL_SAMPLE_MASK { get; }

Property Value

int

GL_SAMPLE_MASK_VALUE

public static int GL_SAMPLE_MASK_VALUE { get; }

Property Value

int

GL_SAMPLE_POSITION

public static int GL_SAMPLE_POSITION { get; }

Property Value

int

GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

public static int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT { get; }

Property Value

int

GL_SHADER_STORAGE_BARRIER_BIT

public static int GL_SHADER_STORAGE_BARRIER_BIT { get; }

Property Value

int

GL_SHADER_STORAGE_BLOCK

public static int GL_SHADER_STORAGE_BLOCK { get; }

Property Value

int

GL_SHADER_STORAGE_BUFFER

public static int GL_SHADER_STORAGE_BUFFER { get; }

Property Value

int

GL_SHADER_STORAGE_BUFFER_BINDING

public static int GL_SHADER_STORAGE_BUFFER_BINDING { get; }

Property Value

int

GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

public static int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT { get; }

Property Value

int

GL_SHADER_STORAGE_BUFFER_SIZE

public static int GL_SHADER_STORAGE_BUFFER_SIZE { get; }

Property Value

int

GL_SHADER_STORAGE_BUFFER_START

public static int GL_SHADER_STORAGE_BUFFER_START { get; }

Property Value

int

GL_STENCIL_INDEX

public static int GL_STENCIL_INDEX { get; }

Property Value

int

GL_TEXTURE_2D_MULTISAMPLE

public static int GL_TEXTURE_2D_MULTISAMPLE { get; }

Property Value

int

GL_TEXTURE_ALPHA_SIZE

public static int GL_TEXTURE_ALPHA_SIZE { get; }

Property Value

int

GL_TEXTURE_ALPHA_TYPE

public static int GL_TEXTURE_ALPHA_TYPE { get; }

Property Value

int

GL_TEXTURE_BINDING_2D_MULTISAMPLE

public static int GL_TEXTURE_BINDING_2D_MULTISAMPLE { get; }

Property Value

int

GL_TEXTURE_BLUE_SIZE

public static int GL_TEXTURE_BLUE_SIZE { get; }

Property Value

int

GL_TEXTURE_BLUE_TYPE

public static int GL_TEXTURE_BLUE_TYPE { get; }

Property Value

int

GL_TEXTURE_COMPRESSED

public static int GL_TEXTURE_COMPRESSED { get; }

Property Value

int

GL_TEXTURE_DEPTH

public static int GL_TEXTURE_DEPTH { get; }

Property Value

int

GL_TEXTURE_DEPTH_SIZE

public static int GL_TEXTURE_DEPTH_SIZE { get; }

Property Value

int

GL_TEXTURE_DEPTH_TYPE

public static int GL_TEXTURE_DEPTH_TYPE { get; }

Property Value

int

GL_TEXTURE_FETCH_BARRIER_BIT

public static int GL_TEXTURE_FETCH_BARRIER_BIT { get; }

Property Value

int

GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

public static int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS { get; }

Property Value

int

GL_TEXTURE_GREEN_SIZE

public static int GL_TEXTURE_GREEN_SIZE { get; }

Property Value

int

GL_TEXTURE_GREEN_TYPE

public static int GL_TEXTURE_GREEN_TYPE { get; }

Property Value

int

GL_TEXTURE_HEIGHT

public static int GL_TEXTURE_HEIGHT { get; }

Property Value

int

GL_TEXTURE_INTERNAL_FORMAT

public static int GL_TEXTURE_INTERNAL_FORMAT { get; }

Property Value

int

GL_TEXTURE_RED_SIZE

public static int GL_TEXTURE_RED_SIZE { get; }

Property Value

int

GL_TEXTURE_RED_TYPE

public static int GL_TEXTURE_RED_TYPE { get; }

Property Value

int

GL_TEXTURE_SAMPLES

public static int GL_TEXTURE_SAMPLES { get; }

Property Value

int

GL_TEXTURE_SHARED_SIZE

public static int GL_TEXTURE_SHARED_SIZE { get; }

Property Value

int

GL_TEXTURE_STENCIL_SIZE

public static int GL_TEXTURE_STENCIL_SIZE { get; }

Property Value

int

GL_TEXTURE_UPDATE_BARRIER_BIT

public static int GL_TEXTURE_UPDATE_BARRIER_BIT { get; }

Property Value

int

GL_TEXTURE_WIDTH

public static int GL_TEXTURE_WIDTH { get; }

Property Value

int

GL_TOP_LEVEL_ARRAY_SIZE

public static int GL_TOP_LEVEL_ARRAY_SIZE { get; }

Property Value

int

GL_TOP_LEVEL_ARRAY_STRIDE

public static int GL_TOP_LEVEL_ARRAY_STRIDE { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_BARRIER_BIT

public static int GL_TRANSFORM_FEEDBACK_BARRIER_BIT { get; }

Property Value

int

GL_TRANSFORM_FEEDBACK_VARYING

public static int GL_TRANSFORM_FEEDBACK_VARYING { get; }

Property Value

int

GL_TYPE

public static int GL_TYPE { get; }

Property Value

int

GL_UNIFORM

public static int GL_UNIFORM { get; }

Property Value

int

GL_UNIFORM_BARRIER_BIT

public static int GL_UNIFORM_BARRIER_BIT { get; }

Property Value

int

GL_UNIFORM_BLOCK

public static int GL_UNIFORM_BLOCK { get; }

Property Value

int

GL_UNSIGNED_INT_ATOMIC_COUNTER

public static int GL_UNSIGNED_INT_ATOMIC_COUNTER { get; }

Property Value

int

GL_UNSIGNED_INT_IMAGE_2D

public static int GL_UNSIGNED_INT_IMAGE_2D { get; }

Property Value

int

GL_UNSIGNED_INT_IMAGE_2D_ARRAY

public static int GL_UNSIGNED_INT_IMAGE_2D_ARRAY { get; }

Property Value

int

GL_UNSIGNED_INT_IMAGE_3D

public static int GL_UNSIGNED_INT_IMAGE_3D { get; }

Property Value

int

GL_UNSIGNED_INT_IMAGE_CUBE

public static int GL_UNSIGNED_INT_IMAGE_CUBE { get; }

Property Value

int

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

public static int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE { get; }

Property Value

int

GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

public static int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT { get; }

Property Value

int

GL_VERTEX_ATTRIB_BINDING

public static int GL_VERTEX_ATTRIB_BINDING { get; }

Property Value

int

GL_VERTEX_ATTRIB_RELATIVE_OFFSET

public static int GL_VERTEX_ATTRIB_RELATIVE_OFFSET { get; }

Property Value

int

GL_VERTEX_BINDING_BUFFER

public static int GL_VERTEX_BINDING_BUFFER { get; }

Property Value

int

GL_VERTEX_BINDING_DIVISOR

public static int GL_VERTEX_BINDING_DIVISOR { get; }

Property Value

int

GL_VERTEX_BINDING_OFFSET

public static int GL_VERTEX_BINDING_OFFSET { get; }

Property Value

int

GL_VERTEX_BINDING_STRIDE

public static int GL_VERTEX_BINDING_STRIDE { get; }

Property Value

int

GL_VERTEX_SHADER_BIT

public static int GL_VERTEX_SHADER_BIT { get; }

Property Value

int

GL_WRITE_ONLY

public static int GL_WRITE_ONLY { get; }

Property Value

int

IsBridgeAbstract

public override bool IsBridgeAbstract { get; }

Property Value

bool

IsBridgeCloseable

public override bool IsBridgeCloseable { get; }

Property Value

bool

IsBridgeInterface

public override bool IsBridgeInterface { get; }

Property Value

bool

IsBridgeStatic

public override bool IsBridgeStatic { get; }

Property Value

bool

Methods

GlActiveShaderProgram(int, int)

public static void GlActiveShaderProgram(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBindImageTexture(int, int, int, bool, int, int, int)

public static void GlBindImageTexture(int arg0, int arg1, int arg2, bool arg3, int arg4, int arg5, int arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 int

int

arg5 int

int

arg6 int

int

GlBindProgramPipeline(int)

public static void GlBindProgramPipeline(int arg0)

Parameters

arg0 int

int

GlBindVertexBuffer(int, int, long, int)

public static void GlBindVertexBuffer(int arg0, int arg1, long arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 long

long

arg3 int

int

GlCreateShaderProgramv(int, String[])

public static int GlCreateShaderProgramv(int arg0, String[] arg1)

Parameters

arg0 int

int

arg1 String[]

String

Returns

int

int

GlDeleteProgramPipelines(int, IntBuffer)

public static void GlDeleteProgramPipelines(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlDeleteProgramPipelines(int, int[], int)

public static void GlDeleteProgramPipelines(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlDispatchCompute(int, int, int)

public static void GlDispatchCompute(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlDispatchComputeIndirect(long)

public static void GlDispatchComputeIndirect(long arg0)

Parameters

arg0 long

long

GlDrawArraysIndirect(int, long)

public static void GlDrawArraysIndirect(int arg0, long arg1)

Parameters

arg0 int

int

arg1 long

long

GlDrawElementsIndirect(int, int, long)

public static void GlDrawElementsIndirect(int arg0, int arg1, long arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 long

long

GlFramebufferParameteri(int, int, int)

public static void GlFramebufferParameteri(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlGenProgramPipelines(int, IntBuffer)

public static void GlGenProgramPipelines(int arg0, IntBuffer arg1)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

GlGenProgramPipelines(int, int[], int)

public static void GlGenProgramPipelines(int arg0, int[] arg1, int arg2)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

GlGetBooleani_v(int, int, IntBuffer)

public static void GlGetBooleani_v(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetBooleani_v(int, int, bool[], int)

public static void GlGetBooleani_v(int arg0, int arg1, bool[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 bool[]

bool

arg3 int

int

GlGetFramebufferParameteriv(int, int, IntBuffer)

public static void GlGetFramebufferParameteriv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetFramebufferParameteriv(int, int, int[], int)

public static void GlGetFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetMultisamplefv(int, int, FloatBuffer)

public static void GlGetMultisamplefv(int arg0, int arg1, FloatBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 FloatBuffer

FloatBuffer

GlGetMultisamplefv(int, int, float[], int)

public static void GlGetMultisamplefv(int arg0, int arg1, float[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float[]

float

arg3 int

int

GlGetProgramInterfaceiv(int, int, int, IntBuffer)

public static void GlGetProgramInterfaceiv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlGetProgramInterfaceiv(int, int, int, int[], int)

public static void GlGetProgramInterfaceiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlGetProgramPipelineInfoLog(int)

public static String GlGetProgramPipelineInfoLog(int arg0)

Parameters

arg0 int

int

Returns

String

String

GlGetProgramPipelineiv(int, int, IntBuffer)

public static void GlGetProgramPipelineiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetProgramPipelineiv(int, int, int[], int)

public static void GlGetProgramPipelineiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetProgramResourceIndex(int, int, String)

public static int GlGetProgramResourceIndex(int arg0, int arg1, String arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 String

String

Returns

int

int

GlGetProgramResourceLocation(int, int, String)

public static int GlGetProgramResourceLocation(int arg0, int arg1, String arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 String

String

Returns

int

int

GlGetProgramResourceName(int, int, int)

public static String GlGetProgramResourceName(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

Returns

String

String

GlGetProgramResourceiv(int, int, int, int, IntBuffer, int, IntBuffer, IntBuffer)

public static void GlGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4, int arg5, IntBuffer arg6, IntBuffer arg7)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 IntBuffer

IntBuffer

arg5 int

int

arg6 IntBuffer

IntBuffer

arg7 IntBuffer

IntBuffer

GlGetProgramResourceiv(int, int, int, int, int[], int, int, int[], int, int[], int)

public static void GlGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, int arg6, int[] arg7, int arg8, int[] arg9, int arg10)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int[]

int

arg5 int

int

arg6 int

int

arg7 int[]

int

arg8 int

int

arg9 int[]

int

arg10 int

int

GlGetTexLevelParameterfv(int, int, int, FloatBuffer)

public static void GlGetTexLevelParameterfv(int arg0, int arg1, int arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 FloatBuffer

FloatBuffer

GlGetTexLevelParameterfv(int, int, int, float[], int)

public static void GlGetTexLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 float[]

float

arg4 int

int

GlGetTexLevelParameteriv(int, int, int, IntBuffer)

public static void GlGetTexLevelParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlGetTexLevelParameteriv(int, int, int, int[], int)

public static void GlGetTexLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlIsProgramPipeline(int)

public static bool GlIsProgramPipeline(int arg0)

Parameters

arg0 int

int

Returns

bool

bool

GlMemoryBarrier(int)

public static void GlMemoryBarrier(int arg0)

Parameters

arg0 int

int

GlMemoryBarrierByRegion(int)

public static void GlMemoryBarrierByRegion(int arg0)

Parameters

arg0 int

int

GlProgramUniform1f(int, int, float)

public static void GlProgramUniform1f(int arg0, int arg1, float arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

GlProgramUniform1fv(int, int, int, FloatBuffer)

public static void GlProgramUniform1fv(int arg0, int arg1, int arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 FloatBuffer

FloatBuffer

GlProgramUniform1fv(int, int, int, float[], int)

public static void GlProgramUniform1fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 float[]

float

arg4 int

int

GlProgramUniform1i(int, int, int)

public static void GlProgramUniform1i(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlProgramUniform1iv(int, int, int, IntBuffer)

public static void GlProgramUniform1iv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlProgramUniform1iv(int, int, int, int[], int)

public static void GlProgramUniform1iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlProgramUniform1ui(int, int, int)

public static void GlProgramUniform1ui(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlProgramUniform1uiv(int, int, int, IntBuffer)

public static void GlProgramUniform1uiv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlProgramUniform1uiv(int, int, int, int[], int)

public static void GlProgramUniform1uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlProgramUniform2f(int, int, float, float)

public static void GlProgramUniform2f(int arg0, int arg1, float arg2, float arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

arg3 float

float

GlProgramUniform2fv(int, int, int, FloatBuffer)

public static void GlProgramUniform2fv(int arg0, int arg1, int arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 FloatBuffer

FloatBuffer

GlProgramUniform2fv(int, int, int, float[], int)

public static void GlProgramUniform2fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 float[]

float

arg4 int

int

GlProgramUniform2i(int, int, int, int)

public static void GlProgramUniform2i(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlProgramUniform2iv(int, int, int, IntBuffer)

public static void GlProgramUniform2iv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlProgramUniform2iv(int, int, int, int[], int)

public static void GlProgramUniform2iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlProgramUniform2ui(int, int, int, int)

public static void GlProgramUniform2ui(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlProgramUniform2uiv(int, int, int, IntBuffer)

public static void GlProgramUniform2uiv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlProgramUniform2uiv(int, int, int, int[], int)

public static void GlProgramUniform2uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlProgramUniform3f(int, int, float, float, float)

public static void GlProgramUniform3f(int arg0, int arg1, float arg2, float arg3, float arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

arg3 float

float

arg4 float

float

GlProgramUniform3fv(int, int, int, FloatBuffer)

public static void GlProgramUniform3fv(int arg0, int arg1, int arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 FloatBuffer

FloatBuffer

GlProgramUniform3fv(int, int, int, float[], int)

public static void GlProgramUniform3fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 float[]

float

arg4 int

int

GlProgramUniform3i(int, int, int, int, int)

public static void GlProgramUniform3i(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlProgramUniform3iv(int, int, int, IntBuffer)

public static void GlProgramUniform3iv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlProgramUniform3iv(int, int, int, int[], int)

public static void GlProgramUniform3iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlProgramUniform3ui(int, int, int, int, int)

public static void GlProgramUniform3ui(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlProgramUniform3uiv(int, int, int, IntBuffer)

public static void GlProgramUniform3uiv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlProgramUniform3uiv(int, int, int, int[], int)

public static void GlProgramUniform3uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlProgramUniform4f(int, int, float, float, float, float)

public static void GlProgramUniform4f(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 float

float

arg3 float

float

arg4 float

float

arg5 float

float

GlProgramUniform4fv(int, int, int, FloatBuffer)

public static void GlProgramUniform4fv(int arg0, int arg1, int arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 FloatBuffer

FloatBuffer

GlProgramUniform4fv(int, int, int, float[], int)

public static void GlProgramUniform4fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 float[]

float

arg4 int

int

GlProgramUniform4i(int, int, int, int, int, int)

public static void GlProgramUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

GlProgramUniform4iv(int, int, int, IntBuffer)

public static void GlProgramUniform4iv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlProgramUniform4iv(int, int, int, int[], int)

public static void GlProgramUniform4iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlProgramUniform4ui(int, int, int, int, int, int)

public static void GlProgramUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

GlProgramUniform4uiv(int, int, int, IntBuffer)

public static void GlProgramUniform4uiv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlProgramUniform4uiv(int, int, int, int[], int)

public static void GlProgramUniform4uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlProgramUniformMatrix2fv(int, int, int, bool, FloatBuffer)

public static void GlProgramUniformMatrix2fv(int arg0, int arg1, int arg2, bool arg3, FloatBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 FloatBuffer

FloatBuffer

GlProgramUniformMatrix2fv(int, int, int, bool, float[], int)

public static void GlProgramUniformMatrix2fv(int arg0, int arg1, int arg2, bool arg3, float[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 float[]

float

arg5 int

int

GlProgramUniformMatrix2x3fv(int, int, int, bool, FloatBuffer)

public static void GlProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, bool arg3, FloatBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 FloatBuffer

FloatBuffer

GlProgramUniformMatrix2x3fv(int, int, int, bool, float[], int)

public static void GlProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, bool arg3, float[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 float[]

float

arg5 int

int

GlProgramUniformMatrix2x4fv(int, int, int, bool, FloatBuffer)

public static void GlProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, bool arg3, FloatBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 FloatBuffer

FloatBuffer

GlProgramUniformMatrix2x4fv(int, int, int, bool, float[], int)

public static void GlProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, bool arg3, float[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 float[]

float

arg5 int

int

GlProgramUniformMatrix3fv(int, int, int, bool, FloatBuffer)

public static void GlProgramUniformMatrix3fv(int arg0, int arg1, int arg2, bool arg3, FloatBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 FloatBuffer

FloatBuffer

GlProgramUniformMatrix3fv(int, int, int, bool, float[], int)

public static void GlProgramUniformMatrix3fv(int arg0, int arg1, int arg2, bool arg3, float[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 float[]

float

arg5 int

int

GlProgramUniformMatrix3x2fv(int, int, int, bool, FloatBuffer)

public static void GlProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, bool arg3, FloatBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 FloatBuffer

FloatBuffer

GlProgramUniformMatrix3x2fv(int, int, int, bool, float[], int)

public static void GlProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, bool arg3, float[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 float[]

float

arg5 int

int

GlProgramUniformMatrix3x4fv(int, int, int, bool, FloatBuffer)

public static void GlProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, bool arg3, FloatBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 FloatBuffer

FloatBuffer

GlProgramUniformMatrix3x4fv(int, int, int, bool, float[], int)

public static void GlProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, bool arg3, float[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 float[]

float

arg5 int

int

GlProgramUniformMatrix4fv(int, int, int, bool, FloatBuffer)

public static void GlProgramUniformMatrix4fv(int arg0, int arg1, int arg2, bool arg3, FloatBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 FloatBuffer

FloatBuffer

GlProgramUniformMatrix4fv(int, int, int, bool, float[], int)

public static void GlProgramUniformMatrix4fv(int arg0, int arg1, int arg2, bool arg3, float[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 float[]

float

arg5 int

int

GlProgramUniformMatrix4x2fv(int, int, int, bool, FloatBuffer)

public static void GlProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, bool arg3, FloatBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 FloatBuffer

FloatBuffer

GlProgramUniformMatrix4x2fv(int, int, int, bool, float[], int)

public static void GlProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, bool arg3, float[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 float[]

float

arg5 int

int

GlProgramUniformMatrix4x3fv(int, int, int, bool, FloatBuffer)

public static void GlProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, bool arg3, FloatBuffer arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 FloatBuffer

FloatBuffer

GlProgramUniformMatrix4x3fv(int, int, int, bool, float[], int)

public static void GlProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, bool arg3, float[] arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 float[]

float

arg5 int

int

GlSampleMaski(int, int)

public static void GlSampleMaski(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlTexStorage2DMultisample(int, int, int, int, int, bool)

public static void GlTexStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, bool arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 bool

bool

GlUseProgramStages(int, int, int)

public static void GlUseProgramStages(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlValidateProgramPipeline(int)

public static void GlValidateProgramPipeline(int arg0)

Parameters

arg0 int

int

GlVertexAttribBinding(int, int)

public static void GlVertexAttribBinding(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlVertexAttribFormat(int, int, int, bool, int)

public static void GlVertexAttribFormat(int arg0, int arg1, int arg2, bool arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 bool

bool

arg4 int

int

GlVertexAttribIFormat(int, int, int, int)

public static void GlVertexAttribIFormat(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlVertexBindingDivisor(int, int)

public static void GlVertexBindingDivisor(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int