Table of Contents

Class GLES32

Namespace
Android.Opengl
Assembly
MASES.Netdroid.dll
public class GLES32 : GLES31, IDynamicMetaObjectProvider, IJVMBridgeCore, IDisposable, IJVMBridgeBaseStatic, IJVMBridgeBase, IJVMBridgeDefinition
Inheritance
JVMBridgeBase
JVMBridgeBase<GLES20>
GLES32
Implements
IJVMBridgeCore
IJVMBridgeBaseStatic
IJVMBridgeBase
IJVMBridgeDefinition
Inherited Members
JVMBridgeBase<GLES20>.IsAssignableFrom(IJavaType)
JVMBridgeBase<GLES20>.IsAssignableFrom<T>()
JVMBridgeBase<GLES20>.Execute<T>(params T[])
JVMBridgeBase<GLES20>.DynBridgeClazz
JVMBridgeBase<GLES20>.BridgeClazz
JVMBridgeBase.RuntimeClassNameOf<T>()
JVMBridgeBase.ClassNameOf<T>()
JVMBridgeBase.ClassOf<T>()
JVMBridgeBase.WrapsDirect<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn>(IJavaObject)
JVMBridgeBase.Wraps<TNewClass, TReturn, TConverter>(IJavaObject)
JVMBridgeBase.MonitorEnter()
JVMBridgeBase.MonitorExit()
JVMBridgeBase.IsInstanceOf(IJavaType)
JVMBridgeBase.IsInstanceOf<T>()
JVMBridgeBase.RuntimeIsInstanceOf<T>()
JVMBridgeBase.CastTo<TNewClass>()
JVMBridgeBase.CastDirect<TNewClass>()
JVMBridgeBase.Dispose()
JVMBridgeBase.ToString()
JVMBridgeBase.GetHashCode()
JVMBridgeBase.Notify()
JVMBridgeBase.NotifyAll()
JVMBridgeBase.Wait()
JVMBridgeBase.DynBridgeInstance
JVMBridgeBase.BridgeInstance
JVMBridgeBase.IsBridgeListener
Extension Methods

Constructors

GLES32()

Default constructor: even if the corresponding Java class does not have one, it is mandatory for JCOBridge

public GLES32()

GLES32(params object[])

Generic constructor: it is useful for JCOBridge when there is a derived class which needs to pass arguments to the highest JVMBridgeBase class

public GLES32(params object[] args)

Parameters

args object[]

Properties

BridgeClassName

public override string BridgeClassName { get; }

Property Value

string

GL_BUFFER

public static int GL_BUFFER { get; }

Property Value

int

GL_CLAMP_TO_BORDER

public static int GL_CLAMP_TO_BORDER { get; }

Property Value

int

GL_COLORBURN

public static int GL_COLORBURN { get; }

Property Value

int

GL_COLORDODGE

public static int GL_COLORDODGE { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_10x10

public static int GL_COMPRESSED_RGBA_ASTC_10x10 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_10x5

public static int GL_COMPRESSED_RGBA_ASTC_10x5 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_10x6

public static int GL_COMPRESSED_RGBA_ASTC_10x6 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_10x8

public static int GL_COMPRESSED_RGBA_ASTC_10x8 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_12x10

public static int GL_COMPRESSED_RGBA_ASTC_12x10 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_12x12

public static int GL_COMPRESSED_RGBA_ASTC_12x12 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_4x4

public static int GL_COMPRESSED_RGBA_ASTC_4x4 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_5x4

public static int GL_COMPRESSED_RGBA_ASTC_5x4 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_5x5

public static int GL_COMPRESSED_RGBA_ASTC_5x5 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_6x5

public static int GL_COMPRESSED_RGBA_ASTC_6x5 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_6x6

public static int GL_COMPRESSED_RGBA_ASTC_6x6 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_8x5

public static int GL_COMPRESSED_RGBA_ASTC_8x5 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_8x6

public static int GL_COMPRESSED_RGBA_ASTC_8x6 { get; }

Property Value

int

GL_COMPRESSED_RGBA_ASTC_8x8

public static int GL_COMPRESSED_RGBA_ASTC_8x8 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 { get; }

Property Value

int

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8

public static int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 { get; }

Property Value

int

GL_CONTEXT_FLAGS

public static int GL_CONTEXT_FLAGS { get; }

Property Value

int

GL_CONTEXT_FLAG_DEBUG_BIT

public static int GL_CONTEXT_FLAG_DEBUG_BIT { get; }

Property Value

int

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

public static int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT { get; }

Property Value

int

GL_CONTEXT_LOST

public static int GL_CONTEXT_LOST { get; }

Property Value

int

GL_DARKEN

public static int GL_DARKEN { get; }

Property Value

int

GL_DEBUG_CALLBACK_FUNCTION

public static int GL_DEBUG_CALLBACK_FUNCTION { get; }

Property Value

int

GL_DEBUG_CALLBACK_USER_PARAM

public static int GL_DEBUG_CALLBACK_USER_PARAM { get; }

Property Value

int

GL_DEBUG_GROUP_STACK_DEPTH

public static int GL_DEBUG_GROUP_STACK_DEPTH { get; }

Property Value

int

GL_DEBUG_LOGGED_MESSAGES

public static int GL_DEBUG_LOGGED_MESSAGES { get; }

Property Value

int

GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

public static int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH { get; }

Property Value

int

GL_DEBUG_OUTPUT

public static int GL_DEBUG_OUTPUT { get; }

Property Value

int

GL_DEBUG_OUTPUT_SYNCHRONOUS

public static int GL_DEBUG_OUTPUT_SYNCHRONOUS { get; }

Property Value

int

GL_DEBUG_SEVERITY_HIGH

public static int GL_DEBUG_SEVERITY_HIGH { get; }

Property Value

int

GL_DEBUG_SEVERITY_LOW

public static int GL_DEBUG_SEVERITY_LOW { get; }

Property Value

int

GL_DEBUG_SEVERITY_MEDIUM

public static int GL_DEBUG_SEVERITY_MEDIUM { get; }

Property Value

int

GL_DEBUG_SEVERITY_NOTIFICATION

public static int GL_DEBUG_SEVERITY_NOTIFICATION { get; }

Property Value

int

GL_DEBUG_SOURCE_API

public static int GL_DEBUG_SOURCE_API { get; }

Property Value

int

GL_DEBUG_SOURCE_APPLICATION

public static int GL_DEBUG_SOURCE_APPLICATION { get; }

Property Value

int

GL_DEBUG_SOURCE_OTHER

public static int GL_DEBUG_SOURCE_OTHER { get; }

Property Value

int

GL_DEBUG_SOURCE_SHADER_COMPILER

public static int GL_DEBUG_SOURCE_SHADER_COMPILER { get; }

Property Value

int

GL_DEBUG_SOURCE_THIRD_PARTY

public static int GL_DEBUG_SOURCE_THIRD_PARTY { get; }

Property Value

int

GL_DEBUG_SOURCE_WINDOW_SYSTEM

public static int GL_DEBUG_SOURCE_WINDOW_SYSTEM { get; }

Property Value

int

GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

public static int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR { get; }

Property Value

int

GL_DEBUG_TYPE_ERROR

public static int GL_DEBUG_TYPE_ERROR { get; }

Property Value

int

GL_DEBUG_TYPE_MARKER

public static int GL_DEBUG_TYPE_MARKER { get; }

Property Value

int

GL_DEBUG_TYPE_OTHER

public static int GL_DEBUG_TYPE_OTHER { get; }

Property Value

int

GL_DEBUG_TYPE_PERFORMANCE

public static int GL_DEBUG_TYPE_PERFORMANCE { get; }

Property Value

int

GL_DEBUG_TYPE_POP_GROUP

public static int GL_DEBUG_TYPE_POP_GROUP { get; }

Property Value

int

GL_DEBUG_TYPE_PORTABILITY

public static int GL_DEBUG_TYPE_PORTABILITY { get; }

Property Value

int

GL_DEBUG_TYPE_PUSH_GROUP

public static int GL_DEBUG_TYPE_PUSH_GROUP { get; }

Property Value

int

GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

public static int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR { get; }

Property Value

int

GL_DIFFERENCE

public static int GL_DIFFERENCE { get; }

Property Value

int

GL_EXCLUSION

public static int GL_EXCLUSION { get; }

Property Value

int

GL_FIRST_VERTEX_CONVENTION

public static int GL_FIRST_VERTEX_CONVENTION { get; }

Property Value

int

GL_FRACTIONAL_EVEN

public static int GL_FRACTIONAL_EVEN { get; }

Property Value

int

GL_FRACTIONAL_ODD

public static int GL_FRACTIONAL_ODD { get; }

Property Value

int

GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

public static int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS { get; }

Property Value

int

GL_FRAMEBUFFER_ATTACHMENT_LAYERED

public static int GL_FRAMEBUFFER_ATTACHMENT_LAYERED { get; }

Property Value

int

GL_FRAMEBUFFER_DEFAULT_LAYERS

public static int GL_FRAMEBUFFER_DEFAULT_LAYERS { get; }

Property Value

int

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

public static int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS { get; }

Property Value

int

GL_GEOMETRY_INPUT_TYPE

public static int GL_GEOMETRY_INPUT_TYPE { get; }

Property Value

int

GL_GEOMETRY_OUTPUT_TYPE

public static int GL_GEOMETRY_OUTPUT_TYPE { get; }

Property Value

int

GL_GEOMETRY_SHADER

public static int GL_GEOMETRY_SHADER { get; }

Property Value

int

GL_GEOMETRY_SHADER_BIT

public static int GL_GEOMETRY_SHADER_BIT { get; }

Property Value

int

GL_GEOMETRY_SHADER_INVOCATIONS

public static int GL_GEOMETRY_SHADER_INVOCATIONS { get; }

Property Value

int

GL_GEOMETRY_VERTICES_OUT

public static int GL_GEOMETRY_VERTICES_OUT { get; }

Property Value

int

GL_GUILTY_CONTEXT_RESET

public static int GL_GUILTY_CONTEXT_RESET { get; }

Property Value

int

GL_HARDLIGHT

public static int GL_HARDLIGHT { get; }

Property Value

int

GL_HSL_COLOR

public static int GL_HSL_COLOR { get; }

Property Value

int

GL_HSL_HUE

public static int GL_HSL_HUE { get; }

Property Value

int

GL_HSL_LUMINOSITY

public static int GL_HSL_LUMINOSITY { get; }

Property Value

int

GL_HSL_SATURATION

public static int GL_HSL_SATURATION { get; }

Property Value

int

GL_IMAGE_BUFFER

public static int GL_IMAGE_BUFFER { get; }

Property Value

int

GL_IMAGE_CUBE_MAP_ARRAY

public static int GL_IMAGE_CUBE_MAP_ARRAY { get; }

Property Value

int

GL_INNOCENT_CONTEXT_RESET

public static int GL_INNOCENT_CONTEXT_RESET { get; }

Property Value

int

GL_INT_IMAGE_BUFFER

public static int GL_INT_IMAGE_BUFFER { get; }

Property Value

int

GL_INT_IMAGE_CUBE_MAP_ARRAY

public static int GL_INT_IMAGE_CUBE_MAP_ARRAY { get; }

Property Value

int

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

public static int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY { get; }

Property Value

int

GL_INT_SAMPLER_BUFFER

public static int GL_INT_SAMPLER_BUFFER { get; }

Property Value

int

GL_INT_SAMPLER_CUBE_MAP_ARRAY

public static int GL_INT_SAMPLER_CUBE_MAP_ARRAY { get; }

Property Value

int

GL_ISOLINES

public static int GL_ISOLINES { get; }

Property Value

int

GL_IS_PER_PATCH

public static int GL_IS_PER_PATCH { get; }

Property Value

int

GL_LAST_VERTEX_CONVENTION

public static int GL_LAST_VERTEX_CONVENTION { get; }

Property Value

int

GL_LAYER_PROVOKING_VERTEX

public static int GL_LAYER_PROVOKING_VERTEX { get; }

Property Value

int

GL_LIGHTEN

public static int GL_LIGHTEN { get; }

Property Value

int

GL_LINES_ADJACENCY

public static int GL_LINES_ADJACENCY { get; }

Property Value

int

GL_LINE_STRIP_ADJACENCY

public static int GL_LINE_STRIP_ADJACENCY { get; }

Property Value

int

GL_LOSE_CONTEXT_ON_RESET

public static int GL_LOSE_CONTEXT_ON_RESET { get; }

Property Value

int

GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

public static int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

public static int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

public static int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_DEBUG_GROUP_STACK_DEPTH

public static int GL_MAX_DEBUG_GROUP_STACK_DEPTH { get; }

Property Value

int

GL_MAX_DEBUG_LOGGED_MESSAGES

public static int GL_MAX_DEBUG_LOGGED_MESSAGES { get; }

Property Value

int

GL_MAX_DEBUG_MESSAGE_LENGTH

public static int GL_MAX_DEBUG_MESSAGE_LENGTH { get; }

Property Value

int

GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

public static int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET { get; }

Property Value

int

GL_MAX_FRAMEBUFFER_LAYERS

public static int GL_MAX_FRAMEBUFFER_LAYERS { get; }

Property Value

int

GL_MAX_GEOMETRY_ATOMIC_COUNTERS

public static int GL_MAX_GEOMETRY_ATOMIC_COUNTERS { get; }

Property Value

int

GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

public static int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS { get; }

Property Value

int

GL_MAX_GEOMETRY_IMAGE_UNIFORMS

public static int GL_MAX_GEOMETRY_IMAGE_UNIFORMS { get; }

Property Value

int

GL_MAX_GEOMETRY_INPUT_COMPONENTS

public static int GL_MAX_GEOMETRY_INPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

public static int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_GEOMETRY_OUTPUT_VERTICES

public static int GL_MAX_GEOMETRY_OUTPUT_VERTICES { get; }

Property Value

int

GL_MAX_GEOMETRY_SHADER_INVOCATIONS

public static int GL_MAX_GEOMETRY_SHADER_INVOCATIONS { get; }

Property Value

int

GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

public static int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS { get; }

Property Value

int

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

public static int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS { get; }

Property Value

int

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

public static int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_GEOMETRY_UNIFORM_BLOCKS

public static int GL_MAX_GEOMETRY_UNIFORM_BLOCKS { get; }

Property Value

int

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

public static int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_LABEL_LENGTH

public static int GL_MAX_LABEL_LENGTH { get; }

Property Value

int

GL_MAX_PATCH_VERTICES

public static int GL_MAX_PATCH_VERTICES { get; }

Property Value

int

GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

public static int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS { get; }

Property Value

int

GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

public static int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS { get; }

Property Value

int

GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

public static int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS { get; }

Property Value

int

GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

public static int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

public static int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

public static int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS { get; }

Property Value

int

GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

public static int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS { get; }

Property Value

int

GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

public static int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

public static int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS { get; }

Property Value

int

GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

public static int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

public static int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS { get; }

Property Value

int

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

public static int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS { get; }

Property Value

int

GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

public static int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS { get; }

Property Value

int

GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

public static int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

public static int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS { get; }

Property Value

int

GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

public static int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS { get; }

Property Value

int

GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

public static int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS { get; }

Property Value

int

GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

public static int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS { get; }

Property Value

int

GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

public static int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS { get; }

Property Value

int

GL_MAX_TESS_GEN_LEVEL

public static int GL_MAX_TESS_GEN_LEVEL { get; }

Property Value

int

GL_MAX_TESS_PATCH_COMPONENTS

public static int GL_MAX_TESS_PATCH_COMPONENTS { get; }

Property Value

int

GL_MAX_TEXTURE_BUFFER_SIZE

public static int GL_MAX_TEXTURE_BUFFER_SIZE { get; }

Property Value

int

GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

public static int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET { get; }

Property Value

int

GL_MIN_SAMPLE_SHADING_VALUE

public static int GL_MIN_SAMPLE_SHADING_VALUE { get; }

Property Value

int

GL_MULTIPLY

public static int GL_MULTIPLY { get; }

Property Value

int

GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY

public static int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY { get; }

Property Value

int

GL_MULTISAMPLE_LINE_WIDTH_RANGE

public static int GL_MULTISAMPLE_LINE_WIDTH_RANGE { get; }

Property Value

int

GL_NO_RESET_NOTIFICATION

public static int GL_NO_RESET_NOTIFICATION { get; }

Property Value

int

GL_OVERLAY

public static int GL_OVERLAY { get; }

Property Value

int

GL_PATCHES

public static int GL_PATCHES { get; }

Property Value

int

GL_PATCH_VERTICES

public static int GL_PATCH_VERTICES { get; }

Property Value

int

GL_PRIMITIVES_GENERATED

public static int GL_PRIMITIVES_GENERATED { get; }

Property Value

int

GL_PRIMITIVE_BOUNDING_BOX

public static int GL_PRIMITIVE_BOUNDING_BOX { get; }

Property Value

int

GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

public static int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED { get; }

Property Value

int

GL_PROGRAM

public static int GL_PROGRAM { get; }

Property Value

int

GL_PROGRAM_PIPELINE

public static int GL_PROGRAM_PIPELINE { get; }

Property Value

int

GL_QUADS

public static int GL_QUADS { get; }

Property Value

int

GL_QUERY

public static int GL_QUERY { get; }

Property Value

int

GL_REFERENCED_BY_GEOMETRY_SHADER

public static int GL_REFERENCED_BY_GEOMETRY_SHADER { get; }

Property Value

int

GL_REFERENCED_BY_TESS_CONTROL_SHADER

public static int GL_REFERENCED_BY_TESS_CONTROL_SHADER { get; }

Property Value

int

GL_REFERENCED_BY_TESS_EVALUATION_SHADER

public static int GL_REFERENCED_BY_TESS_EVALUATION_SHADER { get; }

Property Value

int

GL_RESET_NOTIFICATION_STRATEGY

public static int GL_RESET_NOTIFICATION_STRATEGY { get; }

Property Value

int

GL_SAMPLER

public static int GL_SAMPLER { get; }

Property Value

int

GL_SAMPLER_2D_MULTISAMPLE_ARRAY

public static int GL_SAMPLER_2D_MULTISAMPLE_ARRAY { get; }

Property Value

int

GL_SAMPLER_BUFFER

public static int GL_SAMPLER_BUFFER { get; }

Property Value

int

GL_SAMPLER_CUBE_MAP_ARRAY

public static int GL_SAMPLER_CUBE_MAP_ARRAY { get; }

Property Value

int

GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

public static int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW { get; }

Property Value

int

GL_SAMPLE_SHADING

public static int GL_SAMPLE_SHADING { get; }

Property Value

int

GL_SCREEN

public static int GL_SCREEN { get; }

Property Value

int

GL_SHADER

public static int GL_SHADER { get; }

Property Value

int

GL_SOFTLIGHT

public static int GL_SOFTLIGHT { get; }

Property Value

int

GL_STACK_OVERFLOW

public static int GL_STACK_OVERFLOW { get; }

Property Value

int

GL_STACK_UNDERFLOW

public static int GL_STACK_UNDERFLOW { get; }

Property Value

int

GL_TESS_CONTROL_OUTPUT_VERTICES

public static int GL_TESS_CONTROL_OUTPUT_VERTICES { get; }

Property Value

int

GL_TESS_CONTROL_SHADER

public static int GL_TESS_CONTROL_SHADER { get; }

Property Value

int

GL_TESS_CONTROL_SHADER_BIT

public static int GL_TESS_CONTROL_SHADER_BIT { get; }

Property Value

int

GL_TESS_EVALUATION_SHADER

public static int GL_TESS_EVALUATION_SHADER { get; }

Property Value

int

GL_TESS_EVALUATION_SHADER_BIT

public static int GL_TESS_EVALUATION_SHADER_BIT { get; }

Property Value

int

GL_TESS_GEN_MODE

public static int GL_TESS_GEN_MODE { get; }

Property Value

int

GL_TESS_GEN_POINT_MODE

public static int GL_TESS_GEN_POINT_MODE { get; }

Property Value

int

GL_TESS_GEN_SPACING

public static int GL_TESS_GEN_SPACING { get; }

Property Value

int

GL_TESS_GEN_VERTEX_ORDER

public static int GL_TESS_GEN_VERTEX_ORDER { get; }

Property Value

int

GL_TEXTURE_2D_MULTISAMPLE_ARRAY

public static int GL_TEXTURE_2D_MULTISAMPLE_ARRAY { get; }

Property Value

int

GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

public static int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY { get; }

Property Value

int

GL_TEXTURE_BINDING_BUFFER

public static int GL_TEXTURE_BINDING_BUFFER { get; }

Property Value

int

GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

public static int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY { get; }

Property Value

int

GL_TEXTURE_BORDER_COLOR

public static int GL_TEXTURE_BORDER_COLOR { get; }

Property Value

int

GL_TEXTURE_BUFFER

public static int GL_TEXTURE_BUFFER { get; }

Property Value

int

GL_TEXTURE_BUFFER_BINDING

public static int GL_TEXTURE_BUFFER_BINDING { get; }

Property Value

int

GL_TEXTURE_BUFFER_DATA_STORE_BINDING

public static int GL_TEXTURE_BUFFER_DATA_STORE_BINDING { get; }

Property Value

int

GL_TEXTURE_BUFFER_OFFSET

public static int GL_TEXTURE_BUFFER_OFFSET { get; }

Property Value

int

GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT

public static int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT { get; }

Property Value

int

GL_TEXTURE_BUFFER_SIZE

public static int GL_TEXTURE_BUFFER_SIZE { get; }

Property Value

int

GL_TEXTURE_CUBE_MAP_ARRAY

public static int GL_TEXTURE_CUBE_MAP_ARRAY { get; }

Property Value

int

GL_TRIANGLES_ADJACENCY

public static int GL_TRIANGLES_ADJACENCY { get; }

Property Value

int

GL_TRIANGLE_STRIP_ADJACENCY

public static int GL_TRIANGLE_STRIP_ADJACENCY { get; }

Property Value

int

GL_UNDEFINED_VERTEX

public static int GL_UNDEFINED_VERTEX { get; }

Property Value

int

GL_UNKNOWN_CONTEXT_RESET

public static int GL_UNKNOWN_CONTEXT_RESET { get; }

Property Value

int

GL_UNSIGNED_INT_IMAGE_BUFFER

public static int GL_UNSIGNED_INT_IMAGE_BUFFER { get; }

Property Value

int

GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

public static int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY { get; }

Property Value

int

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

public static int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY { get; }

Property Value

int

GL_UNSIGNED_INT_SAMPLER_BUFFER

public static int GL_UNSIGNED_INT_SAMPLER_BUFFER { get; }

Property Value

int

GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

public static int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY { get; }

Property Value

int

GL_VERTEX_ARRAY

public static int GL_VERTEX_ARRAY { get; }

Property Value

int

IsBridgeAbstract

public override bool IsBridgeAbstract { get; }

Property Value

bool

IsBridgeCloseable

public override bool IsBridgeCloseable { get; }

Property Value

bool

IsBridgeInterface

public override bool IsBridgeInterface { get; }

Property Value

bool

IsBridgeStatic

public override bool IsBridgeStatic { get; }

Property Value

bool

Methods

GlBlendBarrier()

public static void GlBlendBarrier()

GlBlendEquationSeparatei(int, int, int)

public static void GlBlendEquationSeparatei(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlBlendEquationi(int, int)

public static void GlBlendEquationi(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlBlendFuncSeparatei(int, int, int, int, int)

public static void GlBlendFuncSeparatei(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlBlendFunci(int, int, int)

public static void GlBlendFunci(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlColorMaski(int, bool, bool, bool, bool)

public static void GlColorMaski(int arg0, bool arg1, bool arg2, bool arg3, bool arg4)

Parameters

arg0 int

int

arg1 bool

bool

arg2 bool

bool

arg3 bool

bool

arg4 bool

bool

GlCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int)

public static void GlCopyImageSubData(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 int

int

arg8 int

int

arg9 int

int

arg10 int

int

arg11 int

int

arg12 int

int

arg13 int

int

arg14 int

int

GlDebugMessageCallback(DebugProc)

public static void GlDebugMessageCallback(GLES32.DebugProc arg0)

Parameters

arg0 GLES32.DebugProc

GLES32.DebugProc

GlDebugMessageControl(int, int, int, int, IntBuffer, bool)

public static void GlDebugMessageControl(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4, bool arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 IntBuffer

IntBuffer

arg5 bool

bool

GlDebugMessageControl(int, int, int, int, int[], int, bool)

public static void GlDebugMessageControl(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, bool arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int[]

int

arg5 int

int

arg6 bool

bool

GlDebugMessageInsert(int, int, int, int, int, String)

public static void GlDebugMessageInsert(int arg0, int arg1, int arg2, int arg3, int arg4, String arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 String

String

GlDisablei(int, int)

public static void GlDisablei(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlDrawElementsBaseVertex(int, int, int, Buffer, int)

public static void GlDrawElementsBaseVertex(int arg0, int arg1, int arg2, Buffer arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

arg4 int

int

GlDrawElementsInstancedBaseVertex(int, int, int, Buffer, int, int)

public static void GlDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, Buffer arg3, int arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 Buffer

Buffer

arg4 int

int

arg5 int

int

GlDrawElementsInstancedBaseVertex(int, int, int, int, int, int)

public static void GlDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

GlDrawRangeElementsBaseVertex(int, int, int, int, int, Buffer, int)

public static void GlDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5, int arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 Buffer

Buffer

arg6 int

int

GlEnablei(int, int)

public static void GlEnablei(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlFramebufferTexture(int, int, int, int)

public static void GlFramebufferTexture(int arg0, int arg1, int arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

GlGetDebugMessageLog(int, IntBuffer, IntBuffer, IntBuffer, IntBuffer)

public static String[] GlGetDebugMessageLog(int arg0, IntBuffer arg1, IntBuffer arg2, IntBuffer arg3, IntBuffer arg4)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

arg2 IntBuffer

IntBuffer

arg3 IntBuffer

IntBuffer

arg4 IntBuffer

IntBuffer

Returns

String[]

String

GlGetDebugMessageLog(int, IntBuffer, IntBuffer, IntBuffer, IntBuffer, IntBuffer, ByteBuffer)

public static int GlGetDebugMessageLog(int arg0, IntBuffer arg1, IntBuffer arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)

Parameters

arg0 int

int

arg1 IntBuffer

IntBuffer

arg2 IntBuffer

IntBuffer

arg3 IntBuffer

IntBuffer

arg4 IntBuffer

IntBuffer

arg5 IntBuffer

IntBuffer

arg6 ByteBuffer

ByteBuffer

Returns

int

int

GlGetDebugMessageLog(int, int, int[], int, int[], int, int[], int, int[], int, int[], int, byte[], int)

public static int GlGetDebugMessageLog(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, byte[] arg12, int arg13)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

arg4 int[]

int

arg5 int

int

arg6 int[]

int

arg7 int

int

arg8 int[]

int

arg9 int

int

arg10 int[]

int

arg11 int

int

arg12 byte[]

byte

arg13 int

int

Returns

int

int

GlGetDebugMessageLog(int, int[], int, int[], int, int[], int, int[], int)

public static String[] GlGetDebugMessageLog(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8)

Parameters

arg0 int

int

arg1 int[]

int

arg2 int

int

arg3 int[]

int

arg4 int

int

arg5 int[]

int

arg6 int

int

arg7 int[]

int

arg8 int

int

Returns

String[]

String

GlGetGraphicsResetStatus()

public static int GlGetGraphicsResetStatus()

Returns

int

int

GlGetObjectLabel(int, int)

public static String GlGetObjectLabel(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

Returns

String

String

GlGetObjectPtrLabel(long)

public static String GlGetObjectPtrLabel(long arg0)

Parameters

arg0 long

long

Returns

String

String

GlGetPointerv(int)

public static long GlGetPointerv(int arg0)

Parameters

arg0 int

int

Returns

long

long

GlGetSamplerParameterIiv(int, int, IntBuffer)

public static void GlGetSamplerParameterIiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetSamplerParameterIiv(int, int, int[], int)

public static void GlGetSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetSamplerParameterIuiv(int, int, IntBuffer)

public static void GlGetSamplerParameterIuiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetSamplerParameterIuiv(int, int, int[], int)

public static void GlGetSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetTexParameterIiv(int, int, IntBuffer)

public static void GlGetTexParameterIiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetTexParameterIiv(int, int, int[], int)

public static void GlGetTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetTexParameterIuiv(int, int, IntBuffer)

public static void GlGetTexParameterIuiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlGetTexParameterIuiv(int, int, int[], int)

public static void GlGetTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlGetnUniformfv(int, int, int, FloatBuffer)

public static void GlGetnUniformfv(int arg0, int arg1, int arg2, FloatBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 FloatBuffer

FloatBuffer

GlGetnUniformfv(int, int, int, float[], int)

public static void GlGetnUniformfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 float[]

float

arg4 int

int

GlGetnUniformiv(int, int, int, IntBuffer)

public static void GlGetnUniformiv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlGetnUniformiv(int, int, int, int[], int)

public static void GlGetnUniformiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlGetnUniformuiv(int, int, int, IntBuffer)

public static void GlGetnUniformuiv(int arg0, int arg1, int arg2, IntBuffer arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 IntBuffer

IntBuffer

GlGetnUniformuiv(int, int, int, int[], int)

public static void GlGetnUniformuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int[]

int

arg4 int

int

GlIsEnabledi(int, int)

public static bool GlIsEnabledi(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

Returns

bool

bool

GlMinSampleShading(float)

public static void GlMinSampleShading(float arg0)

Parameters

arg0 float

float

GlObjectLabel(int, int, int, String)

public static void GlObjectLabel(int arg0, int arg1, int arg2, String arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 String

String

GlObjectPtrLabel(long, String)

public static void GlObjectPtrLabel(long arg0, String arg1)

Parameters

arg0 long

long

arg1 String

String

GlPatchParameteri(int, int)

public static void GlPatchParameteri(int arg0, int arg1)

Parameters

arg0 int

int

arg1 int

int

GlPopDebugGroup()

public static void GlPopDebugGroup()

GlPrimitiveBoundingBox(float, float, float, float, float, float, float, float)

public static void GlPrimitiveBoundingBox(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)

Parameters

arg0 float

float

arg1 float

float

arg2 float

float

arg3 float

float

arg4 float

float

arg5 float

float

arg6 float

float

arg7 float

float

GlPushDebugGroup(int, int, int, String)

public static void GlPushDebugGroup(int arg0, int arg1, int arg2, String arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 String

String

GlReadnPixels(int, int, int, int, int, int, int, Buffer)

public static void GlReadnPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 int

int

arg7 Buffer

Buffer

GlSamplerParameterIiv(int, int, IntBuffer)

public static void GlSamplerParameterIiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlSamplerParameterIiv(int, int, int[], int)

public static void GlSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlSamplerParameterIuiv(int, int, IntBuffer)

public static void GlSamplerParameterIuiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlSamplerParameterIuiv(int, int, int[], int)

public static void GlSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlTexBuffer(int, int, int)

public static void GlTexBuffer(int arg0, int arg1, int arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

GlTexBufferRange(int, int, int, int, int)

public static void GlTexBufferRange(int arg0, int arg1, int arg2, int arg3, int arg4)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

GlTexParameterIiv(int, int, IntBuffer)

public static void GlTexParameterIiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlTexParameterIiv(int, int, int[], int)

public static void GlTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlTexParameterIuiv(int, int, IntBuffer)

public static void GlTexParameterIuiv(int arg0, int arg1, IntBuffer arg2)

Parameters

arg0 int

int

arg1 int

int

arg2 IntBuffer

IntBuffer

GlTexParameterIuiv(int, int, int[], int)

public static void GlTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)

Parameters

arg0 int

int

arg1 int

int

arg2 int[]

int

arg3 int

int

GlTexStorage3DMultisample(int, int, int, int, int, int, bool)

public static void GlTexStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, bool arg6)

Parameters

arg0 int

int

arg1 int

int

arg2 int

int

arg3 int

int

arg4 int

int

arg5 int

int

arg6 bool

bool